RavenSunHS
LV.13Refreshment Vendor
Comments
1,472 totalUpdated the deck to what I think is its final version, with more Freeze synergy and Polkelt.
I also added some more tips in the guide.
Yeah I also went further with incanter's flow, and also trying with [card]research project[/card]. I think 1x Research is good, 2x might be too much.
I said non-oppressive, not equal chances for everyone.
Non-oppressive is when t1 decks have clear flaws in their matchup spread, and that can be achieved by nerfing overtuned cards.
That's the difference. "There will always be a t1" …
I don't see any Face Hunter or Secret Paladin or Keleseth Rogue or whatever old deck in current Wild meta.
Hell I don't even see Even Shaman or Jade Druid anymore.
Wild is not a nostalgia place, except …
Card sounds powerful but it's actually not worth a deck slot. Just compare with [card]gnomeferatu[/card]: same cost but unconditional, with full body, burns the card without any replacement at all (and as a battlecry it can also be repeated with …
From Wild POV, we have a buff to any kind of Aggro/Tempo Rogue, a possible buff to Odd Warrior (an attempt at a Tempo build?!?), and a buff to Darkglare Warlock (which, however, might be the trigger for a nerf …
Quote From doingtheobvious
Puts them unavored against Big & Reno Priest, Reno Lock, Reno Mage and Odd Paladin (if light on [card]Flame Ward[/card] or if it omits [card]Ice Block[/card].)
Stats from report say …
Experience on D5+ is full of Secret Mage, Big Priest, Reno Priest, Odd Paladin. Similar to report.
Teching is overstimated. You can easily lose against Secret Mage despite playing Flare and Reno, since they simply vomit absurd amounts of …
I admire those with the guts to still try and innovate in current Wild.
Room for innovation is severly limited or non-existant and you feel like an idiot after losing to the stupidest plays of your Priest or Mage …
I agree with most suggestions.
If they actually nerfed [card]palm reading[/card], I'd even be ok with keeping board clears as they are now.
The card can easily be compared with [card]wild growth[/card] - except Priest is not already …
Wait, I thought there's going to be a Classic set overhaul together with next Rotation? I was pretty sure they announced it as part of the Year of the Phoenix calendar?
Was it just a dream of mine?
All in all, besides my own homebrews, the first deck I can remember I sticked on for a while was Jade Even Shaman. From there, I realized I like Tempo style the most.
A good contender is Oil Rogue, …
Tbh I'd just unnerf Alex.
We don't need any of the other cards unnerfed.
In particular, the Birb should stay as it is and Raza Priest should be nerfed instead.
Other Reno decks are ok (considered the …
Quote From Zyella Quote From RavenSunHS [card]Aldrachi Warblades[/card]: lifesteal on equip turn only.
[card]Voracious Reader[/card]: either (3) or 2hp
[card]Risky skipper[/card]: either (2) or 2hp
[card]Palm Reading[/card]: discount 1 spell only
[card]Lightning …
Quote From dapperdog Quote From RavenSunHS [card]Aldrachi Warblades[/card]: lifesteal on equip turn only.
[card]Voracious Reader[/card]: either (3) or 2hp
[card]Risky skipper[/card]: either (2) or 2hp
[card]Palm Reading[/card]: discount 1 spell only
[card]Lightning …
Quote From Zebulun Someone should try and sink the wild Pirate ship
Why?
Because Wild is supposed to be Wild?
Especially if you do not play Wild, why do you even care?
…
[card]Aldrachi Warblades[/card]: lifesteal on equip turn only.
[card]Voracious Reader[/card]: either (3) or 2hp
[card]Risky skipper[/card]: either (2) or 2hp
[card]Palm Reading[/card]: discount 1 spell only
[card]Lightning Bloom[/card]: refresh spent mana (no temporary Ramp)
[card]Raza the …
Thing is, the concept of xp track is VERY good, virtuous for both players and stakeholders.
However, the current implementation of it is barely decent. Definitely not as good as it could and should be.
The community is …
As a gold saver and hoarder, I don't see too much the problem of being unable to buy some packs: I buy all I can afford upon release and leave some 4-5k for the future.
But I see what …
Imo the real problem with the xp track is that the curve accelerates too fast.
It's going to be a real pain to feel any real progression beyond level 30, because level requirements rise exponentially, with a too high …