RavenSunHS
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1,472 totalLol 5/5 article
Powerful, unpleasant, and on top of that it's DH Class card.
Like, new class gets everything better and stronger than ever.
Other classes wait for years to see archetypes taking the shape of a silly potato after several …
Sure! DH really needs more and more exclusive ways to disrupt the opponent's game with no freaking downside whatsoever!
We really needed hand disruption in the game, and DH was totally the class that uniquely deserves to have such …
I definitely won't mind dropping this card in packs.
However, for Aggro purposes, [card]Captain Greenskin[/card] is still better, because Krastinov often risks to die in order to give you the buff, while as Aggro you actually want to face-tank …
Quote From Live4vrRdieTryn Big Sham takes more skill than you would think. Anyway, look at both decks' win rates. Ok I win this argument.
But thanks for the laugh
Quest Mage also …
Quest Rogue much?
Interesting card anyway.
I wish it targeted Taunt or Deathrattle instead of Demons.
Demons? Demons...
Control is definitely not dead because of one card.
Yet [card]glide[/card] is broken, and when it is not, it's still TERRIBLY UNPLEASANT to play against.
It's also NOT a free [card]plot twist[/card], because you're gonna get fixed 4 …
Too late for Wild: by turn-9 you've already summoned quite a bunch of your Big Demons - or you're dead. And the risk of having another dead card in hand until that turn is not worth it, imo.
It's …
The overload(2) prevents [card]Bloodlust[/card] as followup.
I guess it can be compared to [card]thunder bluff valiant[/card] for its snowballing power.
In Wild too, which means the card is too slow for both Totem Shaman and Odd Shaman.
…
It should have costed less and have a much weaker body, to be functional.
As it is, it's extremely good with few targets, but just decent with most of them. And the same-turn combo is fairly slow, which means …
Well, [card]simulacrum[/card] cries in a corner.
Extremely good in Midrange-y decks with Demons, and Aggro can squish in the Outcast easily enough to recuperate the Tempo loss for casting.
The card deserves one extra star just for the …
Huge anti-Control tool for Aggro decks.
In Aggro vs Aggro DH still wins.
Do DH even have any bad cards so far?!?
I mean, release was months ago, there's no need to push them over the top, …
Too slow for Wild, unless there is a Totem discounter on the way.
I want a legendary Totem so badly...
I just don't get the link between [card]mok'nathal lion[/card] and the champion. I mean, it's a lion ok, but was it it made on purpose? What am I missing?
Cool article btw.
This may provide some extra kick in Paladin, maybe Pure Paladin.
I don't see it in Warrior, at least not with the currently available cards. Not even in Wild.
Ah sure.
Adding that clause on amy discounting card is actually an old proposal of mine.
It just seemed to fair to me for team5's standards...
The only case where this card is bad is when you have poor board.
And even then, it can still cover some critical damage for when you're swinging with your own face.
It's bonkers in any other case.
…I'll be happy if this triggers a nerf to [card]sorcerer's apprentice[/card] (card should cost (3)) but this legendary is too slow nonetheless.
Just a soft taunt with anything that is not some sort of Small Spell Mage.
Jeez another broken card for Odd DH...