Pezman
LV.20 ProComments
2,527 totalI guess it's an interesting card, and it obviously works great with Befuddled Summoner. At 8 mana, I'm not sure it will be great.
Silence has well proven to be incredibly useful in a variety of circumstances. This is super cheap and very effective. And it can target either enemy or friendly minions.
Great for triggering Broodqueen Sha'kar. Awesome after she has been played. Just ok otherwise.
Pretty ok card. If you can combo this with a board clear, it's a nice burst to the face. Against a menacing enemy board, too unpredictable.
On its own, this isn't great. But it will be amazing after you have made it so all your rush minions have charge. Also, maybe with some discounts from M.O.T.H.E.R., you can play this the same turn as Broodqueen Sha'kar.
This card is pretty meh in my opinion. At 0 cost, which is easily done, it's just ok. For 2 mana, bad.
Really good card. The shuffle won't even matter because you will be giving this charge with the other combination of legendaries.
This is just bonkers. Super easy to trigger with the new spell that summons 3 rush minions at the start of your next turn. Then you have access to so many other rush minions. There's a reason they almost entirely …
Looks quite good, especially in conjunction with Ravitz, since you can give this Rush and immediately get the Deathrattle.
Very cool card! On an empty board, it gets both effects, which makes it decent for its cost. The design is clearly intentional: if it gave Rush to minions on the right, you could spam summons from cards like Void …
This looks like really good C'Thun support. The spell-casting requirement slows it down, but after that, it's priced right.
I think this looks really good, but I guess I don't really understand how Assemble works. If you're applying abilities from minions that cost 5 or more to something that costs 3 or less and keeping the 3 or less …
Ok, this applies a potential cost reduction of 15 spread across 5 cards, which is pretty great. It certainly has the ability to whiff. Since it doesn't say "choose," I'm guessing it selects a random card, which makes it a …
I have to give this 5 stars just because of the chaos factor. It will be horribly inconsistent, of course, but what fun! Plus, having it take a turn for you is "Yogg take the wheel" on a whole new …
Like with previous incarnations of Y'Shaarj, this has the potential to build really strong boards for you. I'm not sure it's as good as the other Old Gods this time around, but it looks fun. I love the idea of …
Even though we haven't seen any support cards yet, this looks really good. Triggering and repeating Deathrattles has been a solid play in various decks and classes before. If this card sees a lot of play, it will increase the …
Are there any particular strategies for finding those hard-to-find minerals and fish? I remember last month, certain fish were found in certain areas of the site. I still never caught that legendary marlin and would love another crack at it.
C'Thun abilities are certainly good, but this seems maybe too expensive.
The cost of cards that trigger C'Thun abilities seems really inconsistent. This one is so cheap for a slight delay. Other cards (like Watch Over) are significantly more expensive. This look alright, anyway, since you get to choose. Also, the …
Compared to Spawn of C'Thun, this looks very good! It actually has good stats for cost plus Taunt, and there is no requirement of having C'Thun in your starting deck (for when you get this randomly off a different card).