I am 1-1 in Arena and this dude deadass drops 7 Scrap Imps back to back from turn 1. Needless to say, I cannot deal with 10/10 taunts for 2 mana. Doesn’t help that he topdecks School Spirits to clear my board sfter barely hanging in there :^))))
I know you can reroll it throughout the week but imagine if someone would realise on the last day of the week that they still have a weekly quest, they reroll it because they don't like it and then they get this. No quest should require you to spend more gold than you can actually get from the quest reward...
Even worse for me, I got a quest that says: “Play 10 Old Gods from the Darkmoon Faire”. Literally can’t complete the quest unless I shill out 1600 dust. Fun
I fucking hate everything about this. XP is fucking WORTHLESSSSS. Now even though I come back and complete 3 1000xp quests (60 gold quests in the past), I can’t even get from level 25 to 26. At least I got 180 gold last time, now I get EVEN LESS FOR DOING MORE AHAHSGSJDBS
I’m glad that this post has a much calmer and more positive tone to it, but we have to accept the reality that Blizzard has messed up. The new rewards track, while a step in the right direction, is a complete disaster. It is an unrewarding, slow and grindy mess. My biggest problem is Blizzard’s complete and utter lack of communication about the issue, I have no idea what their plan is or if they even intend to address the player outrage. I mean, just look at Naga Sea Witch for a good example of Blizzard’s modus operandi when it comes to things we don’t like. I am just so fed up and completely disappointed in this system, and their lack of transparency and even outright lying to our faces just adds fuel to this
You definitely have more than enough time right now, and what I find to be effective is setting rank floors for myself. That means if 3 stars is your base, then you should try and make sure that you either end up back there or are in rank 2 by the end of the day. If you want, you can go up one rank a day.
I know it can seem daunting, but you can do it! Pure Pally is more than capable of getting you to Legend.
In my opinion, people are just playing aggro decks to rank up quickly because its the end of the season. There are also those mongloids that want to ruin everyone’s fun and plays aggro to beat all the experimental decks. There’s still a lot of experimentation going around, but once the control decks are tuned a bit more to playing good cards rather than new cards, then I am sure you’ll see a resurgence of Control decks in the meta. (Which unfortunately means Big Priest has a chance to show its stupid grubby face
Just finished an 11 win run in Arena... only got 200 gold from the rewards, the others were a Golden Rare and... 85 dust... not even enough to craft a rare :^)
There’s a few factors involved, like what deck are you facing, would you rather Apexis on 4 etc. I’d say most of the time you would almost always coin Incanter’s Flow, unless you are preparing to coin out a Flame Ward or something
I think there's a bit of inconsistency with this card's effect. I managed to discount the cost of Bladed Lady with Skull of Gul'dan, then I pumped up my attack to 6 to activate its effect. Since its card text reads "Costs (1) if your hero has 6 or more attack," I fully expected the Lady to be 1 mana, but it became 0, which I think isn't consistent?
The reason I was thinking that was because of Eye Beam: if you discount it to 0 mana with Skull of Gul'dan, it will STILL be 1 mana when it's in outcast position. Maybe it just works differently with outcast, but I dunno, this just doesn't seem right. Not really a complaint, just an observation.
In classic Blizzard fashion, they probably reduce the cost by 5
Imagine trying to have fun, but your opponent plays Priest.
Priest doesn’t need a rework, it needs to be removed from the fucking game. Priest literally promotes the most unfun and boring play in any game I have ever seen. I literally want to quit playing just because I have a chance to see Anduin’s stupid fucking face on the other side. I should probably quit while I’m ahead
So I’m still going to get like 30 exp for an hour’s worth of play? Can we work on fixing these issues first, because EXP does NOT equal to Gold or any sort of progression.
I am 1-1 in Arena and this dude deadass drops 7 Scrap Imps back to back from turn 1. Needless to say, I cannot deal with 10/10 taunts for 2 mana. Doesn’t help that he topdecks School Spirits to clear my board sfter barely hanging in there :^))))
... I mean, sure? Thanks? Lets just ignore the elephant in the room and hope it doesn’t squash all of us.
Even worse for me, I got a quest that says: “Play 10 Old Gods from the Darkmoon Faire”. Literally can’t complete the quest unless I shill out 1600 dust. Fun
I fucking hate everything about this. XP is fucking WORTHLESSSSS. Now even though I come back and complete 3 1000xp quests (60 gold quests in the past), I can’t even get from level 25 to 26. At least I got 180 gold last time, now I get EVEN LESS FOR DOING MORE AHAHSGSJDBS
Just went Weapon Rogue with my extra 11 Cutting Classes
I’m glad that this post has a much calmer and more positive tone to it, but we have to accept the reality that Blizzard has messed up. The new rewards track, while a step in the right direction, is a complete disaster. It is an unrewarding, slow and grindy mess. My biggest problem is Blizzard’s complete and utter lack of communication about the issue, I have no idea what their plan is or if they even intend to address the player outrage. I mean, just look at Naga Sea Witch for a good example of Blizzard’s modus operandi when it comes to things we don’t like. I am just so fed up and completely disappointed in this system, and their lack of transparency and even outright lying to our faces just adds fuel to this
Maybe if Blizzard didn’t treat all of us like shit, I would have been inclined to buy it. But as of now, no
You definitely have more than enough time right now, and what I find to be effective is setting rank floors for myself. That means if 3 stars is your base, then you should try and make sure that you either end up back there or are in rank 2 by the end of the day. If you want, you can go up one rank a day.
I know it can seem daunting, but you can do it! Pure Pally is more than capable of getting you to Legend.
In my opinion, people are just playing aggro decks to rank up quickly because its the end of the season. There are also those mongloids that want to ruin everyone’s fun and plays aggro to beat all the experimental decks. There’s still a lot of experimentation going around, but once the control decks are tuned a bit more to playing good cards rather than new cards, then I am sure you’ll see a resurgence of Control decks in the meta. (Which unfortunately means Big Priest has a chance to show its stupid grubby face
Just finished an 11 win run in Arena... only got 200 gold from the rewards, the others were a Golden Rare and... 85 dust... not even enough to craft a rare :^)
Safety Inspector is there to throw Patches back into the deck because he is magnetized to your opening hand.
Does double Battlecry from Shaman work for the achievment?
1. Concede like 20 games in a row so you can get to Bronze MMR
2. Use Witch’s Brew to heal your opponent to full.
3. Blast ‘em and Profit.
There’s a few factors involved, like what deck are you facing, would you rather Apexis on 4 etc. I’d say most of the time you would almost always coin Incanter’s Flow, unless you are preparing to coin out a Flame Ward or something
In classic Blizzard fashion, they probably reduce the cost by 5
Imagine trying to have fun, but your opponent plays Priest.
Priest doesn’t need a rework, it needs to be removed from the fucking game. Priest literally promotes the most unfun and boring play in any game I have ever seen. I literally want to quit playing just because I have a chance to see Anduin’s stupid fucking face on the other side. I should probably quit while I’m ahead
At least they are trying... but I doubt this cuts the fact that they were straight up lying to us
Pfft, no Yogg, Master of Fate tryouts? Weak. Every minion played should spin the wheel.
First pack got Tenwu of the Red Smoke, working on grinding through the Arena rn, but I crafted Y’shaarj for the quest OTK deck.
So I’m still going to get like 30 exp for an hour’s worth of play? Can we work on fixing these issues first, because EXP does NOT equal to Gold or any sort of progression.
Not sure what card Druid would want to play twice in a turn, but it definitely has a lot of combo potential