Comments
2,268 total[card]Powermace[/card] is the best comparison here. They're really quite similar, but this is just slightly slower but more flexible.
Good card! Versatile and cost-effective! Synergizes well with new Shaman attack triggers.
This has big potential. Partly depends on how well Corrupt works. Might be too slow.
We gonna see some pretty big Edwins earlier than usual guys.
Great value in the right deck, but super expensive. But now Priest is getting so many cost reducers (plus we already have [card]Fate Weaver[/card]), this might be problematic.
This is just disgusting. In Wild, when you get this out on turn 5 with Coin into [card]Shadow Essence[/card], that's just game.
Priest just got a TON of cost-reducing cards today. What will we do with them I wonder? No more Velen/Mindblast combo in standard, but I'm sure we can find something broken.
This card is damn good! You'd be lucky to stick it on turn 3, but later in the game followed up by [card]Day at the Faire[/card] and such, it's pretty nice!
Until the murloc/dragon synergy cards we got in DoD rotate, this might come in handy. It's a solid 2-drop.
Bring on the randos! Honestly, I think this is decent. Sometimes it will do something better than what they were already going to do, but I'm guessing more often than not it will do something worse, plus you stopped them …
This doesn't seem that good. As DoubleSummon said, a lot of secrets means less value on average. Of course, Discover is one of the best card abilities.
No good. Downside outweighs the upside too much.
Actually, good synergy with ETC God of Metal too!
Good for Quest Hunter maybe. Not so great in general.
Not sure what we're doing here. Am I missing something?
Great card! Removal, draw and buff. Plus, mech synergy.
They said there would be something at 9 mana with a huge Corrupt effect. Is this it? I mean, handbuff it and you've got a major power play. Otherwise, it's strong, but not crazy.
This might be the biggest bonus for Corrupting a card I've seen yet. I still have a lot of cards to see, though.
Still can't play secrets on turn 1 without [card]Kabal Lackey[/card], but this will definitely find its way into Wild Secret Mage.
I dunno. Give them taunt or rush and you've got something. Otherwise, it's 8 mana do nothing. It'll be great to get this from Puzzle Box.