Comments
2,268 totalRogue already has all the draw it needs. The question is, will the Stealth be good enough to make this worth it?
Pretty solid card. This, plus the other stuff we got recently, might be enough for Elemental Shaman to get good.
Yep, it all depends on the overload question for this one. But for those comparing it to [card]Lightning Storm[/card], it does cost 2 less mana, and that might be the difference between having enough mana to clear taunts and add …
Better than [card]Mortal Coil[/card] at the moment. [card]Tamsin Roame[/card] already sees a fair amount of play and will be even better with this and the other new Shadow spell.
This card is strong for general use, and will be problematic once people start popping crazy combos off with it.
This is sick removal for a class that already has tons of it. This is an indirect buff to [card]Oh My Yogg![/card]
Only good if if you're running [card]Whetstone Hatchet[/card] and finding them on turns 1 and 2. So no.
They had to print this card to make [card]War Cache[/card] worse, because it was winning too many games ... for Mages running [card]Deck of Lunacy[/card] LOL.
I gave it 3, then read these comments and am going up to 4. I think I'm most impressed by the amount of charges on that spike. Has Warrior ever had a 5 durability weapon (not quite counting [card]Gorehowl[/card], of …
Yes, DH can make better use of this than most other classes. It's still just ok IMO.
It's an ability we haven't had before in exactly this form, and potentially very useful. I agree with those of you saying [card]Doomhammer[/card] for this.
Cool card! It's odd that they're bringing Dormant back for this, as they've been pretty consistent about keeping keywords within sets (or at least within a year).
Imagine if Druid had this spell!!!
But Paladin does, so it's meh. I guess you could time it with the new weapon to give the dudes Divine Shield. My luck, I'd get 5 Divine Shield guys off it if …
Decent card overall but it's hard to see running this over [card]Sword of the Fallen[/card].
This card is super good in lots of situations, but terrible when your opponent has a 1/1 or similar. It will support Secret Paladin pretty well overall.
It's a really strong effect, but useless without the proper set-up, and I'm not convinced we have that right now.
It's just ok. We need some pretty strong motivation to put any minions at all into a Mage deck right now.
This will have some really cool uses we haven't thought of yet, besides the obvious one of just clearing large minions with cheap tokens.
Pretty solid card, as long as you can keep some board space open. Plus the new card that gives a beast Poisonous, this helps clear boards easily.
Damn, great card! Think of it like [card]Hunter's Mark[/card] that you don't need a minion to trade with, and you can use it twice. It's expensive, but probably worth it. Think about how much loose mana Face Hunter usually has …