It's weird that such a good effect doesn't seem to have much of a place right now. It being Neutral means you can at least experiment with it in a variety of classes, I guess.
Such a weird card. I mean, it's good in Arena and might find a place in Constructed if you want spells but would prefer not to have them in your deck (I've had ideas with Starscryer) but what a funky flavour.
Makes it a bit trickier to trade into, but I don't see this being a powerhouse unless you plan on giving it Rush so you can force the Shield to pop up.
I think these Neutrals with specific Spell School synergies are a bit odd, but I guess we've always had Neutral Weapon and Secret cards so it isn't too much of a leap. Maybe worth it in Druid?
Carries across turns, so if there's an Elemental deck this card is definitely in it. Don't know that that deck will be a thing, but this is insane for it.
I'm gonna need to sit down and play with a lot of these new Spell Hunter cards before I totally understand what they're going for. Like, this is a nice bonus for additional spells... but is it enough to include it in your deck?
I'm not in love with Frenzy, but this seems like a really strong card if you can make them work. There's some good effects out there - you just need to make sure to only include them, and not any of the other ones.
Works on herself too, which is cute. Seems like a small buff, but I guess if you have enough of a board they could all go face and just get a straight +1/+1 with potential for more if she isn't cleared.
...it being so weak might mean the opponent ignores it and you get a couple spells from it? I dunno, doesn't feel worth the investment unless you buff it as you play it, and at that point why aren't you playing a better buff target.
So weirdly enough, I guess this always costs at most (7), because it itself is a spell, right? Seems like they could've just said other spells and lowered the cost to avoid that weird distinction. Becomes good at like 3 other spells in hand, which doesn't seem unreasonable.
0-mana spells are always good for combo potential. This can even be a finisher if you change healing to damage. I just cant get the Radiance comparison out of my mind though.
Love the name. The effect seems really good, though I must admit it gives me a headache trying to come up with perfect combo plans with him. Definitely need to just play around and get a feel for when and where to best use him.
I don't see it, personally. I'd rather just run better weapons and dump the best Poisons onto them, than force myself to run all the Poisons to help accrue value.
It's weird that such a good effect doesn't seem to have much of a place right now. It being Neutral means you can at least experiment with it in a variety of classes, I guess.
Such a weird card. I mean, it's good in Arena and might find a place in Constructed if you want spells but would prefer not to have them in your deck (I've had ideas with Starscryer) but what a funky flavour.
Makes it a bit trickier to trade into, but I don't see this being a powerhouse unless you plan on giving it Rush so you can force the Shield to pop up.
3 mana 3/2 deal 2 (with mild restrictions) is alright, but probably not going to see too much play. Zoo and Aggressive decks have much better options.
I think these Neutrals with specific Spell School synergies are a bit odd, but I guess we've always had Neutral Weapon and Secret cards so it isn't too much of a leap. Maybe worth it in Druid?
Seems kind of bad, honestly. Too wide a pool to pull from, and you might not even get the effect every time.
Carries across turns, so if there's an Elemental deck this card is definitely in it. Don't know that that deck will be a thing, but this is insane for it.
I'm gonna need to sit down and play with a lot of these new Spell Hunter cards before I totally understand what they're going for. Like, this is a nice bonus for additional spells... but is it enough to include it in your deck?
I'm not in love with Frenzy, but this seems like a really strong card if you can make them work. There's some good effects out there - you just need to make sure to only include them, and not any of the other ones.
Works on herself too, which is cute. Seems like a small buff, but I guess if you have enough of a board they could all go face and just get a straight +1/+1 with potential for more if she isn't cleared.
Decent enough Turn 1, but beyond that you need to make sure to trigger it yourself, otherwise the opponent will just clear it away in one hit.
Summoning a copy immediately interests me, since they've roped me in with the idea of a handbuff Warrior. Could be good.
...it being so weak might mean the opponent ignores it and you get a couple spells from it? I dunno, doesn't feel worth the investment unless you buff it as you play it, and at that point why aren't you playing a better buff target.
Probably a tad too good at 2 mana, but a bit uninteresting at 3. Definitely needs Spell Damage to be worth running.
So weirdly enough, I guess this always costs at most (7), because it itself is a spell, right? Seems like they could've just said other spells and lowered the cost to avoid that weird distinction. Becomes good at like 3 other spells in hand, which doesn't seem unreasonable.
Doesn't seem good for the Secret decks I like to play, but maybe Secret Paladin is better than I think it'll be? If so, this probably fits into it.
0-mana spells are always good for combo potential. This can even be a finisher if you change healing to damage. I just cant get the Radiance comparison out of my mind though.
Love the name. The effect seems really good, though I must admit it gives me a headache trying to come up with perfect combo plans with him. Definitely need to just play around and get a feel for when and where to best use him.
Seems good, even if you aren't dedicated to a Poison deck. The cards it can give you are all pretty good.
I don't see it, personally. I'd rather just run better weapons and dump the best Poisons onto them, than force myself to run all the Poisons to help accrue value.