Pezman
LV.20 ProComments
2,527 totalC'Thun-triggering cards seem really inconsistent! Why does this one require C'Thun to have started in your deck? Does that mean that other cards can trigger C'Thun abilities whether or not it was in your deck? If you get this randomly …
I always love a C'Thun! Interesting to see the increased base stats on this one, but the new mechanics look great! We'll be building around this card for sure!
Why doesn't this have bigger stats? It's even got "Goliath" in its name! Looks like a weak card draw unit that you'd need a lot of set up for with minimal gain.
I'm thinking this one will be pretty strong since Assemble looks like a strong keyword. Decent stats for cost and a great play on turn 2.
This obviously has the potential to really blow up with a hand full of Larvae, but you'd need a lot of mana to make it go off. Definitely playable.
A really solid tun 1 play. Whether you'll want to play that Larva on turn 2 or save it to make a 6/6 will depend on what else you have going on, and of course, which Hero Power it gets.
Probably the weakest of the Larva-producing cards due to costing more and making fewer Larvae. Plus, a Deathrattle can be silenced or stolen before it goes off.
We all know that the base Hero Powers are pretty trash, so replicating them is not a particularly strong play. That said, cards like this could turn out to be pretty good, especially if you can turn all those Larvae …
Really good for tutoring. If you build a deck around just one Old God, and you draw it befoire you can play this, it's pretty bad. You probably don't want a different, random Old God that your deck isn't built …
A pretty utilitarian card, obviously great for enabling Combos. Fan of Knives is a good card, so this should be too.
I just don't see this being that impactful. In a long enough game, it lets you generate some significant board presence, but it's slow. Also, bigger stats aren't really that relevant for more combo minions, unless there's something else coming.
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I give this props for being a decent 3 drop that gets you a hopefully decent 4 drop. Not much more to it.
I like this a lot. Clutch removal or life gain in desperation. Imagine Priest getting a copy of this plus Ruby Sanctum!
Looks good! A nice way to find rune cards that you couldn't put in your deck. Decent 2 drop plus an effect, too.
This is a very good board clear that pairs well with Ghuun. The triple runes limit its value anywhere else.
I really like the design of this card. You can play it in Rainbow, or triple blood, or triple frost, or triple unholy, or any combination. Very flexible, strong effects.
This looks really good! With enough pumping, it could be lethal. If not, it could still clear or at least drastically reduce the enemy board. And it leaves a big body to deal with.
Nonsense card. You'll want to play no-minion Mage, but what is this? A minion! And you'll definitely run 2 of these, plus maybe some other minions.
EDIT: Now that I've seen Discs of Norgannon, I see why this card is …
I think this will be playable because C'Thun looks good overall. That said, a 5 mana 1/2 weapon is horrible.