Comments
2,268 totalGreat suggestion, I didn't even think of [card]Armagedillo[/card]. I love [card]Darkmoon Rabbit[/card] though. I feel we could cut a dragon instead, unless we just want to include the one beast so we know what [card]N'Zoth, God of the Deep[/card] will …
This seems pretty good. Dude Paladin has taken many forms over the years, so I can see this working. I'll just add my agreement that this would be very problematic if it was odd-costed for Wild.
It's weird to me that everyone is comparing this to [card]Zilliax[/card] and not [card]Shirvallah, the Tiger[/card]. Same exact stats and abilities, just with taunt and a different activation scenario. I think this card is very strong and will see a …
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[deck]20133[/deck]
There's some real potential here guys! Menagerie will be a whole new way to play control warrior.
I'm excited for the possibilities of Menagerie Warrior. This plus the new N'Zoth are already making it playable.
We need to see what else is coming before we can really evaluate this. If warrior gets anything like [card]Expendable Performers[/card], this could be insane.
[card]Grim Rally[/card] saw play, so this will too. Zoolock may not be common in the current meta, but it's a deck that will probably always find a place.
This is great. Even un-corrupted it's not bad, but corrupting should be easy, right? As others are noting, there are some great packages coming through here.
Really cool idea, but not actually good. When was the last time any meta had room for just dropping a big minion that doesn't taunt or rush or anything?
I think this is just ok. It's potential combo disruption, but only by one mana, and hits you as well. Keep in mind that if you play this when you and your opponent are both at 10 mana, it does …
Very interesting. I will win ALL the teddy bears, you guys!
Really neat card! Vanilla stats for cost, but you get a potentially good effect and a silence to boot. Flexible, since you can choose either n enemy or friend;y minion, although you don't want to silence your own guy most …
Oh I remember. Just wanted to let you guys know again how appreciated it is!
This is my new favorite thing ever! I love doing "completionist" type things, and this makes it so much more manageable and fun!
Get a couple [card]Wolpertinger[/card]s and a [card]Tundra Rhino[/card] and we're looking at some significant burst here.
I haven't played Spell Hunter in a long time. This could make it fun! (Wild, of course)
God I'm going to hate facing DH this expansion. And thanks to [card]Kayn Sunfury[/card] and [card]Magehunter[/card], you can't even rely on taunt to not die.
This card seems kind of silly to me. Rogue has much better ways to kill or remove minions. I guess we'll use it for Ashtongue OTKs if anything.
Obvious comparison to [card]Arcane Keysmith[/card]. No body, but double Secrets when Corrupted. I'm calling it playable, but not great.