More hand attacks. Are they trying to make constructrd into Arena or what? This is retarded.
I could not agree more. Years ago they talked about class identity, but nowadays that is all over the place.
Introducing more and more hand disruption is very frustrating. Seems like this is their only answer to combat their own mistakes of releasing broken cards in the (recent) past, present and future.
Are we still playing the same game as before? I really wonder.
Yeah, seems like they are just justifying broken effects with hand/deck attacks and making the possible broken combos and standalone cards not consistent, creating extreme highs and lows when you get to pull it off or not. *tinfoil hat on* Might be a calculated design strategy they want to push, not just a byproduct of whatever they are doing. *tinfoil hat off*
I absolutely hate the amount of hand/deck attacks introduced already.
Plaguespreader being deathrattle, some classes can abuse the hell out of it to trigger it multiple times. This will be one of the most feelsbad moment cards if that happens to you imho.
Move is one location to another not a swap/change in allegiance.
That is semantics.
I can get behind players learning the difference once it happens to them, not everything can be perfectly explained and understandable from the start, hell, HS is a good example of hot garbage of mechanics that you "think" work a certain way, but they dont.
But in the end, they could have included this interaction in "cant be moved" category as well, it is such a niche situation that imho it must have been overlooked and if they will get called on it, they will probably go with a "it's a feature, not a bug" answer, but i dont believe that was the original intent.
This feels like Blizzard took the worst possible inspiration from custom cards. I was always against effects like these, that "make you die" or have some huge drawback to balance the insane effects they give. The drawback would be largely meaningless in a situation where you would play such a card, because you would, supposedly, win the game by then.
This isn't exactly that, since you put yourself on a 3 turn clock and your opponent can outlast you, especially with all the stupid deck and hand attacks that Blizzard seems to introduce more and more often, but if past combo decks that rely on a card being discounted or played for free are any indication, you will only need one turn to OTK your opponent anyway, so I guess we shall see, but I can already see this card as a nerf candidate once everyone had their fill few weeks after launch.
Ping and early body, Armor and mid body, and potential boardclear or finisher for 10 or 18 dmg. Seems pretty strong for a single card. And even if you play it in the late game, you can generally play 1st and 2nd form in one turn and 3rd in next.
Yondu and Korg in the same deck arent exactly the best combo. You often end up discarding the Rock, if you play Korg before Yondu. I guess you simply want to have something to play early on and start disrupting, but you can also draw Rock with Cable ... when I ran a deck like that, i removed Korg cause it often screwed me more than my opponent.
That is really nice to hear. New player experience is definitely something that is important for every game, more so for an "old" game like HS. Tho player retention shouldnt be too far behind in importance. Glad you had fun with your new account :)
What I really don't like is that the way the event page was structured, it seemed like we would get the avatar shown for Venom or Carnage during the event ... instead we got the pixel version, which I don't like at all. Personal opinion, of course, but imho I'm sure many ppl expected to get the event icon, not this one, as well. Poor execution on their part.
Yeah, seems like they are just justifying broken effects with hand/deck attacks and making the possible broken combos and standalone cards not consistent, creating extreme highs and lows when you get to pull it off or not. *tinfoil hat on* Might be a calculated design strategy they want to push, not just a byproduct of whatever they are doing. *tinfoil hat off*
We put an Outcast into your Outcast, Outcast, so you don't feel like such an Outcast, m'kay?:)
More hand attacks. Are they trying to make constructrd into Arena or what? This is retarded.
Hate this location with a passion.
I absolutely hate the amount of hand/deck attacks introduced already.
Plaguespreader being deathrattle, some classes can abuse the hell out of it to trigger it multiple times. This will be one of the most feelsbad moment cards if that happens to you imho.
That is semantics.
I can get behind players learning the difference once it happens to them, not everything can be perfectly explained and understandable from the start, hell, HS is a good example of hot garbage of mechanics that you "think" work a certain way, but they dont.
But in the end, they could have included this interaction in "cant be moved" category as well, it is such a niche situation that imho it must have been overlooked and if they will get called on it, they will probably go with a "it's a feature, not a bug" answer, but i dont believe that was the original intent.
You trust Blizzard with initial power level of such a card? You must be new to Hearthstone :D
This feels like Blizzard took the worst possible inspiration from custom cards. I was always against effects like these, that "make you die" or have some huge drawback to balance the insane effects they give. The drawback would be largely meaningless in a situation where you would play such a card, because you would, supposedly, win the game by then.
This isn't exactly that, since you put yourself on a 3 turn clock and your opponent can outlast you, especially with all the stupid deck and hand attacks that Blizzard seems to introduce more and more often, but if past combo decks that rely on a card being discounted or played for free are any indication, you will only need one turn to OTK your opponent anyway, so I guess we shall see, but I can already see this card as a nerf candidate once everyone had their fill few weeks after launch.
Ping and early body, Armor and mid body, and potential boardclear or finisher for 10 or 18 dmg. Seems pretty strong for a single card. And even if you play it in the late game, you can generally play 1st and 2nd form in one turn and 3rd in next.
Noxious Cadaver is such a nasty art :D I kinda hope and fear that it will vomit all over you when played :D
Where are the times when Consecration was OP :D
nice sword :))))
Also, buffs should carry over, so that might be a big payoff.
Hooray! :)
10 or more; exactly 10 would be a silly implementation that you could almost never hit
Yondu and Korg in the same deck arent exactly the best combo. You often end up discarding the Rock, if you play Korg before Yondu. I guess you simply want to have something to play early on and start disrupting, but you can also draw Rock with Cable ... when I ran a deck like that, i removed Korg cause it often screwed me more than my opponent.
It is not even funny anymore how pitifully is Arena handled years on out.
That is really nice to hear. New player experience is definitely something that is important for every game, more so for an "old" game like HS. Tho player retention shouldnt be too far behind in importance. Glad you had fun with your new account :)
What I really don't like is that the way the event page was structured, it seemed like we would get the avatar shown for Venom or Carnage during the event ... instead we got the pixel version, which I don't like at all. Personal opinion, of course, but imho I'm sure many ppl expected to get the event icon, not this one, as well. Poor execution on their part.
LOL, that does work for me, thanks!