OldManSanns
Lv.10Azir
Comments
I really like the way they're committing to a balance patch every 4 weeks. Lately I've been feeling extremely off-put by Hearthstone due almost entirely to their herky-jerky approach to balance: they seem to only do it when it becomes a crippling problem, and then they nerf the strongest cards into unplayable territory and go back to radio-silent.
Quote From WailordKari I'm easily maxing the vault for the second week in a row.
If anything? Runeterra's model is too generous.
I'm curious: how many hours would you say this took you? I would admit I'm finding it hard to miss the 13k XP limit for Level 10, but max vault is almost double …
Quote From leberschnitzel Until then I was also testing what works well and how the meta looks. It's even possible that Braum won't make the cut since he didn't perform very well in the deck...
Braum really needs a damage buff to shine; otherwise he's a nonfactor until he flips. You might want to consider …
Quote From JMerald Why only 2 copies of most cards? 3 of leads to more consistent game play, right?
For mana costs of ~6+, its dangerous to have more than 2 because they because they're unplayable until late game so getting 3x copies in hand can cost you the game. That said, I can't think …
Here's a Frejlord / Noxus poro deck from Phreak that basically relies on some early chip damage and the overwhelm mechanic from either Crowd Favorite, Fluff, or Trynd for a win condition:
[runedeck]360[/runedeck]
EDIT: man, getting that deck BBCode right is NOT intuitive.
OldManSanns / moc
Quote From ShakeNBakeUK Daily rewards too powerful compared to normal play
So you would like them to nerf daily quests from 1000 - 1500 XP to only 50 XP?
FYI, PvP wins are 200 XP/each for your first 10 wins + 400/200/100 bonus for your 1st/2nd/3rd wins, then they start to roll off. They …
Quote From FrostyFeet Only in store. You can keep what you have as long as you want.
This. Think of it as a "can't buy your way" limit: e.g. if Player A is F2P and Player B wants to spend all his disposable income on microtransactions, Player B still only gets 3 extra Champion wildcards …
1st trial: 0-2, 2nd trial 1-2. I did go 7 wins on my 2nd trial last week so I know I'm not a total n00b... That might have been what did it, actually--in that trial my deck was a Frejlord value deck and a lot of my success came from Yetis and +1/+1s and Anivia; I think I tried to …
Quote From N0Sp00n22 So I want to give LoR a chance to prove itself (to me). I know some people already enjoy it. I've played quite a few matches vs. the AI to get my "feet wet". Building up XP and unlocking a few cards and some wildcards...not many though...I don't see this game, IMHO, being very generous …
Quote From Tuscarora87 What happens with my Expedition Trial(s) if I don't finish them before the next Vault opening (week)?
I'm 99% certain tokensjust accumulate, like your unused wild cards and shards.
Quote From DoubleSummon Why war chefs are bad? this deck has a lot of 1/1s that should be able to trade..
Because most opponents just aren't going to care about you turning a 1/1 into a 2/2--and if they do, it's probably not that hard for them to knock out the [runecard]war chief[/runecard]. I think …
Quote From opponent12 Because I sure don't. Am I in Bronze? Or am I in Gold? Am I in Plat? Silver? Iron? Who the F knows. An even more impertinent question, why didn't the devs not just label the ranks with, you know, WORDS. Like every other competitive game ever made, including League of Legends.
…
Quote From Dopam1ne I don't think it does but I'm just double checking as I can't seem to find info on this.
Oh and am I correct in assuming that the the region rewards are a one time thing?
I'm pretty sure you are correct on both accounts
We're 1 week in and there's already a bunch of threads debating whether or not Card X is overpowered or Y needs a nerf, so I thought it might be a Friday Fun topic to flip those conversations around and ask: which cards are you underwhelmed by? What do you think is unplayable and/or could really use a buff?
…
For anyone else who was scratching their head about this card: its the non-collectible, Expedition-only version of [runecard]Purrsuit of Perfection[/runecard], since the smaller decks of this format make the original 20 card requirement nearly impossible.
My personal take: I do like that it can be used to counter combat tricks, but I agree that cost of needing to bank 3 spell mana for the reward of canceling almost any spell or effect is probably too much. Even with MtG control decks, they were at least limited in what they could put on board if they …
Quote From FortyDust Elusive as a game mechanic is nothing new. It is exactly the same as flying in Magic, so there's no way the developers aren't aware of potential problems. It's just tricky to tune the stats of minions like these in a brand-new game.
Right--but in Runeterra all minions have inherent haste and …
Quote From FortyDust Also, how do you even know whether your opponent has Champions or not? I have played entire games with a 6-Champ deck without playing a Champion. You may assume they copied a budget no-Champ list, but that is just an assumption.
You see each Champion at the start of the match, and …
Nasus as a 1/4 challenger regen with Strike: gain +1/+1 and Level Up: I've struck 3 times.