Pezman
LV.20 ProComments
2,527 totalThe beasts being added this expansion are clearly designed to benefit from this card, but they're all pretty small to begin with. The fact that this is Legendary means you're most likely not going to get its effect a second …
This has a very powerful effect, but I'm not sure how you would best use this. In Warrior, obviously, where there are plenty of effects to ping your own minions. Also, Druid is doing big beast buffs this expansion, so …
Unpredictable attacks are not great. There are many ways this can backfire. However, free attacks are good, especially twice per round. I'm sure someone will find some broken way to abuse this, but until then, I probably won't use it.
I think this is a great card. Good stats and a strong effect that plays well with other cards. This makes Icebelt Mage playable in case you haven't gotten Discs of Norgannon.
Pretty good effect with a nice extra perk, especially if you've played Discs of Norgannon.
Really good removal card. Plus spell damage, even better. Can't hit face, which makes it definitely not broken.
Marginally better than some of Mage's other random effects because you get to pick the mana cost, within the limit of what you have available. Still not great.
Very expensive just to freeze an enemy. What, this does something else? Does it, though?
Again with the random spells. This is bad. I suppose you could scan the current pool of 3 mana spells to see how many could backfire, but I don't think I'd risk running this.
This should be really good. Assemble seems like it will be a great ability, and the more limited a pool is, the more consistent the results.
I like the concept, and being able to choose what you draw is really powerful. I would seriously hesitate to build a deck around this in a way that depends on this card being drawn and played early.
I'm excited by this card. Making one type of card into a different one is cool (like the Shaman spells that become minions). Some of your options will be REALLY bad, while others will be great. Everybody get your Vipers …
This just seems ok. The fact that it only costs 2 makes the "spend armor" aspect not super relevant. I don't see anyone doing anything really broken with this, and I'm not even sure I'd include it in my deck.
Pretty good. I like that Warrior is getting many ways to gain Armor, but also ways to spend it. It will make for some interesting gameplay and more complex decision-making.
This is probably the strongest single-target removal we've seen, in terms of being cheap and having no restrictions on what it can target. Gaining Armor to activate it? Piece of cake. Can't get the armor because you generated this randomly …
I'm always afraid of a Charge minion, but this is just too expensive to be dangerous. Now, if you manage to get this with a Dark Gift or through Assembling, you might do something scary with it (like Windfury).
This makes the "equip a random weapon" pool WAY worse, but it's a strong card to use in the upcoming Armor Warrior. My favorite thing about it is that you can kill yourself just by attacking the enemy hero if …
Probably one of the best 2 drops in the game, and the hardest dunk on Silverback Patriarch yet. Ouch.
Great draw engine. Playing this on Turn 5 and then mashing the hero power is not a terrible play unless you're already behind on the board. However, the other armor gain cards this expansion will enable you to draw multiple …
You had me at "Gain 20 Armor." This card is amazing and can go in literally ANY Warrior deck except the most low-curve aggressive ones, and even then it's not terrible. The support cards in this expansion alone make this …