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PopeNeia

Darkmaster
Joined 07/06/2019 Achieve Points 640 Posts 841

PopeNeia's Comments

  • Seems good on paper, but what combo cards do you even want to run? Eh, it only really helps Miscreant and the new Draw 2 card, but is it really enough to justify its inclusion into a deck? We’ll have to see.

  • Eh. You’ll see this in Arena.

  • Hmm, while its definitely not targeted anymore, I think this is slightly better than Sense Demons given its chance to highroll. Might see play, depending on if you want the Demons to be in your hand or not

  • A 2 mana 1/5 is really good, it just needs a few buffs to really take off in zoo warlock. I’m not really sure if you would want to run this in a Control decks, and it would definitely suck to get this from a Demonic Studies, alongside all the trash demons already available

  • Warlocks really struggle with healing in the current metagame, which is probably why they suck right now. This is an absolutely INSANE card for Warlocks and they can finally move away from the Nether Breath package and try new things without getting absolutely pummeled.

  • This card is insanely good. The range of 1-health targets for Paladin are nothing to be overlooked.

  • Very good card. You would probably run this in Zoo decks and not any Hunter ones, because it doesn’t go face.

  • The deathrattle makes it a bit awkward, but a neutral Kayn Sunfury (with a bit of work), is nothing to overlook. It has huge potential, only held back by the fact that it silences Broomstick afterwards.

  • Okay... if you were going to go and make this just go all the way and make it 3 mana still!

  • Judging from how Mages and Priests love to hoard cards in their hand, this definitely almost always burns a card or two, and just makes the turn a bit more awkward. Although, I don’t see what decks would want to run this, and I doubt Mill has enough support to return in any meaningful may

  • I mean, a 3 mana 4/5 is good. It just comes out a bit too late to be worth it, but definitely pack filler. In arena tho, could be worthwhile as a mediocre pick

  • UN’GORO SUPPORT... two years later.

  • Cool, this works as a great stand-in for any minion types you may be lacking in a N’zoth deck. And the fact its a yeti with taunt is also just really good, but its obviously a lot weaker than some of the designated tribe cards.

  • This just seems... really bad. You would want to draw this card in the late game, because it just screws you over in the early game. I mean, its design is just all over the place. If it was highest cost card, then it would make sense, but be a bit too strong.

  • Well, this card is definitely really good, apart from SHR synergies, it can also work with cards like Salhet's or Loot Hoarder for additional buffs.

  • This card just has such a neat design and can singlehandedly trigger Elemental Allies

  • 0 mana 4/4 with Rush. I don’t think you run this with Guardian Animals because this will get pulled once its cost is reduced enough. Maybe in Quest Druid which loves to play free stuff?

  • Seems a bit too weak, and you probably do not want this to clog up your Mech slot for N’zoth.

  • Well good luck playing around any secret now. The variance and design of them is just crazy, and this just adds morw confusion.

  • An all around solid card. Nice!