Oh, I want to do some silly combos with this card. Mo'arg Artificer? I can't wait!
It doesn't work like that. Mo'arg Artificer only doubles the damage taken to the minion. It doesn't work like Lifesteal where it is calculated at the end of the damage interaction. You're welcome to try it with Explosive Runes since it's basically same exact card.
That makes unfortunate sense. A shame, but at the same time probably a good thing because that could end up being a lot of damage out of nowhere. I still want to see if there's a way to do something silly with it, but at least I won't haveto craft another Artificer for it =P
I like the idea of this card, but I'm not sold on Frenzy. It feels like it'll be too easy for this not to proc and ruin any plans you had with it. Still, a 1 mana 1/3 Beast is enough on its own to see play.
Great little toolbox card to neuter a strong minion and give yourself something in return. Will see a lot of play since Priest doesn't look to be doing any Resurrect stuff anytime soon.
Priest can usually find a way to get some extra Health in a turn, and even if you have to HP it's still better stats than you'd otherwise get for the cost. Maybe a bit slow?
Mo'arg Artificer makes minions take more damage - it doesn't actually increase the damage the spell does, as far as I'm aware.
I thought the same thing at first, but I don't believe the interaction will end up working.
That makes unfortunate sense. A shame, but at the same time probably a good thing because that could end up being a lot of damage out of nowhere. I still want to see if there's a way to do something silly with it, but at least I won't haveto craft another Artificer for it =P
Again, a great effect but the deck just doesn't seem like it works. I don't know what cards I'm supposed to be summoning with this.
Let's you set up to go face next turn, I guess, but can be played around so easily that you really need to be way ahead to make it work.
A good effect, but the deck just isn't coming together. This feels like another DOA archetype like Freeze Shaman.
Alright card, but not something DH wants to run. They can do far better things.
Pretty good in the early game to slow things down, but it's well telegraphed so you're never catching someone off-guard with it.
Well, I have to play this in a Greybough deck. Even if it isn't good it should be interesting.
They really want this DR Demon Hunter to take off. So much synergy and I just don't see it working. They need better Deathrattles overall.
Just isn't worth it. Far too slow and I'm not convinced the deck will even take off.
So long as you Outcast it, it's great. Gonna need to remember to position against it properly.
You definitely combo this with Dire Frenzy instead of Sunscale Raptor. Allows you to get far better targets hit.
Pretty meh initially, but past 5 mana it's well worth it. Should see play because of that.
They know just what I like, huh? Pretty good for token decks, especially to combo with the new Legendary as a Nature spell.
I like the idea of this card, but I'm not sold on Frenzy. It feels like it'll be too easy for this not to proc and ruin any plans you had with it. Still, a 1 mana 1/3 Beast is enough on its own to see play.
That certainly is a buff. Bit too expensive for me, and isn't even a Nature spell to take advantage of any of those synergies.
Great combo potential, but importantly some of the cards it can combo with are actually good cards in their own right.
Great little toolbox card to neuter a strong minion and give yourself something in return. Will see a lot of play since Priest doesn't look to be doing any Resurrect stuff anytime soon.
Priest can usually find a way to get some extra Health in a turn, and even if you have to HP it's still better stats than you'd otherwise get for the cost. Maybe a bit slow?
Seems good enough. You can afford to wait until it does more damage in Priest, since the base card isn't the best.