It is not to stop ppl from abusing the compensation mechanism. It is to let ppl who want to play out their runs play them out. While i agree that locking it 6-8 hours prior is just ridiculously long interval for no real reason, you are overreacting.
It used to be once a year, now it might be once every 2 months, i think that one can refrain from playing arena for few hours from time to time, if one wants to take advantage of said compensation.
I could add a warning that would display on saving but there are no plans to put these hard limits in place. Sharing Arena and decks people have used in various Adventure modes is something we want to support so leaving it open like that allows us to do just that. Same would go for Tavern Brawls should they have weird deckbuilding rules.
Thats fine for other modes, but on ladder those hard limits exist from the get-go. This wasnt an issue on Hearthpwn since you could always check the "Arena deck" box and put in as many copies of cards as you want. I dont get why this functionality was taken away instead of brought over.
Hearthpwn works this way too. You don't have to check any box to select multiple copies and save the deck. I don't believe it's too hard to double check that the cards are correct, but perhaps something to aid with this could be added like an option to enable those limits, a button to remove any cards over the limits, some sort of visual indicator, or a combination.
We could add Deck Type "Arena" (should be there already anyway) and all but Arena, TB, PVE could have an automatic cutoff of the cards above their regular limit.
You could make it easier on anyone reading this and actually make the deck(s) in the deckbuilder, not just posting deck string, instead of every single person having to do that for themselves, if they want to see the deck(s) :)
It will be interesting if the next Zayle/ Whizbang card actualy give us new decks with UNCOLLECTIBLE cards . That would be an interesting direction.
I kinda thought Zayle would do that already when i first saw it, but alas. That being said, it will still have to be balanced, or at least "not too unfun to play against", otherwise there will be too much oucry and bad feedback.
It was confirmed that we will get a ticket as usual.
That is a good info, thanks. But it kinda does not help with if they are gonna do this every rotation now, since they are announcing this only cause of the bug with the countdown. I mean most likely we will, but this still leaves that small chance for next one that it wont happen :)
Anyway, it is probably gonna reset at midnight, and entries are closed aprox. 8 hours before that, so do it soon ppl ;-
1) "Spacing is awkward on card pages. There is a lot of dead space to the right of the card." > golden card animation will go there in the future, possibly with some other things, so it might look weird now, but it is a preparation for future content.
2) "card listing options" > yes all of these will be a thing eventually, the list is just the easiest way to present them now so they r there and we can focus on more pressing matters atm, but other options will be added.
3) "search bar" > coming.
4) "flip Rate This Card and Top Decks" > guess depends on the preference, i guess i wouldnt mind either way, will see what we can do about this later on mby.
Where as Hearthstone Arena synergy is extremely important this game has no synergy of any kind.
Not to get off topic, but what?! Extremely important eh? Not even close. That is like the furthest from the truth statement iv seen in a while.
If you don't want your 12 wins I guess it doesn't matter right? There is very popular add on's that help with Arena picks that looks at your deck synergy giving each card different rankings. Highly used, there are a few versions. One will be below.
I am aware of how arena works, thats why i said it :) Synergy in arena is good, yes, but is by no means that important. You most definitely not draft for synergy, only in specific cases, if your draft led you there. You draft for good curve and tempo most of the time.
I also know how some arena helpers, like heartharena for example, heavilly lean towards synergy picks which are often very very wrong choices. Such helpers are good as a guide tool, bad as a hard rule.
I am really surprised they never carried on producing Rogue Secrets. When they first came out, I was excited to think that maybe other classes would start benefitting from this mechanic as well, but not only did that never materialise, but also Rogue basically got a couple of naff secrets and one good one, and that was it.
I really hope that Blizzard reconsider this at some point and consider making the Secrets a more widely available mechanic. That, and better options for anti-secret techs too.
They specifically said at that time that it was one and done. At least for the foreseeable future. I fully expect them to add more when it feels right given the theme of the expansion. I hope they dont add them to other classes that dont have any yet tho.
No, poll feature is not implemented yet, but it will be ;-)
On the topic, Yes, i believe i made it to 12 wins witch each class multiple times. But then again, i have been playing mostly arena for past few years so iv had some practice :)
I definitely had 11-0s that turned to 11-3s as well, and it always makes you at least a little bit sad, even tho it wouldnt be your first 12 win, but the wall is real sometimes :)
"Fixed an issue which would occasionally leave the screen blurry after finishing a game under certain circumstances."
HOLY SHIT THANK YOU! I can tell you the EXACT circumstance, when i finished a quest it did that. EVERY. SINGLE. TIME. ugh it was so annoying
More importantly, Mulchmuncher is not a card that makes it worth running the treants in the first place.
It is not to stop ppl from abusing the compensation mechanism. It is to let ppl who want to play out their runs play them out. While i agree that locking it 6-8 hours prior is just ridiculously long interval for no real reason, you are overreacting.
It used to be once a year, now it might be once every 2 months, i think that one can refrain from playing arena for few hours from time to time, if one wants to take advantage of said compensation.
We could add Deck Type "Arena" (should be there already anyway) and all but Arena, TB, PVE could have an automatic cutoff of the cards above their regular limit.
You could make it easier on anyone reading this and actually make the deck(s) in the deckbuilder, not just posting deck string, instead of every single person having to do that for themselves, if they want to see the deck(s) :)
Just unlucky. "A lot" is not a meaningful sample size :)
I kinda thought Zayle would do that already when i first saw it, but alas. That being said, it will still have to be balanced, or at least "not too unfun to play against", otherwise there will be too much oucry and bad feedback.
Yup, this will be added later.
That is a good info, thanks. But it kinda does not help with if they are gonna do this every rotation now, since they are announcing this only cause of the bug with the countdown. I mean most likely we will, but this still leaves that small chance for next one that it wont happen :)
Anyway, it is probably gonna reset at midnight, and entries are closed aprox. 8 hours before that, so do it soon ppl ;-
1) "Spacing is awkward on card pages. There is a lot of dead space to the right of the card." > golden card animation will go there in the future, possibly with some other things, so it might look weird now, but it is a preparation for future content.
2) "card listing options" > yes all of these will be a thing eventually, the list is just the easiest way to present them now so they r there and we can focus on more pressing matters atm, but other options will be added.
3) "search bar" > coming.
4) "flip Rate This Card and Top Decks" > guess depends on the preference, i guess i wouldnt mind either way, will see what we can do about this later on mby.
Thanks for the feedback tho :)
There will be many filters to choose from eventually, just you wait! ;-)
I am aware of how arena works, thats why i said it :) Synergy in arena is good, yes, but is by no means that important. You most definitely not draft for synergy, only in specific cases, if your draft led you there. You draft for good curve and tempo most of the time.
I also know how some arena helpers, like heartharena for example, heavilly lean towards synergy picks which are often very very wrong choices. Such helpers are good as a guide tool, bad as a hard rule.
Not to get off topic, but what?! Extremely important eh? Not even close. That is like the furthest from the truth statement iv seen in a while.
Definitely something that will be added along the way.
Done. I also removed the colon at the end, since that was driving me crazy, hope you dont mind :)
No thread on this site yet. But soon!
Moved to Feedback and Ideas.
And yes, this will definitely happen, give us a bit of time tho ;-)
They specifically said at that time that it was one and done. At least for the foreseeable future. I fully expect them to add more when it feels right given the theme of the expansion. I hope they dont add them to other classes that dont have any yet tho.
Hi, what do you mean you cant edit original post? Or did you mean thread name?
Anyway, that was quite a nice combo for sure with the treasures :)
No, poll feature is not implemented yet, but it will be ;-)
On the topic, Yes, i believe i made it to 12 wins witch each class multiple times. But then again, i have been playing mostly arena for past few years so iv had some practice :)
I definitely had 11-0s that turned to 11-3s as well, and it always makes you at least a little bit sad, even tho it wouldnt be your first 12 win, but the wall is real sometimes :)