Comments
2,268 totalThis card is going to be bonkers! You might have a hard time popping the regular version, but the mini is a 1/1. Those discounts are huge, plus the Beast you get is a copy, so the original is still …
It's tempting to undervalue this card given its damage limit (7), but I've been playing long enough to know that Hunter will cheese out wins by pecking you here and there and here with stuff like this.
But, the …
Love this card, and expect it to be quite good! The pool of Legendary Beasts from the past is sizeable, but will definitely include quite a few great hits.
In case anyone missed it, I'm pretty sure "Foam Marksman" …
@Linkblade91 - So true, I forgot about the no face limit.
I guess this is pretty good with [card]Watercolor Artist[/card], and both would fit nicely in no-minion Mage, even if they don't have a no-minion effect. This can generate minions for the board, so that's good.
I love me some casino, so let's go! I suppose it's decent in a deck with minions, but really, you want to play this in no-minion Mage for sure! Going to be so fun when it casts [card]Wheel of DEATH!!![/card]. …
Looks real good! Those discounts will enable your [card]The Galactic Projection Orb[/card] to recast some high-value spells in lower mana slots.
I expect this will be pretty good. Mage looks to be getting lots of good spell support. I wonder if your "no minion" Mage deck would want to risk running [card]E.T.C., Band Manager[/card] with a few key minions in his …
Trying to remember if [card]Blizzard[/card] will be in Standard next cycle. I'm not sure what spells this will want to work with most, but it's a strong effect. There is a bit of unpredictability if you're playing [card]The Galactic Projection …
This card is awesome! Reminds me of [card]The Primus[/card]'s Blood rune ability, where you remove (or in this case, pause) a large threat and restore health (or in this case, armor). Then you get to do it again!
Looks really strong. Mage will always have strong cards to stall the game out until you can just blast this off for tons of damage, AOE, etc. I think it will be a neat deck-building challenge, too, since you may …
Nothing too crazy here, but a strong Discover effect and a nice cost reduction. I guess this might be a better way to cast a 1-mana spell to feed [card]The Galactic Projection Orb[/card].
The wording here is not entirely clear to me: does it hit one target 3 times, or does it choose 3 random targets. I think it's a really strong card either way. I'd hate to see a Shaman get their …
Quote From FortyDust Are we sure it would work? Spells in your graveyard usually revert to their original Cost.
I'm suggesting you would play your high-value spells at each successive mana cost, THEN play [card]DJ …
Looks like people might actually start playing [card]DJ Manastorm[/card].
Since the minis are tokens generated by their originals, silencing them should not change their stats from 1/1.
This card is clearly intended to be used with [card]Timewinder Zarimi[/card], as you can build a decent board, then take your extra turn, buff everything, and smash the face.
Really nice card here, and very effective support for the new Raza Priest. I love it and hate it at the same time.
This is a really interesting card, and I'm sure people who own [card]Pip the Potent[/card] will love it, as your deck is going to contain lots of 1-drops, and some of those may become powerful Legendaries with this card, as …
Ok, so this is like [card]Psychic Scream[/card], but instead of all the minions being shuffled in separately, they're all in the box, and your opponent gets them all at once. It's better for games where fatigue matters, as this will …