Pezman
LV.20 ProComments
2,527 total"Random spells are always good!" -Khadgar's head inside Ball of Wisdom.
"No." -Me
This just seems weird and random. I'm really not sure how you could get consistent value from it. Since it reads "after" and it is itself a neutral card, will it proc itself?
It's a creative concept, but the unpredictability of its Battlecry makes it hard to play. The flavor text makes me wonder if it will get new abilities with future expansions, like Raptor Herals did.
This card has the potential to get REAL nasty. I'm thinking you might play this in Demon Hunter where you can cast the spell that summons a bunch of Rush minions the following turn, then play this and profit. It's …
This card generates a lot more value than its cost indicates, and the 2 turn delay does not impede that. Solid card.
Without any adjustments, this gives +1/+1 to a minion on the board and one in your hand - pretty bad. If you increase its cost a couple, it's suddenly a bit better. But is it worth playing and deliberately making …
Pretty solid card draw card. The cost is acceptable, and the discounts are pretty nice.
I like the flexibility of this card, but let's be honest: only two of the Rituals you can do with this are good. Buff all your minions, sure. Steal 5 cards, yes please. Random legendaries? No thanks.
While I can see this being good situationally, it would be hard to get consistent value from it. I'm wondering if you would run this in a minions-only deck to increase its cost in order to ensure you trigger the …
Great support for all-minions Warlock. Overstated for the cost with a good board effect that won't bite you if you built around it.
Reminds me of the Omega card from Boomsday project, basically 5 mana make 3 4/5s, but you had to wait until you had 10 mana. This just requires you to have a couple other minions to transform. Looks good!
This is kind of interesting. It seems that the two Warlock legendaries don't play nice together, as this one encourages a minions-only deck, while the other uses plenty of spells. A bit like Mu'Zee, I guess. So, as long as …
This could be a really strong turn 1 play as long as you go first and your opponent isn't Demon Hunter. It has the potential to amass some value over time. Why is it a Beast and not a Dragon?
If you can give it Rush, this will be amazing. Otherwise, pretty trash. The Beast tag could of course be useful.
Pretty boring card, honestly. I can't imagine putting this in my deck, but I'd probably snatch it up if I'm giving it a Dark Gift or Assembling it. Assuming of course I've got access to weapons.
I'm sure there are some really broken things you can do with this, but I haven't figured out what yet. The cost is bad for the base stats.
Khartut Defender is back with more health and less attack, but cheaper. This is a really strong survival tool.
Just ok. Nice and cheap, and really just a good easy to cast another spell school.
At 3 mana, as a 2/2 it's not great. After becoming a 5/5 thanks to Neptulon, quite good!