Seems strong. I don't think it's too strong personally, but I definitely have my blind spots and weapon classes are one of them - I just never seem to get which weapons are great and which aren't.
Probably the least interesting of the Poisons. It works, but I'm just not that excited by it. Rogue already has so many draw options that don't rely so much on comboing the right cards.
Murloc Shaman is really going to be great, huh? I feel like it's been a while since I've seen many Murlocs in Standard, I'm okay with allowing them another chance to shine.
This is the one Caravan that might actually see play, because that effect is amazing in a Zoo deck. They can also theoretically buff it a bit to help pull it out of range.
Feels like a lot of mana to invest if you don't get a bunch of Armor from it. Then again, Warrior excels at controlling the board until lategame, so maybe they use this decently enough.
There's a lot of Elemental synergies floating around, and I just don't know what to expect from it all. This definitely makes it as part of that deck... but is that deck a thing?
Ah, another one of these cards. Good in Arena, might see it from random effects. Baron Rivendare has popped back into the Core Set, but I don't see it working out.
Well that's... weird. I guess this is good for decks that are relying on other weapons which would otherwise essentially not have a Hero Power.
At that high a Health it might as well just be 'Battlecry: Draw a card.' - seems like an easy include in plenty of decks.
Seems strong. I don't think it's too strong personally, but I definitely have my blind spots and weapon classes are one of them - I just never seem to get which weapons are great and which aren't.
It can go face, so I see this as a really strong card. Rogues love more direct damage.
Probably the least interesting of the Poisons. It works, but I'm just not that excited by it. Rogue already has so many draw options that don't rely so much on comboing the right cards.
Love this as a tool on its own. Really might help to slow down opponents or make some of their turns just a bit more awkward.
Zoo, maybe? Seems like there's better options than a more defensively statted Flame Imp that costs more.
Murloc Shaman is really going to be great, huh? I feel like it's been a while since I've seen many Murlocs in Standard, I'm okay with allowing them another chance to shine.
More Zoo support. Not interesting, but decent enough as you get higher up in the mana costs of that sort of deck.
This is the one Caravan that might actually see play, because that effect is amazing in a Zoo deck. They can also theoretically buff it a bit to help pull it out of range.
Feels like an obvious Warrior card. Not exciting, but an expected addition from this new Keyword.
Wasn't worth it in Mage outside of cheesy combos, but opening it up to other classes might give it a chance to shine.
Feels like a lot of mana to invest if you don't get a bunch of Armor from it. Then again, Warrior excels at controlling the board until lategame, so maybe they use this decently enough.
Mrrglsong Commander? A great addition to any Murloc deck (but especially Murloc Shaman right now).
Most damaging Shaman spells feel like they're already Nature cards. This seems like a great addition to any Spell Damage Shaman.
...fine, I'll play handbuff Warrior. This is a really good targeted buff, essentially a draw card.
This is an insane effect on a Murloc. So good, I expect to see a lot of people trying out Murloc Shaman thanks to this powerhouse.
There's a lot of Elemental synergies floating around, and I just don't know what to expect from it all. This definitely makes it as part of that deck... but is that deck a thing?
Even baseline this is great, probably one of the strongest ranking up spells we got.
Ah, another one of these cards. Good in Arena, might see it from random effects. Baron Rivendare has popped back into the Core Set, but I don't see it working out.