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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • Insane draw mechanic for secret mage in Wild. Who knows, this may even make secret mage viable in standard.

  • This card looks insanely good. I am excited for this card. I can also imagine being super frustrated trying to get through this as the opponent. Maybe Ironbeak Owl makes a comeback?

  • Not as good as Shadowstep when bouncing a minion that costs 2 or less (or 4, if you count the cost of Tenwu himself), but way better than Shadowstep when bouncing high costs cards. "This turn" is a fair limit, too. I think this will be quite good.

  • This is really good, I think. It could make weapon buffs like Captain Greenskin worth running in Hunter (which I think has very rarely happened). 

  • What? ... Wait, what? Um, this is broken! Or, this is completely dumb! I agree with Frosty, this is hard to evaluate!

  • Super powercreep on Assassinate, which hasn't seen play in years. With all the things you can shuffle into your deck, this will be a solid removal choice. However, single target removal is only so good, so I'm giving it 4/5.

  • Remember how Demon Hunter's weakness was supposed to be card generation? So much for that.

  • Well, I'm done playing wild guys. This is going to be obnoxious.

  • Ringmaster Whatley is a Warrior card! If you want to try Menagerie Paladin, look at N'Zoth, God of the Deep. Not sure what other support the new expansion might offer for this archetype.

    In reply to Uther's menagerie
  • This seems pretty good, but I'm not sure where you really want it yet.

  • This just pisses me off. A 6 mana 6/6 with Rush is just straight up good. It doesn't even need to have a cost reduction effect, but then it does. They are seriously stacking DH this expansion, and it's going to be problematic.

  • Since you can never run more than 2 of any card, this will be most powerful with things you've added to your deck, like "casts when drawn" effects. Of course, unless you wait to play this until you've drawn most of your deck, it will not be consistent.

  • This is just meh. It's good value if you trigger it, but Mage doesn't do much with just building boards.

  • I'm not impressed by this. Taking damage on your opponent's turn is something you have very little control over, even if you're playing freeze mage. It will be hard to control when this triggers, making it potentially dangerous with hand size.

    Now, this could be strong in Wild on turn 1 with Kabal Lackey.

  • Great suggestion, I didn't even think of Armagedillo. I love Darkmoon Rabbit though. I feel we could cut a dragon instead, unless we just want to include the one beast so we know what N'Zoth, God of the Deep will summon.

  • This seems pretty good. Dude Paladin has taken many forms over the years, so I can see this working. I'll just add my agreement that this would be very problematic if it was odd-costed for Wild.

  • It's weird to me that everyone is comparing this to Zilliax and not Shirvallah, the Tiger. Same exact stats and abilities, just with taunt and a different activation scenario. I think this card is very strong and will see a fair amount of play, but I think it would be cooler if it wasn't so similar to Shirvallah.

  • There's some real potential here guys! Menagerie will be a whole new way to play control warrior.