I've played a LOT of Death Knight since it came out. I've had the most success with Plagues (not surprising) and Rainbow (actually quite good currently as a Reno deck).
Of the options you've laid out here, I think printing MORE cards is probably the most viable solution. As another possibility, maybe they could just make the double or triple rune cards extra strong? I mean, the powerhouses you mentioned above, like Frostwyrm's Fury, made the limitation worth it.
I am really intrigued by Neoguli's suggestion of adjusting card abilities based on changing runes. It would be like the new Zilliax. Really cool concept, but probably too cumbersome in practice. Plus, they would need to have a base version or they would not be available to be discovered or randomly generated.
Am I wrong to be concerned about the reduced XP for bots? Might it be possible for the game to think I'm a bot because I'm taking a while to decide on a play, or if I get disconnected during my turn?
I won my one game so far with Omu. It's a no-minions deck, and what makes Twist so good is that each deck has cards from multiple classes. Omu is super strong with no-minion cards from Mage, Demon Hunter, Druid, etc. Plus you can build wide boards by summoning tons of treants. Good stuff!
Twist has been super fun indeed! I've played as every hero at least once now (except Arfus, the ONLY one I don't have, of course!). I'd say close to half of my matches were against Arfus, and I don't thinkI beat him even once. I'm glad he's being toned down a bit, but I wonder if the health nerf will be sufficient. The ability to Excavate a billion times is too good. I guess we'll see!
I've gone back and forth with the "Game Masters" several times now, and they keep feeding me the same BS: Game Masters cannot provide compensation. Developers can issue compensation but only for bugs that affect 100% of players to keep it fair. Tell me what's fair about this?
Furthermore, the last message included this gem: "Please note that we consider this matter final and any new tickets regarding this might lead to disciplinary actions on your account."
They are threatening me with disciplinary actions for complaining that I've been cheated in-game!
I need my OutofGames community to weigh in on this. I only missed one quest, so I realize that is a small amount of XP. But on PRINCIPLE this is wrong. Plus, read Almaniarra's comment above: no quests for over a week, and I don't know if that has been resolved either. Meanwhile, NebuchadnezzarHS got EXTRA quests (no hate to you, friend, just pointing out the inequity). My tin foil hat suggests that they docked quests for F2P players while granting bonus quests to those who pay. Maybe some people can chime in on this?
Got a new response. They're not going to give me shit. They literally admitted there was a mistake that cost me a quest, and they're not going to compensate me.
I'm already fully F2P, so I don't know how I can respond to this.
Yeah, that hyper-fast pain/draw deck with the Molten Giants just came out of nowhere in Standard, and I've run into it multiple times. It's not unbeatable, but damn is it strong!
I actually did expect more! Sure, they've made some serious fumbles in treating their customers well, but in the past, when there was a mistake of this sort, they made a public comment about it, then compensated people within a reasonable time frame without the need for a help ticket. This is very disappointing!
To push a little further, the fact that some people apparently got extra quests makes it feel even more unfair. I personally think everyone who missed a quest, or those didn't have anything unusual happen, should get XP equal to an average of what people made off their extra quests.
Finally got a response to my ticket: essentially, "yes we identified the issue and fixed it, so you're all set now". Except I didn't receive any compensation for the missed quest.
Update: yes, they "fixed" it, in the sense that I am now getting daily quests again. But I have not received any compensation for the lost value, nor a response to the help ticket I opened 2 days ago.
Agree 100%. I am also playing crap decks just to grind out quests. And yes, the special event quest sequencing works great and should absolutely apply here.
I like that they are making this change, but I'm pissd that it's needed. They keep doing things like this, and will probably point to it and say, "Look, we listened to the players and made QoL adjustments based on their feedback." But they created the problem they are now "fixing" in the first place. In fact, most of the QoL changes they've made over the last few years have simple been dialing back negative changes they've made.
I think both of these nerfs are fantastic, particularly Brann. They nerfed the whole Highlander package so that Warriors couldn't "cheat" the effect by hyper-drawing through their deck, and it made almost no differance at all. They have so many tools at their disposal, they just went full Highlander and are still performing well. Even Boomboss Thogrun is still powerful with his nerfed effect.
Hunters are definitely a bit too fast right now if they get a good early game. The combination of lots of cheap beasts plus Jungle Gym is a bit too much. I think other pieces of that deck might need toning down as well.
I'd like to see some more Paladin nerfs, too. They just have way too many answers to just about every scenario. Very frustrating to play against.
I can't imagine a scenario where you can afford to take this much damage just to draw through your deck. It technically staves off fatigue, but at what cost?
Great concept, and a decent potential board clear. It does not specify "enemy," but I don't think you would want to hit your own minions, as this is not a Warrior card. I bet it will have a cool animation!
I wish I knew if this means maximum health or not. If you can still heal past 15, it's awesome. If not, still probably good. I'm guessing it's not technically damage, so will not interact with the harp.
Great article!
I've played a LOT of Death Knight since it came out. I've had the most success with Plagues (not surprising) and Rainbow (actually quite good currently as a Reno deck).
Of the options you've laid out here, I think printing MORE cards is probably the most viable solution. As another possibility, maybe they could just make the double or triple rune cards extra strong? I mean, the powerhouses you mentioned above, like Frostwyrm's Fury, made the limitation worth it.
I am really intrigued by Neoguli's suggestion of adjusting card abilities based on changing runes. It would be like the new Zilliax. Really cool concept, but probably too cumbersome in practice. Plus, they would need to have a base version or they would not be available to be discovered or randomly generated.
Still no fix for those missing free packs? Amazing.
Am I wrong to be concerned about the reduced XP for bots? Might it be possible for the game to think I'm a bot because I'm taking a while to decide on a play, or if I get disconnected during my turn?
I can't believe they haven't touched Leeroy. In my experience, he is REALLY strong.
I won my one game so far with Omu. It's a no-minions deck, and what makes Twist so good is that each deck has cards from multiple classes. Omu is super strong with no-minion cards from Mage, Demon Hunter, Druid, etc. Plus you can build wide boards by summoning tons of treants. Good stuff!
Twist has been super fun indeed! I've played as every hero at least once now (except Arfus, the ONLY one I don't have, of course!). I'd say close to half of my matches were against Arfus, and I don't thinkI beat him even once. I'm glad he's being toned down a bit, but I wonder if the health nerf will be sufficient. The ability to Excavate a billion times is too good. I guess we'll see!
This was one of my favorite games ever! I'm glad to hear the remake is good. I wish I had a Switch so I could play it all over again.
I've gone back and forth with the "Game Masters" several times now, and they keep feeding me the same BS: Game Masters cannot provide compensation. Developers can issue compensation but only for bugs that affect 100% of players to keep it fair. Tell me what's fair about this?
Furthermore, the last message included this gem: "Please note that we consider this matter final and any new tickets regarding this might lead to disciplinary actions on your account."
They are threatening me with disciplinary actions for complaining that I've been cheated in-game!
I need my OutofGames community to weigh in on this. I only missed one quest, so I realize that is a small amount of XP. But on PRINCIPLE this is wrong. Plus, read Almaniarra's comment above: no quests for over a week, and I don't know if that has been resolved either. Meanwhile, NebuchadnezzarHS got EXTRA quests (no hate to you, friend, just pointing out the inequity). My tin foil hat suggests that they docked quests for F2P players while granting bonus quests to those who pay. Maybe some people can chime in on this?
Got a new response. They're not going to give me shit. They literally admitted there was a mistake that cost me a quest, and they're not going to compensate me.
I'm already fully F2P, so I don't know how I can respond to this.
Yeah, that hyper-fast pain/draw deck with the Molten Giants just came out of nowhere in Standard, and I've run into it multiple times. It's not unbeatable, but damn is it strong!
Whoa, that's terrible! Did you do a help ticket?
I actually did expect more! Sure, they've made some serious fumbles in treating their customers well, but in the past, when there was a mistake of this sort, they made a public comment about it, then compensated people within a reasonable time frame without the need for a help ticket. This is very disappointing!
To push a little further, the fact that some people apparently got extra quests makes it feel even more unfair. I personally think everyone who missed a quest, or those didn't have anything unusual happen, should get XP equal to an average of what people made off their extra quests.
Finally got a response to my ticket: essentially, "yes we identified the issue and fixed it, so you're all set now". Except I didn't receive any compensation for the missed quest.
Update: yes, they "fixed" it, in the sense that I am now getting daily quests again. But I have not received any compensation for the lost value, nor a response to the help ticket I opened 2 days ago.
Agree 100%. I am also playing crap decks just to grind out quests. And yes, the special event quest sequencing works great and should absolutely apply here.
I like that they are making this change, but I'm pissd that it's needed. They keep doing things like this, and will probably point to it and say, "Look, we listened to the players and made QoL adjustments based on their feedback." But they created the problem they are now "fixing" in the first place. In fact, most of the QoL changes they've made over the last few years have simple been dialing back negative changes they've made.
I think both of these nerfs are fantastic, particularly Brann. They nerfed the whole Highlander package so that Warriors couldn't "cheat" the effect by hyper-drawing through their deck, and it made almost no differance at all. They have so many tools at their disposal, they just went full Highlander and are still performing well. Even Boomboss Thogrun is still powerful with his nerfed effect.
Hunters are definitely a bit too fast right now if they get a good early game. The combination of lots of cheap beasts plus Jungle Gym is a bit too much. I think other pieces of that deck might need toning down as well.
I'd like to see some more Paladin nerfs, too. They just have way too many answers to just about every scenario. Very frustrating to play against.
I can't imagine a scenario where you can afford to take this much damage just to draw through your deck. It technically staves off fatigue, but at what cost?
Great concept, and a decent potential board clear. It does not specify "enemy," but I don't think you would want to hit your own minions, as this is not a Warrior card. I bet it will have a cool animation!
I wish I knew if this means maximum health or not. If you can still heal past 15, it's awesome. If not, still probably good. I'm guessing it's not technically damage, so will not interact with the harp.