Comments
2,268 totalWith a 1-mana weapon on turn 1, this is good on turn 2. Beyond that, I don't see it as that strong.
Totem Shaman is already on the rise in Standard (it's not great but has some potential). This will help that archetype a lot.
There is not currently a Rogue secret in Standard that is triggered by face attacks, so this makes ALL Rogue secrets better because they are less predictable.
Dude, great point! This counters Bomb Warrior so hard!
Solid value, but pretty expensive. Reminds me of the various Portal cards we've seen, most of which have seen plenty of play.
Insane draw mechanic for secret mage in Wild. Who knows, this may even make secret mage viable in standard.
This card looks insanely good. I am excited for this card. I can also imagine being super frustrated trying to get through this as the opponent. Maybe [card]Ironbeak Owl[/card] makes a comeback?
Not as good as [card]Shadowstep[/card] when bouncing a minion that costs 2 or less (or 4, if you count the cost of Tenwu himself), but way better than [card]Shadowstep[/card] when bouncing high costs cards. "This turn" is a fair limit, …
This is really good, I think. It could make weapon buffs like [card]Captain Greenskin[/card] worth running in Hunter (which I think has very rarely happened).
What? ... Wait, what? Um, this is broken! Or, this is completely dumb! I agree with Frosty, this is hard to evaluate!
Super powercreep on [card]Assassinate[/card], which hasn't seen play in years. With all the things you can shuffle into your deck, this will be a solid removal choice. However, single target removal is only so good, so I'm giving it 4/5.
Remember how Demon Hunter's weakness was supposed to be card generation? So much for that.
Well, I'm done playing wild guys. This is going to be obnoxious.
[card]Ringmaster Whatley[/card] is a Warrior card! If you want to try Menagerie Paladin, look at [card]N'Zoth, God of the Deep[/card]. Not sure what other support the new expansion might offer for this archetype.
This seems pretty good, but I'm not sure where you really want it yet.
This just pisses me off. A 6 mana 6/6 with Rush is just straight up good. It doesn't even need to have a cost reduction effect, but then it does. They are seriously stacking DH this expansion, and it's going …
Oh yes, this is going in my Highlander Menagerie Warrior! Check it out:
[deck]20133[/deck]
Since you can never run more than 2 of any card, this will be most powerful with things you've added to your deck, like "casts when drawn" effects. Of course, unless you wait to play this until you've drawn most …
This is just meh. It's good value if you trigger it, but Mage doesn't do much with just building boards.
I'm not impressed by this. Taking damage on your opponent's turn is something you have very little control over, even if you're playing freeze mage. It will be hard to control when this triggers, making it potentially dangerous with hand …