This is such a strong counterplay card. Unless your opponent can get rid of it, like with Reno, they will have to second guess playing any valuable minion while it's on the board.
This could be a really good draw engine for Druid, but Druid already has tons of draw, so I doubt this will be that good. Maybe it brings Treant Druid back a little?
Really good card, and Neutral, so lots of decks might use it! Cheap enough that you can immediately play a tutor effect, or even just regular draw, and get immediate value.
Ok, that's a lot of stats for not a lot of mana, plus Taunt and Elusive. Is this card good? Not really. There are too many ways to kill or steal large minions, regardless of them being Elusive. It will be fun for Hunters to get this from Wilderness Pack, though.
No minion Mage hasn't been performing super well, as far as I have seen, but it does have some strong plays. This card might be enough to kick it up a notch.
Love the flavor, but this card is bad! As someone pointed out elsewhere, if you draw, the cards just sit in your hand until your next turn, while if your opponent draws, they get to use them right away. And it's a total toss up.
Who wants to bet there wil be an achievement to "win X games of Rock-Paper-Scissors"? I will hate it.
This is pretty good, but not super. After all, you can only have 5 Secrets up at a time, so if you've had more than that triggered, you won't get them all. Plus, your opponent will know which ones they are. Still, it's a strong play for 5 mana.
Basically Reverberations over again. While making the enemy minion easy to kill is nice, that card is mostly great because it gets you a copy, which this also does. Being Frozen is a significant drawback, but this will still be strong.
Sure, this will be really sweet every now and then, but very rarely will you get game-changing stuff off it. Is there currently a way to pull Beasts from hand to board in Standard? If so, this would be better.
I love the concept of this, and it seems like a pretty strong effect. The cost, in both mana and rune limitation, is considerable, though. When you can guarantee the buff hits a desirable minion, this will be great.
It sure looks pretty tempting to just keep swinging for 5 every turn, and you shouldn't have too much trouble getting the corpses for it. But do you want to commit to using this over other options, like Quartzite Crusher? Of course, the ability to keep spending corpses over and over could be great for Rainbow decks.
Clearly a very unpredictable card that can backfire as easily as it can save you. The pool of Legendaries "from the past" is enormous, so who knows what will happen? Fun!
Its combination of abilities makes it good. Rush would make it even better, but this should still be pretty impactful.
Pretty sweet! Great for minions that have Lifesteal or strong Deathrattles. Also a cheap way to just remove an 8/8 or similar.
This is such a strong counterplay card. Unless your opponent can get rid of it, like with Reno, they will have to second guess playing any valuable minion while it's on the board.
This could be a really good draw engine for Druid, but Druid already has tons of draw, so I doubt this will be that good. Maybe it brings Treant Druid back a little?
This doesn't seem that good. The delay is going to be too much. We should review the 8 or more cost minions currently in Standard, though.
Really good card, and Neutral, so lots of decks might use it! Cheap enough that you can immediately play a tutor effect, or even just regular draw, and get immediate value.
Ok, that's a lot of stats for not a lot of mana, plus Taunt and Elusive. Is this card good? Not really. There are too many ways to kill or steal large minions, regardless of them being Elusive. It will be fun for Hunters to get this from Wilderness Pack, though.
No minion Mage hasn't been performing super well, as far as I have seen, but it does have some strong plays. This card might be enough to kick it up a notch.
This is pretty nice overall. It won't likely last very long, even with Elusive, but you could have some fun casting a bunch of cheap spells.
Love the flavor, but this card is bad! As someone pointed out elsewhere, if you draw, the cards just sit in your hand until your next turn, while if your opponent draws, they get to use them right away. And it's a total toss up.
Who wants to bet there wil be an achievement to "win X games of Rock-Paper-Scissors"? I will hate it.
This is pretty good, but not super. After all, you can only have 5 Secrets up at a time, so if you've had more than that triggered, you won't get them all. Plus, your opponent will know which ones they are. Still, it's a strong play for 5 mana.
This is good! 2 mana draw 2, plus making your opponent have to guess around it!
Basically Reverberations over again. While making the enemy minion easy to kill is nice, that card is mostly great because it gets you a copy, which this also does. Being Frozen is a significant drawback, but this will still be strong.
Sure, this will be really sweet every now and then, but very rarely will you get game-changing stuff off it. Is there currently a way to pull Beasts from hand to board in Standard? If so, this would be better.
I love the concept of this, and it seems like a pretty strong effect. The cost, in both mana and rune limitation, is considerable, though. When you can guarantee the buff hits a desirable minion, this will be great.
Really good card! Undead synergy, plus cost reduction. And it fits in Rainbow!
It sure looks pretty tempting to just keep swinging for 5 every turn, and you shouldn't have too much trouble getting the corpses for it. But do you want to commit to using this over other options, like Quartzite Crusher? Of course, the ability to keep spending corpses over and over could be great for Rainbow decks.
Clearly a very unpredictable card that can backfire as easily as it can save you. The pool of Legendaries "from the past" is enormous, so who knows what will happen? Fun!
Whew, that's a lot of overload! But a 10/10 with Rush that comes down on Turn 5 (or Turn 4 with the coin)? Pretty spicy!
Really strong card here, and it can go face, too! The Lifesteal isn't even relevant, as Paladin has so much of it already.