Comments
2,268 totalLooks fun, but I don't know how good summoning those 2/1 mechs will be. I kinda think not very.
I don't know how often you'd be able to play this in curve with Rush, but it looks pretty darn good to me either way. It's a bit "win-more" I guess: as a 3/5 Divine Shield for 4 mana, just …
I love this, and I will hate it when people school me with it.
[card]Linecracker[/card] plus [card]Terrorguard Escapee[/card] anyone?
Definitely weak compared to other Questlines. I'm assuming you have to gain 4, 5, or 6 attack all at once, as opposed to gaining 1 attack 4 times? It would be a bit easier to complete if you could do …
Dormant minions consistently block "neighbor" effects like [card]Combustion[/card]. In a recent game, my opponent played [card]The Lurker Below[/card], killing my left most minion, gliding over my Dormant [card]Flightmaster Dungar[/card], then dealing 3 damage to my next minion. That's inconsistent, right? …
This is a solid card that will be fun to play, flexible and dangerous, great synergy with [card]Guardian Animals[/card].
Really strong, I think. Like reverse Soul Fragments. It's good that [card]Secret Passage[/card] doesn't trigger Casts When Drawn effects, or this might be too good.
This card is so sweet. Remember that it only costs 1 mana to trade, so you can really go off with this.
I can see this effect being abused, just not sure how yet. [card]Razormane Battleguard[/card], as Dapperdog noted above, could be pretty good.
I don't see the point of this. If you could duplicate this and shuffle (like with a [card]Togwaggle's Scheme[/card] type card), you'd be in business. I guess we'll have to wait and see what else is coming. Anything that supports …
This will be a fun card for sure, and probably pretty powerful too! Permanent effects like this one (and the Warlock one) are just massive in their potential.
Like [card]Dark Alley Pact[/card], it's potentially large stats early. That can be good, but there are many ways to deal with that, or to recover from it. I guess we'll see.
When I first read this, I thought it meant 50% chance to reduce the cost by MORE than one (the way some spells upgrade in hand, like Schemes). That would have made it a great card. But with the chance …
It can get you a medium size minion early, or a 9/9 later on. That's good, but is it good enough? I'm unconvinced.
I'm game to try some Demonlock. It's not really supported right now, but this might help. Problem is, you'd definitely want [card]Free Admission[/card], and this guy isn't a demon.
I can see this having a lot of cool uses. It's nice and cheap, so flexible. It only duplicates one battlecry, so not OP. Now if you could save the coin or get a 1 mana discount, play this with …
Nice card. We've had a couple other 4 mana 4/2 weapons, and they've seen plenty of play. This one's ability should also prove useful. Now if there is a deathrattle that somehow copies a minion ([card]Elwynn Boar[/card]), we're in business.
Looks like a solid board control tool. Remove 2 minions and heal up some. Might make some weapon buffs worth running?
I think this is why they re-nerfed [card]First Day of School[/card]. The value of this card is very high, but it will take you awhile to get there. I think it will be a pretty well-balanced card.
This card is great! As noted above, most Fel spells are board clear and add to your hero's attack, so playing this could easily equal a clear board and 12 to face. Plus, we haven't seen any other new cards …