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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • Great card! Love Boom Bots! Guess we should call this Dr. 5!

  • Love this card! The flavor, wow, chef's kiss. Flamewreathed Faceless is back baby! As a turn 3 do nothing, this is questionable, but it potentially sets you up for a great turn 4.

  • Great value generation card. It's cheap enough that if you play later in the game you'll have enough mana left over to play those spells right away. And since it says "random," I'm guessing they won't be specific to your class. Not sure if that's good or bad, though. Larger pool means less consistency.

  • This is a great card! Given how many options Paladin has for attack buffs, including a couple auras, this card will yield tons of healing and removal. Even the 1 mana version can get some work done.

  • Really solid card, and I'm angry that I can't play it yet since I didn't get the preorder. I hope they never do this again.

  • This looks solidly playable but not OP. If the upgrade was based on spending Corpses, it would be harder to use, but just gaining them? Easy.

  • 5 stars for sure! Original Zilliax is a champ, and this just gives you so many cool options. I love that it's a new concept, too, where you build it before you play.

  • This looks really strong! It's expensive, but you get 2 good size bodies, one of which attacks right away. If they don't kill it, you get another next turn. Plus, the mini version does the same thing but only costs 1 mana!

  • I love this card! Such a great name and concept! Imagine you're approaching lethal, and your opponent plays this. What a mess! How do you get rid of it while minimizing the healing it provides? 

  • Weird card. I don't play Rumble, so maybe there's a joke here I don't get. As far as its ability, it could be strong in an optimal situation, but I don't think that too likely. Maybe with Flint Firearm?

  • I think this will be a really popular card. It's cheap and has enough health to maybe stick around for a turn. Ironically, Rogue is the class that has the best ability to Stealth it so it lives, and Rogue is the only class that literally cannot benefit from this ability.

  • I can see a card like this being super toxic in the right circumstances, but it doesn't seem like there is enough Pirate synergy at the moment. Let's hope this doesn't usher in a wave of super aggressive Pirate decks like we've seen in the past.

  • This just looks bad to me. It doesn't specify enemy minion, so you'd need an optimal board state for this to do what you want. If you buff it and aim for a big enemy minion, it needs to be the only one in order to guarantee your result. All in all, too unpredictable.

  • Neat card, and those discounts could definitely do some good work. I'm interested to see that the wording forces this to discount 2 different spells, rather than hitting the same spell twice. Rainbow Death Knight might like this card to make Climactic Necrotic Explosion cheaper.

  • Pretty decent card, but nothing too impressive. Activation should be pretty easy, and necessary, because you'd never play a vanilla 3 mana 2/4 unless desperate.

  • Wow, remember Emperor Cobra? That card was actually playable at the very beginning, but hasn't been viable in a LONG time. This card is significantly better due to the tutoring, but still not amazing. If Murloc-based decks are a thing, this could be worth it.

  • A really hard card to predict the value of. What will those decks actually contain? I like that this exists for players that maybe don't enjoy deckbuilding or have limited collections.

  • Love the concept, and Rattlegore was obviously a powerhouse. At these reduced stats, this just doesn't seem nearly as good. Death Knights will love getting 3 Corpses out of it, I guess.

  • This seems kind of meh. It has a couple decent effects, and getting the mini is obviously good. Overall though, as a 4 mana 2/4 it's not too impressive.

  • A really interesting card for sure. The mini one is definitely the main reason to play this, as sizing down a big enemy minion for 1 mana is great. As for Tarim himself, 3/7 is kind of medium stats, so it's not super impactful. Sure, you can increase a small minion or shrink a big one, but the change isn't huge either way.