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sense124

Mavka
Joined 07/22/2019 Achieve Points 460 Posts 446

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  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    I never thought I would hate a deck more than Ignite Mage, but Switcheroo Priest came to my life and slapped me in the face. It's pretty much the C'thun Maxima Hunter deck but twice faster.

    From my experience playing against them, they always manage to play their Switcheroo at turn 3 (Twice at turn two with a coin). They have a lot of cards that discover spells (Thrive in the Shadows, Illuminate, Shadow Visions) and good early game control.

    I have no idea how to counter the deck. I've played Mech paladin with Annoy-o-Tron and then they just silence them. And even if they don't silence them, they can just kill them and proceed to ram my face with 40 damage. The only counter I can think of is Weasel Tunneler but that would mean that I have to put a card that's essentially useless in any other match, draw it before turn 3, kill it myself, and hope that it messes up their combo.

    Yes, they automatically lose if they draw either boar or the Darkness, but that would mean that the way they lose is dependent on whether or not they're lucky. Which is you know, uninteractive.

    My main problem with Switcheroo priest is that it's the combination of the fact that it's viable and quintessentially uninteractive. I hope team 5 addresses this AT LEAST in the first week, because this is just making the game not fun. Whenever I play against them, I'm not even playing a game, I'm just watching a video of a dude with a wide grin flipping me off. At least that's how it feels like.

    Also, I'm 0 days old since I've learned that "Uninteractive" is not an actual word.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Darkness Switcheroo makes me not want to play wild. Although, I have a good feeling the deck will get hit pretty quickly.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Ah crap, I was busy these past couple of weeks and didn't get to publish any decks. Ah well, the ones that are here are fascinating enough :)

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    You mean Nerub'ar Weblord? If that card is still popular after voyage releases (Which it definitely will), you can just play the deck without all the new battlecry mechs just fine.

    I have a huge feeling that Radar Detector is going to carry that deck hard alongside cost reduction mechs.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Pretty flunk rating on Holy Maki Roll IMO. Not only that it's just half of Witch's Brew, it also combos very well with Wild Pyromancer as a backup in case you don't have Equality. I'd give it at least 3 Stars.

    Also I just saw Dane play it with Eydis Darkbane so 1 more star because of that.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    This list is dumb. Primarily because of Kael'Thas though, I'm still left amazed on why they would unnerf that over Gibberling, Hand of A'dal, Nitroboost Poison, Skull of Gul'dan or many other things really.

    I hope it's because they're still waiting for these cards to actually rotate to unnerf them because the fear of being too strong in standard for one week. But then again, they also unnerfed Il'gynoth.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Which is fine. There will be games where you don't get to play your Swordfish or even have it activated, that's when the upgraded hero power is useful.

    But on a second thought, maybe it's better to just play normal pirate rogue since you have access to Parachute Brigand and Fogsail Freebooter.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Ight lemme start my wild analysis.

    - Predation is just nuts alongside Lady S'theno. That questline deck is looking a lot scarier than it already was.

    - Green-Thumb Gardener is the very first -4+Guff mana card to be revealed!! In all seriousness, this card wil be abused in some sort of degenerate otk somehow, I just haven't thought of it yet.

    - Harpoon Gun is actually very interesting. Although it's not what wild beast hunter needs but it's pretty fine.

    I was laughing my ass off when I saw Seafloor Gateway because it perfectly fits in a deck that I theorycrafted. Basically, the deck aims to play Mechashark and a bunch of mechs. This card makes doing both so much easier.

    - Illuminate is very scary. I don't want to think about turn three Shadow Essence, please get out of my head please.

    - Swordfish, Filletfighter and Gone Fishin' will bring Odd Rogue back to tier one in a new, more piratey deck. Like holy crap Swordfish is insane.

    - Swiftscale Trickster + Potion of Illusion = A Dane deck.

    - Anchored Totem has a lot of potential. At worst, it buffs the totems from your hero power. You can copy it with Splitting Axe.

    - The entire murloc package for warlock is weird. They don't aim to play a bunch of murloc at once, but buff the living crap out of them and then have a huge swing turn which is nice, but that also makes me scared of the potential for OTK murloc deck in wild.

    - From the Depths is quite scary. Combined with Sir Finley, Sea Guide and you have a massively discounted hand.

    - Obsidiansmith. Yeh.

    - Don't you dare sleep on Pufferfist. IMO that this card is much better than Hench-Clan Thug AND it's a pirate. Fits perfectly in the Odd Pirate Rogue deck.

    - Welp, Vicious Slitherspear is a 1 mana Naga. I guess that naga mage deck might be viable in wild too then.

    - In wild, Security Automaton will be at least a 4/6 in the mech swing turns. And those swing turns happen very early so yeah I would say this card is pretty insane. You can also Call to Arms it.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    I was taken aback by the power level of the cards that were revealed. So much to talk about jeez.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    By random you mean another mage card?

    In all seriousness, what's with mages and hoarding all the possible cosmetics?

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Sunscale raptor was bad because frenzy sucks and Druids have better synergy with small minions than hunter, not because the effect was bad. Also, I don't think 1 mana 3/5s are bad, especially if you can multiples of it play it before turn 6. Trust me, I've reached legend with Beast Druid in wild and even there I know that discovering upgraded Bottomfeeders with Moonlit Guidance will feel awesome. I can imagine turn 4 summoning two 3/5s with just that one card. And also Aquatic Form is a really good card that incentivizes you to play Bottomfeeders.

    At the very least, it's a 1 mana 1/3 beast for druid. You don't really need to go all in on the combo. 

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    You can use Moonlit Guidance with this card to get extra copies of it with the extra stats and also copy it on board with Oracle of Elune.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Thankfully unlike warlock, mages don't have a +2 card draw like Backfire and their hero power does not draw. Unless if they decide to bring back Book of Specters to the core set Just to slap me in the face.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Seems like everyone is freaking out on this card, most likely because it gives mana on a class other than druid. Unlike Darkglare, at least this one forces you to play a new and specific archetype rather than using a common mechanic that's existed for a long time (Self Damage).

    Don't get me wrong, I think this card has the potential to be broken anyways. There will always be a way to abuse mana reduction or mana gain. I'll have to see the rest of the nagas first before I can make any judgment but so far Amalgam of the Deep and Spellcoiler are pretty good mana refreshers for this.

    As long as they don't print any 1 mana or less cost nagas OR 2 mana or less cost nagas that can give more spells, I think this card will be fine.

    Edit: I forgot School Teacher existed, that card is actually broken with Spitelash Siren. Just need one more card with the criteria I mentioned and I think the naga mage deck will be bonkers.

    Edit 2: Naga Giant is definitely a card. If this deck is broken, we might have another Darkglare and Flesh Giant situation.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    She's learned a thing or two from Dr. Boom it seems.

    Also this card seems pretty fun. Probably won't likely to happen, but copying Gaia, the Techtonic is something to think about.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    FACE ME, YOU SMOTHERING STARFISH

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Azsharan Mooncatcher is actually really good with Seafloor Savior and Radar Detector, maybe handbuff mech will be a thing in standard?

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    Man, everyone be playing Elden Ring while I'm just sitting here with my dogshit laptop that can't even run too many fandom tabs. I feel so maidenless.

  • sense124's Avatar
    Mavka 460 446 Posts Joined 07/22/2019
    Posted 2 years, 2 months ago

    I think you're more referring to the mechanics of the expansion being weak rather than the entirety of it because after looking at the cards again, there are a lot of damn good ones. The problem with Rastakhan's Rumble is that not only overkill is weak, but the cards are just weak in general. If you would compare the cards in RR and in Voyage, I think you would absolutely agree that Voyage is far stronger than RR.

    If you want to judge the overall impact of an expansion, you need to look at all of the individual cards and their interaction with other cards not just the specific mechanics of it. And I think so far Voyage is looking pretty fine.

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