Comparable to Hunter's Nine Lives: same cost, same effect, just finding it at random in your deck instead of your graveyard, and with a cost cap (which is a good thing for balance). I think it will be pretty good!
I'm really not sure about this. All those cost reductions will be very powerful, but as others have noted, you're through your whole deck by the time you get the final reward.
If Trading cards counts for draw, this will be easier to accomplish.
I don't know how often you'd be able to play this in curve with Rush, but it looks pretty darn good to me either way. It's a bit "win-more" I guess: as a 3/5 Divine Shield for 4 mana, just meh, but add both Rush AND an attack buff and it's great!
Definitely weak compared to other Questlines. I'm assuming you have to gain 4, 5, or 6 attack all at once, as opposed to gaining 1 attack 4 times? It would be a bit easier to complete if you could do it in stages, but still not great.
Dormant minions consistently block "neighbor" effects like Combustion. In a recent game, my opponent played The Lurker Below, killing my left most minion, gliding over my Dormant Flightmaster Dungar, then dealing 3 damage to my next minion. That's inconsistent, right? Anyone else had similar experiences?
That wide attack buff will be real handy in a number of scenarios. Remember we also have Solar Eclipse.
Notice it doesn't say that it gains attack "this turn" so that's permanent. This guy could be very good.
I guess we have our "cutest card" for Bingo.Really good support for token druid, too.
Oh man, 2 mana draw 7? Obviously you need to build your board first, but still, this is bonkers.
This could be a nice finisher when your opponent is at 4 health and has no minions, or only large ones.
I like it. Fel synergy is looking pretty good.
A 3 mana 6/7 taunt seems pretty good.
DH has SO MANY ways to draw cards, and quite a few ways to discount them, too. This might be worth running with the Questline.
Yeah, just a different Eye Beam, where you trade reduced cost for extra damage. Will be awesome when drawn by that new demon.
I like that this can be really strong in the late game, but not too early. It won't be hard to get a decent attack value on this.
Could be good, especially for synergy with the new legendary.
Comparable to Hunter's Nine Lives: same cost, same effect, just finding it at random in your deck instead of your graveyard, and with a cost cap (which is a good thing for balance). I think it will be pretty good!
I'm really not sure about this. All those cost reductions will be very powerful, but as others have noted, you're through your whole deck by the time you get the final reward.
If Trading cards counts for draw, this will be easier to accomplish.
Makes sense.
Thanks man, didn't know about the Fireball interaction. I guess it's sort of consistent then.
Looks fun, but I don't know how good summoning those 2/1 mechs will be. I kinda think not very.
I don't know how often you'd be able to play this in curve with Rush, but it looks pretty darn good to me either way. It's a bit "win-more" I guess: as a 3/5 Divine Shield for 4 mana, just meh, but add both Rush AND an attack buff and it's great!
I love this, and I will hate it when people school me with it.
Linecracker plus Terrorguard Escapee anyone?
Definitely weak compared to other Questlines. I'm assuming you have to gain 4, 5, or 6 attack all at once, as opposed to gaining 1 attack 4 times? It would be a bit easier to complete if you could do it in stages, but still not great.
Dormant minions consistently block "neighbor" effects like Combustion. In a recent game, my opponent played The Lurker Below, killing my left most minion, gliding over my Dormant Flightmaster Dungar, then dealing 3 damage to my next minion. That's inconsistent, right? Anyone else had similar experiences?