Pezman
LV.16 ProComments
2,277 totalCan't wait to see if this pans out. Permanent spell damage could be pretty dangerous.
Self-harm/burn-your-own-deck warlock is already playable, though it relies on some serious luck to survive. I like how this increases the risk and reward of that archetype.
I've already played this guy a bunch of times (only a handful of games, so I wonder if there is some secret internal mechanic where you're more likely to draw him ... ok, tin foil hat put away now). Anyway, …
I am so pumped for this! While I am very familiar with the basic concepts of character upgrades and such from DnD, I don't think I've ever played a game in the "roguelike" category. It looks super fun!
One option is to throw a bunch of target cards into one deck and work on multiple achievements at once. I've been playing Demon Hunter in wild (where I don't currently care about my rank). My deck has Sigils, Kurtrus, …
I love this idea! Pulling off the combo as early as turn 8 is super cool, but realistically that won't happen often. How about adding a [card]Primordial Protector[/card]? This can give us significant board presence on turn 8, and ensure …
Why is there no matching card for EVEN minions? This bothers me so much.
I'm really not sold on this one. It could be a nice answer to a single big minion, or a discouragement to play one.
Rogue already has all the draw it needs. The question is, will the Stealth be good enough to make this worth it?
Pretty solid card. This, plus the other stuff we got recently, might be enough for Elemental Shaman to get good.
Yep, it all depends on the overload question for this one. But for those comparing it to [card]Lightning Storm[/card], it does cost 2 less mana, and that might be the difference between having enough mana to clear taunts and add …
Better than [card]Mortal Coil[/card] at the moment. [card]Tamsin Roame[/card] already sees a fair amount of play and will be even better with this and the other new Shadow spell.
This card is strong for general use, and will be problematic once people start popping crazy combos off with it.
This is sick removal for a class that already has tons of it. This is an indirect buff to [card]Oh My Yogg![/card]
Only good if if you're running [card]Whetstone Hatchet[/card] and finding them on turns 1 and 2. So no.
They had to print this card to make [card]War Cache[/card] worse, because it was winning too many games ... for Mages running [card]Deck of Lunacy[/card] LOL.
I gave it 3, then read these comments and am going up to 4. I think I'm most impressed by the amount of charges on that spike. Has Warrior ever had a 5 durability weapon (not quite counting [card]Gorehowl[/card], of …
Yes, DH can make better use of this than most other classes. It's still just ok IMO.
It's an ability we haven't had before in exactly this form, and potentially very useful. I agree with those of you saying [card]Doomhammer[/card] for this.