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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • There will be all kinds of great uses for this card. Mechs with Lifesteal, Mechs with Deathrattles. Then resurrecting them with the new Dr. Boom. Lots of value.

  • This is sweet! Nice bit of tutoring for not a lot of mana. This should fit in a variety of decks and be worthwhile.

  • This is a great card, especially with the Mech and Deathrattle synergy Warriors are getting.

  • This looks like a really nice, solid card. 2 weapons in one, 2 triggers, and decent stats. Looks like Warriors will have some choices to make about which deck archetype to play.

  • Are the "minis" generated from the pool of minions that have the Miniaturize key word? If so, this is pretty strong, especially if pulled out by Chemical Spill. If the "minis" are something else, then I don't know.

  • I think it will be hard to get good value from this due to the limit of once per turn. Here's the only scenario that might work: it's turn 3, you have no armor, so you coin this out, then play Safety Goggles. If your opponent can't kill them both, then maybe you get somewhere.

  • Like Odyn isn't strong enough already! Even if you have to pay 2 mana for this, it's still really good. Setting Odyn aside for a moment, it's also just a really efficient armor gain card, especially when you're behind.

  • Yeah, Grom was my first thought with this. This is a really well-designed card: it aims for the highest cost minion, so there is little chance it will just pull something small and kill it. Of course, depending on Deathrattles, maybe that's what you want?

  • Great card! Giggling Inventor was great, and this is cheaper, only the summons are delayed. I guess we'll never be rid of Annoy-o-Trons at this point!

  • I gave this 3 stars, but I think the mini version gets 4. At 3 mana plus casting a spell, it's not great. But a 1 mana version is nice.

  • This looks pretty good, but it's expensive! In the right scenario, it will be a great way to remove a threat.

  • I love the concept of this, but I think it will be hard to get strong value from. Once you Trade it into your deck, there's no telling when you'll see it again. You need to Trade and draw it multiple times for the AOE to be good enough.

  • Finally a Hero card for Death Knights! Ironic, considering the first round of Hero cards were "Death Knights" before the class existed. This looks really good and fun! I'm already playing Rainbow, and this should make the deck even more powerful.

  • I love this! Now we'll see how intelligent the AI is in choosing which spells to cast and what to target.

  • Losing to this will feel REALLY bad, but it just seems like such a tall order to survive 5 turns after a turn 8 "do nothing" and losing your deck. This will be a killer when cast randomly by Yogg.

  • Neat variation of the previous Jepetto. I can see this making Astral Automaton Priest unbearable. Also Hero Power Druid (with Free Spirit and Groovy Cat).

  • Clearly this pairs well with Fireworker, but maybe also with the new Zilliax? Will it keep whatever modules you selected after being resurrected?

  • I know some people made great use of this in the recent Clockwork Card Dealer tavern brawl to cheat out a bunch of King Krushes, but apart from that, this seems really hard to use effectively. If it's going to draw something random, it's not a great play. If you have some way to control the draw, maybe it's ok. But you also need a bunch of other minions on board to get transformed.

  • Sort of a hilarious concept, but I think this card is quite good. Even without any buffs, it will clear most things and stick in some face damage. With a few buffs while in hand, it could be devastating. Also, with Selective Breeder you could get extra copies of this, and with a buff and a discount, create an endless loop? 

  • This plus the spellstone, Death Knights are into handbuffing next expansion. We'll still have Harmonic Metal, too.