This is getting undervalued, I feel. It's not immediately impressive, but it's really easy to complete with the cards that give large attack buffs to Druid.
My favourite card of the expansion :D As if anyone expected anything else. I like that they made it Tradeable so I can throw it in every deck and not feel as bad about it.
There's a lot of minion clearing in Fel spells, but you could also buff your Attack up fairly high and swing in for a kill. I love cards like this, so I'm definitely trying it out.
I don't know if you even want this in a Rat King deck. Maybe I'm underestimating it, because sure, Hunter likes to fill the board, but that also means you might not end up getting all five 1/1s every time, which would severely weaken the card.
You can't even really do Deathrattle synergy stuff with it, because you'd fill the board and then lose value on the actual Egg death.
The reward is awesome, but I just... hate Overload cards. I know it's just a dumb mental block, but for some reason I just always gloss over how they're going to affect my upcoming turns and end up misplaying.
I'll just be patiently waiting for the fun combo deck with this guy to show up. Sure, you could go for incremental value or something, but this just screams 'I'm killing you now'.
7 mana 7/7 pseudo-Rush seems alright, especially with the buffs he gives himself. You kind of need to be ahead on the board to capitalise on it, but Warriors don't have a hard time keeping boards in check. Not having a chance to hit face has positives and negatives, but at least if he survives you can swing face and still kill a minion with him.
The final reward seems so terrible, given how much of your deck you'll have drawn, in comparison to the incremental value you'll gain as you complete it. This needs some sort of combo to be worth it, and that's too much for my tiny brain to come up with.
If I had to make one nerf prediction for the set, I'd pick this card. It just seems insanely good to be able to go face, and clear the board, and refill the board with anything that died.
I was a little more tepid on this in my review article, but every time I come back to it it just looks better and better. Maybe my handbuff hype is just tricking me, but I love this a lot.
This is getting put into every Mage deck, I think. 4 damage for 2 mana that you can split across turns, plus Fire spell, plus double Spell Damage bonus, plus two spells in one... there's just so many upsides.
You could save up some Spell Damage with it for a big impactful turn, but then you'd need to be careful what Fire spells you're using. Can't wait to see someone accidentally waste this on a Hot Streak.
You probably don't care that much about a 4/5 body when you could've just run a more impactful spell or minion instead. The cards you want to cast with this - Flamestrike, Mask of C'Thun - are already 7 mana, so you don't even get to do anything early.
This is getting undervalued, I feel. It's not immediately impressive, but it's really easy to complete with the cards that give large attack buffs to Druid.
One of the weaker Questlines I believe, but at least a fun one to build your deck around. Managing what spells you put in is a neat little challenge.
I'm always a sucker for cards that affect the deck. This one actually seems strong, too! At least based on the little I played of it in Duels.
My favourite card of the expansion :D As if anyone expected anything else. I like that they made it Tradeable so I can throw it in every deck and not feel as bad about it.
There's a lot of minion clearing in Fel spells, but you could also buff your Attack up fairly high and swing in for a kill. I love cards like this, so I'm definitely trying it out.
I'm happy to see Dreadsteed return. I don't particularly think it's that good, but it's fun to see again.
I don't know if you even want this in a Rat King deck. Maybe I'm underestimating it, because sure, Hunter likes to fill the board, but that also means you might not end up getting all five 1/1s every time, which would severely weaken the card.
You can't even really do Deathrattle synergy stuff with it, because you'd fill the board and then lose value on the actual Egg death.
I already hate it. I just know I want to do silly Deathrattle and handbuff things in this expansion, and this card will be the bane of my existence.
The reward is awesome, but I just... hate Overload cards. I know it's just a dumb mental block, but for some reason I just always gloss over how they're going to affect my upcoming turns and end up misplaying.
I'll just be patiently waiting for the fun combo deck with this guy to show up. Sure, you could go for incremental value or something, but this just screams 'I'm killing you now'.
7 mana 7/7 pseudo-Rush seems alright, especially with the buffs he gives himself. You kind of need to be ahead on the board to capitalise on it, but Warriors don't have a hard time keeping boards in check. Not having a chance to hit face has positives and negatives, but at least if he survives you can swing face and still kill a minion with him.
The final reward seems so terrible, given how much of your deck you'll have drawn, in comparison to the incremental value you'll gain as you complete it. This needs some sort of combo to be worth it, and that's too much for my tiny brain to come up with.
If I had to make one nerf prediction for the set, I'd pick this card. It just seems insanely good to be able to go face, and clear the board, and refill the board with anything that died.
I was a little more tepid on this in my review article, but every time I come back to it it just looks better and better. Maybe my handbuff hype is just tricking me, but I love this a lot.
This is getting put into every Mage deck, I think. 4 damage for 2 mana that you can split across turns, plus Fire spell, plus double Spell Damage bonus, plus two spells in one... there's just so many upsides.
You could save up some Spell Damage with it for a big impactful turn, but then you'd need to be careful what Fire spells you're using. Can't wait to see someone accidentally waste this on a Hot Streak.
"This turn" is at least somewhat of a stop-gap, but I'm always looking at 0-mana spells as potential nerf targets.
You probably don't care that much about a 4/5 body when you could've just run a more impactful spell or minion instead. The cards you want to cast with this - Flamestrike, Mask of C'Thun - are already 7 mana, so you don't even get to do anything early.
Competition Theme: The Best Deals Anywhere
We're looking for some fantastic deals this week, so make sure your card has some resale value!
This week, anchorm4n wants us to trade in Blizzard's designs for our own for the new expansion - what a deal!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
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Competition Theme: Finfested Waters
We're diving into the mrrglly depths this week, so look out for anything fishy!
R has a very simple request this week - more Murlocs! Let's see what you all can cook up for them.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.