Pezman
LV.16 ProComments
2,277 totalLike Odyn isn't strong enough already! Even if you have to pay 2 mana for this, it's still really good. Setting Odyn aside for a moment, it's also just a really efficient armor gain card, especially when you're behind.
Yeah, Grom was my first thought with this. This is a really well-designed card: it aims for the highest cost minion, so there is little chance it will just pull something small and kill it. Of course, depending on Deathrattles, …
Great card! [card]Giggling Inventor[/card] was great, and this is cheaper, only the summons are delayed. I guess we'll never be rid of Annoy-o-Trons at this point!
I gave this 3 stars, but I think the mini version gets 4. At 3 mana plus casting a spell, it's not great. But a 1 mana version is nice.
This looks pretty good, but it's expensive! In the right scenario, it will be a great way to remove a threat.
I love the concept of this, but I think it will be hard to get strong value from. Once you Trade it into your deck, there's no telling when you'll see it again. You need to Trade and draw it …
Finally a Hero card for Death Knights! Ironic, considering the first round of Hero cards were "Death Knights" before the class existed. This looks really good and fun! I'm already playing Rainbow, and this should make the deck even more …
I love this! Now we'll see how intelligent the AI is in choosing which spells to cast and what to target.
Losing to this will feel REALLY bad, but it just seems like such a tall order to survive 5 turns after a turn 8 "do nothing" and losing your deck. This will be a killer when cast randomly by Yogg.
Neat variation of the previous Jepetto. I can see this making [card]Astral Automaton[/card] Priest unbearable. Also Hero Power Druid (with [card]Free Spirit[/card] and [card]Groovy Cat[/card]).
Clearly this pairs well with [card]Fireworker[/card], but maybe also with the new Zilliax? Will it keep whatever modules you selected after being resurrected?
I know some people made great use of this in the recent Clockwork Card Dealer tavern brawl to cheat out a bunch of [card]King Krush[/card]es, but apart from that, this seems really hard to use effectively. If it's going to …
Sort of a hilarious concept, but I think this card is quite good. Even without any buffs, it will clear most things and stick in some face damage. With a few buffs while in hand, it could be devastating. Also, …
This plus the spellstone, Death Knights are into handbuffing next expansion. We'll still have [card]Harmonic Metal[/card], too.
Great card! Love Boom Bots! Guess we should call this Dr. 5!
Love this card! The flavor, wow, chef's kiss. [card]Flamewreathed Faceless[/card] is back baby! As a turn 3 do nothing, this is questionable, but it potentially sets you up for a great turn 4.
Great value generation card. It's cheap enough that if you play later in the game you'll have enough mana left over to play those spells right away. And since it says "random," I'm guessing they won't be specific to your …
This is a great card! Given how many options Paladin has for attack buffs, including a couple auras, this card will yield tons of healing and removal. Even the 1 mana version can get some work done.
Really solid card, and I'm angry that I can't play it yet since I didn't get the preorder. I hope they never do this again.
This looks solidly playable but not OP. If the upgrade was based on spending Corpses, it would be harder to use, but just gaining them? Easy.