RavenSunHS
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1,472 totalAgree it should be back to (3). Because the effect is a Deathrattle.
(3) 3/3 is best compromise if full unnerf is too much.
But at (4)+DR it kicks in too late to counter Reno, while also having …
Nozdormu should've been reworked long ago to a completely different mechanic.
The 5 Dragon Aspects must stay together, and I don't like this selective kind of hotfixes because of a problematic mechanic.
Change the effect to something else …
Now we need a strategy to make the brand interesting widely across the card games communities!
ie I follow OOC on daily basis (for HS), I participate here since a long while, but I'd never buy the t-shirt, because:
…In general I think the game is currently revolving too much on pop-off turns on one hand, and card generation RNG on the other.
Either way it feels like you can hardly adjust your strategy and turns against these …
BG's still free.
Constructed is in a weird position, both im Standard and in Wild. There are a number of huge powerspikes, including some that feel like cheating, in various decks, yet the meta doesn't really feel warped towards …
I' m fairly sure more nerfs are incoming, but unless something oppressive emerges out of nowhere in Standard, I doubt they'll step in again before the meta has somewhat settled.
I'm sure they'll have to face a huge sh1tstorm and be forced to rollback, the day people without preorder will be unable to open their 70-80 packs out of gold (or any other source).
I mean, it's not like …
Big Priest is still as unpleasant as ever to play against, but:
- It's fairly absent from ladder (much less so in Casual I suspect)
- You can deal with it with a winrate that goes from sufficiently favourable …
Problem with multiple versions of cards is it multiplies the amount of work to design and keep them in check. Different versions of the same card are effectively different cards. They just can't do it.
About KT, while it …
At the end of the day, besides Druid's spike turns, I've hardly seen anything OP so far.
Paladin's Powerful but doesn't really feel OP.
I have yet to see some games with Warrior and Priest tho.
Well not really a must, but definitely a key card in a variety of Aggro/Tempo decks, especially the Odd ones.
I must say I am surprised by the absence of [card]loatheb[/card], and the inclusion of [card]marshspawn[/card], which is a good but kinda slow card.
Love the inclusion of [card]arcane watcher[/card] tho.
Included [card]lorekeeper polkelt[/card] (instead of flash of light).
Do notice that Polkelt should ONLY be used when you are FAIRLY SURE of what you want to play in the following turns, ie if you are fishing for lethal or …
They already have [card]wandmaker[/card] for major compensation.
She makes for less shenanigans than glyph but more reliability with [card]book of specters[/card].
I doubt QMage will even notice.
This change is more about feelings than real impact in …
I'm still unconvinced that [card]secret passage[/card] deserves a nerf, despite its power. Because it's NOT draw 5, which in turn limits the abusability of the card: the higher your curve, the less you can abuse. But the lower your curve, …
This guide felt particularly interesting to read, even if I already knew most of it!
And I was thinking there should be a novel that tells of Scholomance from within. Maybe a multi-voice narration with each of the inhabitants …
As a related sidenote, the more I play Wild, the more I think the mode is kept in balance by an Odd card, [card]loatheb[/card].
Loatheb is the card that saves the favour of Aggro against Combo decks, and gives …
Quote From iWatchUSleep People who are suggesting OP to play wild clearly haven't played wild constructed in a while.
It was bad enough for a control player in wild last expansion with Quest mage running rampant.
…
Dirty dream of getting some (new) Librams into the Paladin evergreen set.