So do we know if Zayl, Shadow Cloak will be in the Rise of Shadows set and will we need to purchase all the wings before we open our packs so we don't get a duplicate of him?
From what iv heard, you will be able to craft a regular copy, but golden copy you can get only via owning all the adventure wings.
Would be cool, tho probably easier to beta-test something like this closer to home for them (us/can) and also probably easier to tackle all the necessary regulations by having all the stores in the same country. Europe, even tho there is EU, might be a bit harder to navigate in that regard.
Friendly PSA: the Golden Classic pack apparently does not share a pity timer with normal Classic packs.
That is a pretty well known information by this point. Or at least i would think so. But to be clear, yes, you are correct, it does not share pity timer with a regular, non-golden Classic packs.
/edit: Actually, you know what? Good job pointing that out, the thread was kinda aimed more towards the masses, which could include many new players not knowing this information or realizing it, i will make note of that in the 1st post.
Swampqueen Hagatha (1): Pretty slow play for 7 mana, not gonna lie, but the value it provides is quite huge, easilly game winning, if you hit the right spells and you have two discover options to try and land what you need. Looks pretty good for arena.
@Monkshow: for "free", if you own all 5 wings and you finish them all. So, if you meant you dont have to pay more on top of the price of wings, then no, you dont.
Lets kick this off, shall we?:) This time around it will be kinda hard to evaluate the cards properly, cause we will have to keep in mind different sets than we are used to.
Legendary
Arch-Villain Rafaam (1): Chances r the legendaries will be better than the cards you have. Or you get one specific legendary that will turn the tides and the rest will just snowball/wont matter. Also the stats for the cost is good, so you dont lose any tempo playing it.
Chef Nomi (5): I guess there r worse legendaries, but a textless 6/6 for 7 is just not very good :)
Kalecgos (1): Super heavy card, but damn if it doesnt bring value. Kinda a Tortollan Primalist with a better body and you can choose the targets. The ongoin ability might not matter as much on future turns after you play it, but is for sure nice to have.
Epic
-
Rare
Forbidden Words (2): Im gonna be optimistic about this card, cause versatile removal usually performs well enough. You might have to pay more than you would like sometimes, but that single target removal of almost anything you want to get rid of will be preeeeetty nice.
Hagatha's Scheme (1): Insanely powerful board clear. Yes, it wont save you from a top deck like Volcano could, but keep it in hand for a few turns and you basically have a Hellfire closing on Twisting Nether for 5 mana.
Spellward Jeweler (2): Solid 3/4 for 3 with an upside, what's not to like?:)
Togwaggle's Scheme (3): This is a very tricky card for arena. Chances are you will not want to shuffle many, if any minions you have to play and have it sit in your hand will make things potentially even worse, when you will have to shuffle large number of a chosen minion to your deck. Could work out, if you would choose some insane carry. It can also target enemy minions, so that is something to keep in mind, but i think this one will be hard to use properly and could backfire big time.
The Forest's Aid (1): While quite expensive, the sheer value it provides is insane. 1 card that gives you two almost full boards, forcing multiple aoes or trades out of your opponent. Also some random Treant synergy might start to become a thing, which only gives bonus points to this card.
Common
EVIL Miscreant (2): While the stats suck ass, they r not the end of the world and it gives you more tools to use against your opponent. Not only that, it gives you 1 mana combo activators.
Iv seen many ppl complain about PVE content not being free anymore. If you stop and think about what you are getting in return for your investment, it is actually pretty decent.
There will be PVE content consisting of 5 chapters. You get the first chapter for free.
Each chapter (after the first one) will cost 700 gold.
Each chapter (including first one) will reward you with 3 RoS packs for its completion.
Completing all 5 chapters reward you with a card back and a golden Classic pack.
Owning all 5 chapters will reward you with a golden Zayl, Shadow Cloak.
So lets sum this up:
You pay 2800 gold total (or $20) and you get 15 RoS packs, 1 golden Classic pack and a golden copy of Zayl, Shadow Cloak.
So compared to previous, free PVE content, where the reward was a card back only, for basically 1300 gold (or literally $0 lul, since 15 packs in shop cost $20), you get a golden Classic pack and a golden Zayl, Shadow Cloak. Obviously the gold price is not as favourable as real money, but i think in the end it is ok, since we have the option to use gold in a first place.
Really hope not lol :P
Dr. Boom is the biggest disapointment of the set so far for me. Everything about it is wrong.
From what iv heard, you will be able to craft a regular copy, but golden copy you can get only via owning all the adventure wings.
Pretty sure if it would have Magnetic, it would automatically be a Mech :)
Would be cool, tho probably easier to beta-test something like this closer to home for them (us/can) and also probably easier to tackle all the necessary regulations by having all the stores in the same country. Europe, even tho there is EU, might be a bit harder to navigate in that regard.
Def props to Blizzard for being more transparent and for admitting their mistake. We waited years for this attitude, lets hope it lasts.
Yup, Scheme def a targeted combo piece.
And just like that Cabal Shadow Priest is back in business!
That is a pretty well known information by this point. Or at least i would think so. But to be clear, yes, you are correct, it does not share pity timer with a regular, non-golden Classic packs.
/edit: Actually, you know what? Good job pointing that out, the thread was kinda aimed more towards the masses, which could include many new players not knowing this information or realizing it, i will make note of that in the 1st post.
Swampqueen Hagatha (1): Pretty slow play for 7 mana, not gonna lie, but the value it provides is quite huge, easilly game winning, if you hit the right spells and you have two discover options to try and land what you need. Looks pretty good for arena.
They will be pretty strong.
Yup.
But they go out with a bang, givin us 500 dust as a farewell. Not bad.
Yup, this will probably be better than Volcano in Arena. 5 mana Twisting Nether more like.
@Monkshow: for "free", if you own all 5 wings and you finish them all. So, if you meant you dont have to pay more on top of the price of wings, then no, you dont.
Lets kick this off, shall we?:) This time around it will be kinda hard to evaluate the cards properly, cause we will have to keep in mind different sets than we are used to.
Legendary
Arch-Villain Rafaam (1): Chances r the legendaries will be better than the cards you have. Or you get one specific legendary that will turn the tides and the rest will just snowball/wont matter. Also the stats for the cost is good, so you dont lose any tempo playing it.
Chef Nomi (5): I guess there r worse legendaries, but a textless 6/6 for 7 is just not very good :)
Kalecgos (1): Super heavy card, but damn if it doesnt bring value. Kinda a Tortollan Primalist with a better body and you can choose the targets. The ongoin ability might not matter as much on future turns after you play it, but is for sure nice to have.
Epic
-
Rare
Forbidden Words (2): Im gonna be optimistic about this card, cause versatile removal usually performs well enough. You might have to pay more than you would like sometimes, but that single target removal of almost anything you want to get rid of will be preeeeetty nice.
Hagatha's Scheme (1): Insanely powerful board clear. Yes, it wont save you from a top deck like Volcano could, but keep it in hand for a few turns and you basically have a Hellfire closing on Twisting Nether for 5 mana.
Spellward Jeweler (2): Solid 3/4 for 3 with an upside, what's not to like?:)
Togwaggle's Scheme (3): This is a very tricky card for arena. Chances are you will not want to shuffle many, if any minions you have to play and have it sit in your hand will make things potentially even worse, when you will have to shuffle large number of a chosen minion to your deck. Could work out, if you would choose some insane carry. It can also target enemy minions, so that is something to keep in mind, but i think this one will be hard to use properly and could backfire big time.
The Forest's Aid (1): While quite expensive, the sheer value it provides is insane. 1 card that gives you two almost full boards, forcing multiple aoes or trades out of your opponent. Also some random Treant synergy might start to become a thing, which only gives bonus points to this card.
Common
EVIL Miscreant (2): While the stats suck ass, they r not the end of the world and it gives you more tools to use against your opponent. Not only that, it gives you 1 mana combo activators.
How long can this go on?
Someone said Coldlight Oracle?
(sources: here and here)
Iv seen many ppl complain about PVE content not being free anymore. If you stop and think about what you are getting in return for your investment, it is actually pretty decent.
So lets sum this up:
So compared to previous, free PVE content, where the reward was a card back only, for basically 1300 gold (or literally $0 lul, since 15 packs in shop cost $20), you get a golden Classic pack and a golden Zayl, Shadow Cloak. Obviously the gold price is not as favourable as real money, but i think in the end it is ok, since we have the option to use gold in a first place.
That sounds like a pretty damn deal to me!
Very true. Golden Classic packs have its own, separate pity timer from the regular, non-golden Classic packs, do keep that in mind while opening.
No, obviously :)