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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • This will be nice when generated/discovered in the late game. Otherwise, it's too expensive.

  • I am so ready for this! I'm also really glad he costs 5, because this would be REALLY problematic with Genn Greymane.

  • Nice utility, but not OP. I think it will have a hard time competing for the weapon spots in your deck, but it's good enough to try.

  • "Fire" sale lol.

    Really good card, though. Flexible and useful AOE.

  • Pretty good card overall. I assume the summoned Ram also get immune while attacking.

  • My first thought was Why would I want a spell I didn't choose to begin with? Then I remembered the Dungeoneers that came out with the mini-set, plus the new Darkbishop Benedictus. Yes, this could be quite good.

  • Can't wait to see if this pans out. Permanent spell damage could be pretty dangerous.

  • Self-harm/burn-your-own-deck warlock is already playable, though it relies on some serious luck to survive. I like how this increases the risk and reward of that archetype.

  • I've already played this guy a bunch of times (only a handful of games, so I wonder if there is some secret internal mechanic where you're more likely to draw him ... ok, tin foil hat put away now). Anyway, really neat and fun card with great flexibility. I've used all 3 options, and never been sorry.

  • I am so pumped for this! While I am very familiar with the basic concepts of character upgrades and such from DnD, I don't think I've ever played a game in the "roguelike" category. It looks super fun!

  • One option is to throw a bunch of target cards into one deck and work on multiple achievements at once. I've been playing Demon Hunter in wild (where I don't currently care about my rank). My deck has Sigils, Kurtrus, Hog Ranchers, adventurer-summoning cards, Burning Blade Acolyte, etc. It's a war of attrition: eventually they'll all get there, and I even win a game sometimes!

  • I love this idea! Pulling off the combo as early as turn 8 is super cool, but realistically that won't happen often. How about adding a Primordial Protector? This can give us significant board presence on turn 8, and ensure Nagrand Slam is in hand for the combo later on.

    In reply to A Sunstrider in Bloom
  • Nice flexible card, easy to proc.

  • Why is there no matching card for EVEN minions? This bothers me so much.

  • I'm really not sold on this one. It could be a nice answer to a single big minion, or a discouragement to play one.

  • Rogue already has all the draw it needs. The question is, will the Stealth be good enough to make this worth it?

  • Pretty solid card. This, plus the other stuff we got recently, might be enough for Elemental Shaman to get good.

  • Yep, it all depends on the overload question for this one. But for those comparing it to Lightning Storm, it does cost 2 less mana, and that might be the difference between having enough mana to clear taunts and add some face damage for lethal, at which point the overload doesn't matter.

  • Better than Mortal Coil at the moment. Tamsin Roame already sees a fair amount of play and will be even better with this and the other new Shadow spell.

  • This card is strong for general use, and will be problematic once people start popping crazy combos off with it.