Pezman
LV.16 ProComments
2,277 totalOk, that's a lot of stats for not a lot of mana, plus Taunt and Elusive. Is this card good? Not really. There are too many ways to kill or steal large minions, regardless of them being Elusive. It will …
No minion Mage hasn't been performing super well, as far as I have seen, but it does have some strong plays. This card might be enough to kick it up a notch.
This is pretty nice overall. It won't likely last very long, even with Elusive, but you could have some fun casting a bunch of cheap spells.
Love the flavor, but this card is bad! As someone pointed out elsewhere, if you draw, the cards just sit in your hand until your next turn, while if your opponent draws, they get to use them right away. And …
This is pretty good, but not super. After all, you can only have 5 Secrets up at a time, so if you've had more than that triggered, you won't get them all. Plus, your opponent will know which ones they …
This is good! 2 mana draw 2, plus making your opponent have to guess around it!
Basically [card]Reverberations[/card] over again. While making the enemy minion easy to kill is nice, that card is mostly great because it gets you a copy, which this also does. Being Frozen is a significant drawback, but this will still be …
Sure, this will be really sweet every now and then, but very rarely will you get game-changing stuff off it. Is there currently a way to pull Beasts from hand to board in Standard? If so, this would be better.
I love the concept of this, and it seems like a pretty strong effect. The cost, in both mana and rune limitation, is considerable, though. When you can guarantee the buff hits a desirable minion, this will be great.
Really good card! Undead synergy, plus cost reduction. And it fits in Rainbow!
It sure looks pretty tempting to just keep swinging for 5 every turn, and you shouldn't have too much trouble getting the corpses for it. But do you want to commit to using this over other options, like [card]Quartzite Crusher[/card]? …
Clearly a very unpredictable card that can backfire as easily as it can save you. The pool of Legendaries "from the past" is enormous, so who knows what will happen? Fun!
Whew, that's a lot of overload! But a 10/10 with Rush that comes down on Turn 5 (or Turn 4 with the coin)? Pretty spicy!
Really strong card here, and it can go face, too! The Lifesteal isn't even relevant, as Paladin has so much of it already.
That's not bad! Rogue already has a lot of card draw, but this is a good amount for cost, especially if you make the Combo.
This weapon pool is likely quite large, but with 3 options (Discover continues to be one of the mot powerful mechanics), I expect this will be pretty good more often than not, especially for only 1 mana, and with a …
Ok, coins, rocks and bananas are NOT junk (assuming they are the same cards we've seen previously). I don't know what the "knife" will be ... maybe give a minion +2 attack? This card looks pretty good!
Without Taunt, Rush or Lifesteal, this has minimal impact. But it's also probably going to be a free 3/3 and 8/8, which is not to be underestimated. Plus, Paladin has SO much handbuffing right now. Since this is a mech, …
This Pack will be VERY hit or miss. If you get some decent cheap, playable stuff, hooray. If you get situational stuff, or too expensive stuff, it's going to feel pretty bad. So, on par with all the other burgle …
Lots of value here. You get a 1/1 and a 1/1 Rush for 1 mana, then later you get an 8/8 and an 8/8 Rush. Plus Murlocs have lots of synergy that will make this even better.