OldManSanns's Avatar

OldManSanns

Azir
Joined 08/05/2019 Achieve Points 1040 Posts 924

OldManSanns's Comments

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 4 months ago
    Quote From Firenza

    The word "playable" is tripping me up. Why not say "Corrupt a card in your opponent's hand." We're going to need some gameplay clarification, like if the card knows it can only corrupt stuff with a mana cost equal or less than your opponent's next turn. If your opponent is holding expensive cards on turn 3, will it essentially do nothing?

    I think that's exactly what it means.  Which sort of makes sense to me--otherwise you would always just tempo this out on Turn 3 and have a ~60% chance of hitting a card that costs > 4 mana, which sounds broken to me.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 4 months ago

    First off: you're conflating the various types of mill.  There are cards that directly burn (e.g., Gnomeferatu, Fel Reaver) and there are cards that force your opponent to draw which will result in draw if they have too many cards.  "Milling" is a reference to the original MtG card Millstone which mechanically was like the former, its just that in HS the overdraw mechanic is much more prevalent so we've associated it with that term.

    Regarding the latter: personally I'm OK with forced-draw strategies becoming flavors-of-the-month every so often just to provide a change up, but I don't think they should ever become evergreen.  Since giving your opponent cards is ostensibly a negative side effect, it's very difficult to properly balance those cards (looking at you, Naturalize), plus they create extremely polarizing match-ups.  And the games against true overdraw decks really aren't too fun--you feel more like you're fighting HS rules than combating an opponent.  I just can't imagine a world were having those decks as a constant threat in standard makes it more enjoyable.

    Regarding the former: I could potentially see this in evergreen if it was changed to be part of the class's identify, and only that single class had access.  I think a lot of the class identify stuff is very muddy right now, and this is definitely a novel mechanic that they could popularize to make something feel different.  That said: if they want to go that route, I think they really need to look at taking away / constraining first before they start adding.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 4 months ago

    One of the things I've never forgiven MtG for is making dual lands so rare/expensive.  I can sympathize with making game-changing cards like planeswalkers or those gods cards mythic, but dual lands are essentially just an insurance policy against getting a bad shuffle.  Making them more scarce--and effectively rising the street price of all competitive non-mono decks--always seemed like a d*ck move to me.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 4 months ago
    Quote From linkblade91

     

    Quote From Author
    Thus far, Dragon Paladin, both in Highlander and non-Highlander variants, looks to be a disaster, fit only for placement in Tier 4.

     

    But I'm having fun with it anyway, so you can take your data and go home, Mr. Negativity! la la la can't hear youuuu

    Are you running the highlander variant that you posted here last week, or did you find something better?

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 4 months ago

    Quote From frosthearth
    The deck is very fun, but it loses to the main meta contenders, deathrattle rogue and galakrond shaman, as well as zoo warlock.

    Thanks for confirming my suspicions--I was wondering last night what could come of combining quest druid with either Ysara or Alexstrasza, and I figured they were entertaining possibilities but not anything that could compete with all these big-stat decks.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 4 months ago

    +1 for making a clever and innovative deck

    -1 for not naming it "Tess & 'Tross".  :-P

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 4 months ago

    Quote From FrostyFeet
    And since you may be wondering: Galakrond Shaman is still the best that the class has to offer, although it's far from the beast it used to be. Those seemingly small nerfs turned out to have an impact after all.

    I am far from convinced.  Let's talk again next weekend, after the new season starts and all the people who were dominating ladder pre-patch have incentive to try again.  My theory is that this archetype just needs a little refinement to survive this new meta's newfound love of aggro, and then we're off to races again.  Let's face it: between heals, AoEs, and Hex, Shaman has a TON of tech options at their disposal that they've barely begun to scratch.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago
    Quote From Fisguinho

    im really scare about the mogu "nerf", it's price will still be reduced and it just means that now they can evolve into a 10 mana minion

    I was at first too, until someone pointed out that its basically just 1 less than Sea Giant now, and that's never really taken off in Shaman decks.  So yes, pretty much everything in the 10 pool is scary, but coming out ~1-2 turns slower is pretty significant too.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago
    Quote From mightysamson1

    I mean they tried...

    DID they, though?  I mean: [Hearthstone Card (Faceless Corrupter) Not Found] is in 55% of all ladder decks right now with a Played Winrate of 53%, and their solution was to reduce its attack by 1.  I don't know about you, but I'm keeping my 5 mana double 4/4s.  And all the Shaman-specific changes aren't much better.

    Really, the only upside I see here: people who have already climbed ladder for the month with Galakrond Shaman might be incentivized dust these eight cards and have some fun with other decks for the next 2 weeks before inevitably recrafting them all in January.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago

    LOL; this just sounds broken for this brawl.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago
    Quote From CursedParrot

    Should the pity timer be lower?

    No.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago

    Me too.  As near as I can tell, you start with Dragonrider Talritha and then go either

    ...there are other cards too of course, but I feel like the above are the make-or-break legendaries and epics that you can't substitute--and unfortunately I'm missing most of them and can't bring myself to craft any until I get a clearer picture how good they're going to be.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago
    Quote From sicknantos

    Faceless Corruptor is pretty strong but I'm not convinced it's OP yet. People keep saying it's a 5-mana 10/8, but you need to spend at least 1-mana to produce a minion or token of some kind for Faceless to target.

    So 5 mana 10/8 rush = OP, but 6 mana 10/8 rush = balanced?

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago
    Quote From Zeratia

    Very Nice! I would totally add Tentacled Menace to this :P

    As rewarding as it is to draw a card and reduce it to 1 mana, I think it's more valuable to starve your opponent from as many draws as possible.  You are entirely reliant on them getting as many dead draws as they can--otherwise you're just playing a bunch of mid-range minions with no other synergies, and most other decks will beat that if they have sufficient access to their original cards.

    In reply to ALBATROSS!!!
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago

    I think Galakrond Priest has potential in theory, its just high-rolly and also getting drowned out by other more efficient decks.  The game needs to last long--ideally into fatigue--for the HP to be meaningful, and right now most games are closing out much much sooner, so it ends up depending on exactly which random minions you received.  If you roll [Hearthstone Card (Catrina Muetre) Not Found], Grave Horror,  [Hearthstone Card (Convincing Inflitrator) Not Found], etc multiple times you probably win; if you roll Lightwell, Sand Drudge, Dead Ringer, and Test Subject multiple times you probably lose.  If they had done Discover instead of random, I think it might be too powerful (re: Deathstalker Rexxar and Doctor Boom).  Maybe if it was like Shifter Zerus but for just priest minions, so if you rolled a bad one you could just wait another turn?

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago

    You said "fun" decks!  There's nothing fun about Galakrond Shaman decks--ladder is already infested with them.  :-(

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago

    FINALLY.  Why couldn't we have had this card in the days of odd warrior?

    In reply to Platebreaker
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago

    This card would be incredible at 2 mana 1/2.  For 3 mana, though, it has a lot of competition, and it seems to ubiquitous to want to run over say frothing berserker or Smolderthorn Lancer or even Livewire Lance.

    In reply to EVIL Quartermaster
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago

    So the combo is: hope to draw Leroy off Galakrond and then exactly Leeroy, Inner Rage, Rampage, Bloodsworn into 2 15/1s with charge?

    I like the synergy between Galakrond and Quest, but I think you need to either commit to the combo or the value from the quest.  If the combo: I think you want to ditch all the quest and weapons and look towards control, card draw, and survivability.  I also think you want to add a banker in case you draw your Leeroy prematurely.  If the quest: I still think you want to drop most of your weapons and look to staples like frothing berserker and this new Scion of Ruin.  The problem is: I think you want to play Galakrond THEN complete quest, which means constraining yourself to 4 swings pre-Galakrond.  And every invokation is a free +3 attack which will be wasted if you don't swing. 

    Of course, there's still the issue that you only have 4 invokation cards--because warrior hasn't gotten any class-specific ones yet.  I'm hoping that changes soon.  Devoted Maniac kinda stinks.  Shield is decent for a neutral but I think more defensive than this deck wants.  I think you're looking for something cheaper and more board-control oriented.

    In reply to Taunt Warrior
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 5 months ago

    They are pretty cards, but OMG are these overpriced. I thought about buying the kitties for my wife, but $40 for 5 playable cards and 2 tokens?  And then I'd need to spend another ~$40 to build a playable deck around them?  I get that this is moreso a collector's item than utility, but they could have at least include a few non-foil extras. 

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