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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2080 Posts 2807

sinti's Comments

  • Now that is a cool location idea.

  • Quote From Crusader2010

    Here's a list of the games that might give some traction if featured, at least according to my tastes:

    Battle brothers, Wartales, Rimworld (+mods!), Jagged Alliance 3 (upcoming), Spaceborne 2 (very active dev and complex game), Age of Wonders 4, Humankind, Distant worlds 2, maybe other Paradox titles.

     

    Curious to see what other people like :)

    Fellow Battle Brother? Hell yeah! :D

  • Noooooooo, my Rockslide :( I dont even use him with Darkhawk, but the 6 power was good enough for a 4-drop :(

    Venom did deserve the buff tho, you want to clear the space in a Death deck, but getting just 1 power for it, even tho keeping what you clean up, was pretty weak.

  • Let's goooooooooo!

  • Hmm, consistently inconsistent, figures. Thanks for the info.

  • Probably at last half the cards are way OP, alone or in combination with others (almost all rogue cards are shining example of this), but as a whole, pretty good job, great flavor and i like the puns with band names in some of the card names :D

  • It usually does, but Duels already had a reset last week when the patch hit, so there was no heads up, sadly.

  • I dont know why I read "sewer patch" instead of "server patch", but that made me chuckle :D

  • Quote From No Author Specified
    The Finale keyword itself is a rather interesting example of this to me since it has historically been one of the most disliked ideas for a custom mechanic. Unless you design the cards in a way to avoid this, it effectively just rewards you if you play on curve which is something decks typically want to do anyway.

    True, you might be rewarded for "playing on curve", but from what we've seen so far, those are pretty anti-tempo cards, that will most likely be their drawback. And if you dont play them on curve, GL trying to trigger the Finale effect, at least with the costlier ones, so they might become very predictable turns, guess we shall see.

  • Heeey, the signature card look is exactly as i recommended a while back 😂 basically OG hearthcards locations that get full image picture and no card text. Also made note of SNAP card design. Im sure this isnt based off my feedback, but nice to see them taking the direction i wanted. 

  • Very high quality content right here! Good job on the entire expansion, pretty cool ideas all-round.

  • You are not wrong. My main deck is just heavy disruption and I just rely on screwing with whatever my opponent wants to do.

    I tried to play decks with a plan, but I have been screwed over too many times, so I just decided to join the other side to not lose constantly. Maybe at higher ranks it is different, but I usually hover around 40 with the amount of time I tend to spend on the game.

  • Most of these seem like a reasonable suggestions. I play Iceman and Aero myself, and I think I still would play Iceman, not sure about Aero, she would need a stat increase.

    Leech is just annoying when they can get him out early and basically screw your entire strategy.

    Shuri is just broken beyond any means at 4-power, too much possibilities she opens.

    Lockjaw and Quinjet are fair suggestions, tho im not sure if ppl would still play Lockjaw afterwards, but i wouldnt mind, it creates really annoying games where it either works well, or it doesnt. I know that is the kinda of situations Snap, and other games like it, do on purpose to create high highs and lows so it is a conscious design choice.

  • Mistake is a mistake. That shit gonna get nerfbat among the first batch for sure. 

  • That is actually a kinda cool location although I dont really play decks that would benefit from it, or fill it quickly, but much better than some of the later ones introduced for sure.

  • Fuck you Leader. That card should be deleted from the game, but i guess this is a start. 

  • Im not a fan of this type of location that you are basically forced to use Armor on, or concede it to your opponent or just take a huge gamble that will most likely not pay off.

  • Someone played Black Widow vs me and let me tell you, it was annoying AF :D After 3rd Widow's Bite I just left, cause I didnt want to deal with that bullshit.

    Yeah, you would spend a lot of mana harassing, but either your opponent can win with the cards from opening hand, or you basically waste an entire location worth of space to put that crap down, not to mention still not drawing cards for several turns regardless. I guess destroy deck could be an ok counter, but again, you would draw like 2-3 cards in that game at best.

    KaZar-zoo would probably make best use of her, since you can still play your low cost cards alongside her from turn 3 onward and finish your build on turn 5 and/or 6.

  • Im sorry. It was theorycraft after all, it was a first draft that was expected to be adjusted as you play along.

    What is the biggest weakness you've found so far?

  • Yeah, we know. They have correct stats in our db, but pictures themselves sadly are not updated yet. We ran into some technical difficulties, but are hoping to resolve this soon. Sorry.