I've been playing the deck quite a bit, about 30~ games with it. The deck is probably the biggest high roll deck we've ever seen in the game but besides that it is not incredibly problematic. The power of the deck comes from 2 legendaries, with 2 cards that draw for one of them, which results in games where you steamroll your opponent turn 5 with a '''''ramp''''' deck, but also games where you opening hand has a total mana cost of 30+ and you just die before you ever get the chance of doing anything fun. The overall winrate of the deck is fine.
The high roll potential is the biggest reason why this deck might get something touched on. Being such a polarizing deck leads to a lot of bad play experiences for the opponents, as well as the player, resulting in a similar situation that turtle mage caused last year in Scholomance. Alec Dawson mentioned that he and the team are keeping an eye on the deck to make sure it doesn't evolve into something more problematic, but as of right now it feels more like a flavor-of-the-week deck to them than an actual meta-defining must nerf deck.
For the time being, if you are facing against them a lot, I'd recommend trying to play a deck thats able to take advantage of Nozdormu as much as possible, since its the easier of the two highroll cards to draw/play and has an easy counterplay. I've had a very solid winrate with a quest Envoy Rustwix warlock deck running two Twisting Nethers, two Hysteria, and two Dark Skies, so if your in a pocket meta where everybody and their mother is playing the deck, I'd recommend trying it out.
Thanks for the insight! I agree that the big package, while fun, probably lowers the winrate of the deck a bit by making you brick a lot more than it should.
Played a bit of ranked today and fought this deck quite a few times. They either play the combo on turn 5 or lose most of the time, but overall it wasn’t too bad. But some of them were running the Paladin quest to ensure they have a spell in hand, and I am curious if that could be explored any further
Crafted it yesterday but didn't have much time to play with it. It seems pretty good, and I finally get to play with some new old gods. Heard from high legend players that it's quite a scary concept though.
Apparently High Abbess Alura has a 93% mulligan winrate on coin. To put that in perspective: cards like Prince Keleseth and Barnes hovered around 70% mulligan winrate.
Scary stuff, but we'll see how it pans out.
Now THAT is a scary statistic. I believe that only Warrior can reasonably contest that board after playing a Brawl, but they’ll be hard pressed to survive the clown onslaught afterwards
So Regiskillbin uploaded a new video featuring this really cool deck, which highrolls off of Tip the Scales and reportedly, it was apparently a “top tier deck” (I can’t tell if this was trolling or not). Has anyone actually fought it before or if it really is all that “good”?
I love how Warlocks can just slap 1 card into their deck and win any control matchup with literally 0 counterplay whatsoever. Fun. Well Warlocks, go fuck yourselves and have fun digging out all the bombs from your deck as you literally play the green card every turn to draw even more crap.
I’ve been more or less just popping in and out and completing my daily/weekly quests every week, and I’m only at level 48 right now. Definitely feel like I’m getting less rewards for doing the same amount of work
Boggspine is no longer able to poop out two Five drops ala Dread Corsair now, and that is a welcome change to make it slightly more manageable. Despite this, it is still not enough and Shamanstone will continue until the next set unless more is done.
They should have just made a overall hotfix on mana cheating for example if you played a card for 0 mana, it should evolve into a 1 drop. Would fix the issues with Mana cheating in general.
Edwin’s nerf completely killed the card. I never felt like he was that oppressive tho, but each to their own. I feel like he should have been changed to give +2/+1 instead.
Thanks for the insight! I agree that the big package, while fun, probably lowers the winrate of the deck a bit by making you brick a lot more than it should.
Played a bit of ranked today and fought this deck quite a few times. They either play the combo on turn 5 or lose most of the time, but overall it wasn’t too bad. But some of them were running the Paladin quest to ensure they have a spell in hand, and I am curious if that could be explored any further
My mentality is just: “Why would I be intimidated? I’m better than them.
Now THAT is a scary statistic. I believe that only Warrior can reasonably contest that board after playing a Brawl, but they’ll be hard pressed to survive the clown onslaught afterwards
So Regiskillbin uploaded a new video featuring this really cool deck, which highrolls off of Tip the Scales and reportedly, it was apparently a “top tier deck” (I can’t tell if this was trolling or not). Has anyone actually fought it before or if it really is all that “good”?
The 3 people still playing duels right now must be overjoyed by these changes
I love how Warlocks can just slap 1 card into their deck and win any control matchup with literally 0 counterplay whatsoever. Fun. Well Warlocks, go fuck yourselves and have fun digging out all the bombs from your deck as you literally play the green card every turn to draw even more crap.
... but why though? All the other heroes are way cooler.
Yeah, no. SBMM ruins everything.
4 legendaries for the price of 20 packs in gold seems like a steal to me.
*looks at Shenanigans*
Thanks, I hate it.
I hate One Night because of those stupid RNG portals
Very strong card for control decks. Could be come an auto-include if control ever becomes good again.
DUEL PALLY SUPPORT. Yeah baby, that’s what we’ve been waiting for, that’s what its all about
I’ve been more or less just popping in and out and completing my daily/weekly quests every week, and I’m only at level 48 right now. Definitely feel like I’m getting less rewards for doing the same amount of work
I’m guessing between Shadowstep and Corrupt the Waters (shaman quest from Uldum)
I hate Tickatus so much.
Feral Gibberer?
I prefer to just delete the class.
Boggspine is no longer able to poop out two Five drops ala Dread Corsair now, and that is a welcome change to make it slightly more manageable. Despite this, it is still not enough and Shamanstone will continue until the next set unless more is done.
They should have just made a overall hotfix on mana cheating for example if you played a card for 0 mana, it should evolve into a 1 drop. Would fix the issues with Mana cheating in general.
Edwin’s nerf completely killed the card. I never felt like he was that oppressive tho, but each to their own. I feel like he should have been changed to give +2/+1 instead.