I love the concept of this, and it seems like a pretty strong effect. The cost, in both mana and rune limitation, is considerable, though. When you can guarantee the buff hits a desirable minion, this will be great.
It sure looks pretty tempting to just keep swinging for 5 every turn, and you shouldn't have too much trouble getting the corpses for it. But do you want to commit to using this over other options, like Quartzite Crusher? Of course, the ability to keep spending corpses over and over could be great for Rainbow decks.
Clearly a very unpredictable card that can backfire as easily as it can save you. The pool of Legendaries "from the past" is enormous, so who knows what will happen? Fun!
This weapon pool is likely quite large, but with 3 options (Discover continues to be one of the mot powerful mechanics), I expect this will be pretty good more often than not, especially for only 1 mana, and with a buff.
Ok, coins, rocks and bananas are NOT junk (assuming they are the same cards we've seen previously). I don't know what the "knife" will be ... maybe give a minion +2 attack? This card looks pretty good!
Without Taunt, Rush or Lifesteal, this has minimal impact. But it's also probably going to be a free 3/3 and 8/8, which is not to be underestimated. Plus, Paladin has SO much handbuffing right now. Since this is a mech, you can magnetize Sparkbots to it, or other things.
This Pack will be VERY hit or miss. If you get some decent cheap, playable stuff, hooray. If you get situational stuff, or too expensive stuff, it's going to feel pretty bad. So, on par with all the other burgle cards, I guess.
Lots of value here. You get a 1/1 and a 1/1 Rush for 1 mana, then later you get an 8/8 and an 8/8 Rush. Plus Murlocs have lots of synergy that will make this even better.
I find this card really hard to evaluate. There are a few things that could be really powerful to discount, like the Giant version of The Replicator-inator. However, I'm not sure if the expense of the 2 mana, plus the 5 armor, plus whatever you spent to gain that 5 armor, is worth it.
Well, this is basically an immediate pair of 3/3s, which isn't that impressive. Of course, you could make multiple copies all at once with Going Down Swinging. But really, this card's best use will be to discover it with Window Shopper and make multiple 6/5s instead.
Pretty sweet card! Decent stats for a relatively cheap instant trade, with bodies dropped behind. I could see this fitting in plenty of decks, especially Highlanders.
As far as playability, I'm dubious. The abilitytomake sopies of minions can be really powerful, but it's limited by the attack value of this card, which you might modifiy through hand buffs or board buffs. I can't imagine getting to copy an 8 attack minion using the Giant version.
I love the concept of this, and it seems like a pretty strong effect. The cost, in both mana and rune limitation, is considerable, though. When you can guarantee the buff hits a desirable minion, this will be great.
Really good card! Undead synergy, plus cost reduction. And it fits in Rainbow!
It sure looks pretty tempting to just keep swinging for 5 every turn, and you shouldn't have too much trouble getting the corpses for it. But do you want to commit to using this over other options, like Quartzite Crusher? Of course, the ability to keep spending corpses over and over could be great for Rainbow decks.
Clearly a very unpredictable card that can backfire as easily as it can save you. The pool of Legendaries "from the past" is enormous, so who knows what will happen? Fun!
Whew, that's a lot of overload! But a 10/10 with Rush that comes down on Turn 5 (or Turn 4 with the coin)? Pretty spicy!
Really strong card here, and it can go face, too! The Lifesteal isn't even relevant, as Paladin has so much of it already.
That's not bad! Rogue already has a lot of card draw, but this is a good amount for cost, especially if you make the Combo.
This weapon pool is likely quite large, but with 3 options (Discover continues to be one of the mot powerful mechanics), I expect this will be pretty good more often than not, especially for only 1 mana, and with a buff.
Ok, coins, rocks and bananas are NOT junk (assuming they are the same cards we've seen previously). I don't know what the "knife" will be ... maybe give a minion +2 attack? This card looks pretty good!
Without Taunt, Rush or Lifesteal, this has minimal impact. But it's also probably going to be a free 3/3 and 8/8, which is not to be underestimated. Plus, Paladin has SO much handbuffing right now. Since this is a mech, you can magnetize Sparkbots to it, or other things.
This Pack will be VERY hit or miss. If you get some decent cheap, playable stuff, hooray. If you get situational stuff, or too expensive stuff, it's going to feel pretty bad. So, on par with all the other burgle cards, I guess.
Lots of value here. You get a 1/1 and a 1/1 Rush for 1 mana, then later you get an 8/8 and an 8/8 Rush. Plus Murlocs have lots of synergy that will make this even better.
I find this card really hard to evaluate. There are a few things that could be really powerful to discount, like the Giant version of The Replicator-inator. However, I'm not sure if the expense of the 2 mana, plus the 5 armor, plus whatever you spent to gain that 5 armor, is worth it.
Looks like a great 1-drop. Not clear if it keeps the improved attack permanently or not, but I think it will be pretty strong either way.
Great with Ball Hog obviously. I'm blanking on other strong deathrattles that Demon Hunter would use this with.
Looks fine. Not sure if there are enough bombs to make bomb warrior good enough in Standard, or ot choose to play bomb warrior over Highlander.
Well, this is basically an immediate pair of 3/3s, which isn't that impressive. Of course, you could make multiple copies all at once with Going Down Swinging. But really, this card's best use will be to discover it with Window Shopper and make multiple 6/5s instead.
Pretty sweet card! Decent stats for a relatively cheap instant trade, with bodies dropped behind. I could see this fitting in plenty of decks, especially Highlanders.
This card gets 5/5 for flavor!
As far as playability, I'm dubious. The abilitytomake sopies of minions can be really powerful, but it's limited by the attack value of this card, which you might modifiy through hand buffs or board buffs. I can't imagine getting to copy an 8 attack minion using the Giant version.
This looks pretty good, although expensive. Resurrecting a couple of these with the new Dr. Boom could be pretty strong!