RavenSunHS
LV.13Refreshment Vendor
Comments
1,472 totalThere is build variance, but not enough to make matchups look seriously varied each week.
Most Warriors and Priests are Control, DH is Soul, Mage is Small Spell, Druid is Ramp-Guardian. Rogue is Miracle. And that's it. That's the …
Consistently getting hooked up by these... If you see what I mean. 😎
Well, I don't know about now, but a lot (if not most) of forum activity in HPwn was about people crying for nerfs for no reasons. I don't think we need that.
Pretty quiet about decks too, I quite …
Meta needs some shakeup I believe, or different format.
Even when archetypes vary even significantly enough, most classes seem to be quite pigeonholed into one functional playstyle each.
Been following GM for some weeks now, and it feels …
Indeed I'm afraid of Big Shaman in the post-nerf meta.
At first I thought Tortollan Mage might be the new threat, but I like to think that Aggro decks can keep it in check. Or [card]Flik Skyshiv[/card].
But …
While I understand your pov, I don't think it is entirely true, and I believe your own expectations are making real premises more relevant than they are.
At least, not in Wild, as paradoxical as it sounds.
Barred …
Well I'd rather leave Apprentice as is than completely ruin QMage. As I said, I am ok with QMage keeping Reno Priests in check.
[card]Lightning Bloom[/card] can be nerfed to have it 'refresh' mana only, so that it cannot …
I think all the changes are correct.
In particular, I like the fact [card]secret passage[/card] was given the softest nerf possible, as anything else would have crippled the card to unplayability - despite what all the non-Rogue players keep …
Indeed I updated with the Secret Package instead of Stealth!
Not completely sure it is for the best, but it is surely for the most fun, since Secrets can generate shenanigans capable of winning nearly any games.
I …
I'm glad SP was nerfed in the only possible way without killing the card.
I hope I can still profit from it in Miracle and Oil.
Quote From KingMicahhh Quote From dapperdog I've been trying my way up the ladder with out of meta decks and I still don't find anything wrong with the cards you listed for nerfs.
[card]Voracious reader[/card] …
Secret Mages are still fairly popular together with QMages.
The new dominant decks (in terms of both popularity and winrate) atm are Painlock and Reno Priest.
The nerf you suggested for [card]secret passage[/card] outright kills the card. It's not conservative at all.
Because [card]the soularium[/card] DRAWS cards (they are ADDED to your previous hand, and you can then calculate the best synergies after that), while …
Please have a read at the latest VS report.
None of the nerfs you suggested is actually neccessary atm (nor are they good anyway imo, except possibly that of the Reader).
PS: even with just the stats you …
I have a golden [card]glide[/card] I'd love to disenchant for full value.
I still think the card is broken on paper, it's just that no DH with the card seems to show signs of being OP enough to trigger …
I am inherently bound to constructed and building against a known meta, so I am biased against Arena.
What makes it not appealing to me is the fact I have to spend resources for a bet, which I am …
Quote From griffior Quote From Majere Congrats mate! What legendary did you get?
I've been playing since LoE and finally hit standard legend earlier this year after being a dad legend player for a good …
Well, now that F2P is safe, I'm all in for the new system.
Mmh, not a particularly interesting tribe to me.
That's NOT card generation, but body generation.
Also, [card]murgur murgurgle[/card] and [card]murgurgle prime[/card] are NOT the same card, despite being clearly tied to each other.
Recent hotfix "only" prevents cards from generating directly themselves into your hand.
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