Comments
2,268 totalThis card is very strong. Obviously, you need to have a large hand for it to be worth it, but it's neutral and can be run in any deck that knows it can fill its hand consistently. Heck, just run …
Fun card, but not very good. Useful in mill decks?
Caravans have barely seen play because they never last, even with 3 health. Yes, this comes down on turn 1, but still, 1 health? Nope.
Definitely useable in OTK warrior, plus I like the Tradeable ability.
This is really good! Super easy to activate, and you get 2x [card]Emperor Thaurissan[/card] discounts. Imagine Warlocks running [card]Captain Greenskin[/card] just to get more cost reductions!
This will be nice when generated/discovered in the late game. Otherwise, it's too expensive.
I am so ready for this! I'm also really glad he costs 5, because this would be REALLY problematic with [card]Genn Greymane[/card].
Nice utility, but not OP. I think it will have a hard time competing for the weapon spots in your deck, but it's good enough to try.
"Fire" sale lol.
Really good card, though. Flexible and useful AOE.
Pretty good card overall. I assume the summoned Ram also get immune while attacking.
My first thought was Why would I want a spell I didn't choose to begin with? Then I remembered the Dungeoneers that came out with the mini-set, plus the new [card]Darkbishop Benedictus[/card]. Yes, this could be quite good.
Can't wait to see if this pans out. Permanent spell damage could be pretty dangerous.
Self-harm/burn-your-own-deck warlock is already playable, though it relies on some serious luck to survive. I like how this increases the risk and reward of that archetype.
I've already played this guy a bunch of times (only a handful of games, so I wonder if there is some secret internal mechanic where you're more likely to draw him ... ok, tin foil hat put away now). Anyway, …
I am so pumped for this! While I am very familiar with the basic concepts of character upgrades and such from DnD, I don't think I've ever played a game in the "roguelike" category. It looks super fun!
One option is to throw a bunch of target cards into one deck and work on multiple achievements at once. I've been playing Demon Hunter in wild (where I don't currently care about my rank). My deck has Sigils, Kurtrus, …
I love this idea! Pulling off the combo as early as turn 8 is super cool, but realistically that won't happen often. How about adding a [card]Primordial Protector[/card]? This can give us significant board presence on turn 8, and ensure …
Why is there no matching card for EVEN minions? This bothers me so much.
I'm really not sold on this one. It could be a nice answer to a single big minion, or a discouragement to play one.