This is great. Even un-corrupted it's not bad, but corrupting should be easy, right? As others are noting, there are some great packages coming through here.
Really cool idea, but not actually good. When was the last time any meta had room for just dropping a big minion that doesn't taunt or rush or anything?
I think this is just ok. It's potential combo disruption, but only by one mana, and hits you as well. Keep in mind that if you play this when you and your opponent are both at 10 mana, it does nothing.
Really neat card! Vanilla stats for cost, but you get a potentially good effect and a silence to boot. Flexible, since you can choose either n enemy or friend;y minion, although you don't want to silence your own guy most of the time.
This is insane! What are they thinking? Yes, it requires a bit of setup, but don't forget how many cards DH can draw in a typical game, including some potential Skull discounts. It's going to be VERY unfun to get killed by this BS.
I'm excited for the possibilities of Menagerie Warrior. This plus the new N'Zoth are already making it playable.
We need to see what else is coming before we can really evaluate this. If warrior gets anything like Expendable Performers, this could be insane.
Grim Rally saw play, so this will too. Zoolock may not be common in the current meta, but it's a deck that will probably always find a place.
This is great. Even un-corrupted it's not bad, but corrupting should be easy, right? As others are noting, there are some great packages coming through here.
Really cool idea, but not actually good. When was the last time any meta had room for just dropping a big minion that doesn't taunt or rush or anything?
I think this is just ok. It's potential combo disruption, but only by one mana, and hits you as well. Keep in mind that if you play this when you and your opponent are both at 10 mana, it does nothing.
Very interesting. I will win ALL the teddy bears, you guys!
Really neat card! Vanilla stats for cost, but you get a potentially good effect and a silence to boot. Flexible, since you can choose either n enemy or friend;y minion, although you don't want to silence your own guy most of the time.
Oh I remember. Just wanted to let you guys know again how appreciated it is!
This is my new favorite thing ever! I love doing "completionist" type things, and this makes it so much more manageable and fun!
Get a couple Wolpertingers and a Tundra Rhino and we're looking at some significant burst here.
I haven't played Spell Hunter in a long time. This could make it fun! (Wild, of course)
God I'm going to hate facing DH this expansion. And thanks to Kayn Sunfury and Magehunter, you can't even rely on taunt to not die.
This card seems kind of silly to me. Rogue has much better ways to kill or remove minions. I guess we'll use it for Ashtongue OTKs if anything.
Obvious comparison to Arcane Keysmith. No body, but double Secrets when Corrupted. I'm calling it playable, but not great.
This card looks really good! Lots of value for 6 mana.
This seems just ok. It's interesting that they seem to be pushing DH toward more control-type strategies.
This will clear a lot of boards, and has synergy with a variety of DH's existing cards. Expensive, but could be strong.
This is insane! What are they thinking? Yes, it requires a bit of setup, but don't forget how many cards DH can draw in a typical game, including some potential Skull discounts. It's going to be VERY unfun to get killed by this BS.
I want to know if either of these will work. My guess is that Abyssal will work, but Darkness won't.