I'll play this once. If I remember correctly, it takes FOREVER since you and your opponent both have to Discover at the start of each turn. Obviously, some crazy combos are possible, and that would be fun. Not necessarily worth a replay.
Here's a fun way you can play this with a friend though: you both have to automatically select the middle option (or left or right) without pausing to consider. Game goes faster, and you're both stuck with random stuff.
I remember the Raven Idol one, and it takes FOREVERx10 lol
Yeah, sometimes, when my opponent is roping me for no reason at all, and you can tell, i give them the taste of their own medicine and then some.
I play out my turn right away and then dont end it, leaving the rope to burn to the last second, so it is very clear as to what i am doing.
They usually get annoyed back after a turn or two and start to play normally, but it is too late. I rope them till the end. Sometimes they get so annoyed they concede 😊
Maybe they will think twice before being dicks next time 🤔
I got my first Lightforged key with this deck that I thought completely sucked! It's Warrior/Paladin (with paladin HP). I'm so happy I thought I was hopelessly bad in arena!
Looks alright to me, though my curve isn't optimal.
EDIT: Don't have the screenshot for the Lightforge key, I was too euphoric I forgot to take one :(
CG! I bet it felt awesome to finally get the 12 wins :) The deck looks pretty solid in the early game, which if you can have (1)-2-3-4 follow and it up with a buff or a removal, you are going to win most of your matches.
Tho i have a note about formating. You should probably use headers (h3 or h4) to separate the expansions. In the sea of images, the xpac banners are kinda lost. Id say use both banners+headers or just headers imho.
Also, horizontal rules (lines). Ideally before each header. They help with readability, especially on mobile ;-)
Also also, our implementation of tables is pretty bad so far, absolutely horrible readability on mobile for now, try to avoid them if possible. We do have lot of ppl who access the site via mobile only, so thats why im saying this, trying to get you views :))
I despise this on principle, since they are literally buying views. Then they will run their annual statistics and boast about how much viewership the tournaments get, similar to how they boasted in the past about the "number of players" which in fact was number of accounts created, not active players. Blah.
Im all for free stuff for players, but this is a shady way of going about it.
I agree that warlock hero power is the strongest, the only thing i disagree it's about druid, i think the class cards for druid are good, and druid can help you have an explosive start, in combination with warlock or rogue, it can be really good...Paladin have the best class card i think at the moment, alongside priest. Priest + Paladin its really efficient, due to the baff they have, an ability to control the board.
Problem with druid is, it doesnt rly provide any aoes or removal options, not really. You have to pair it up with a class that can utilize his strong minions, but almost any class can provide that, so druid is kinda no great, since it doesnt provide anything "extra" so to speak.
I don't know if it was fixed, but I can confirm what frmorrison said. I tried to log in with my 1000-win warlock, but I received an error message. After repeating this 2 more times, I then picked another class with the original skin (hunter) and I continued the brawl.
Oh, so you couldnt even start the brawl, interesting. And here i thought their spaghetti code cant surprise me anymore lol.
Nice stats, thanks for sharing! It is pretty insane how much difference there is going 1st or 2nd. I mean it makes sence, but still.
I havent played all that much sadly, but i can atest to seeing an insane amount of mages and them not being as threatening as one might think. Loosing Flamestrike and Blizzard is a HUGE deal for the class. Iv seen them play semi-consistently only the Volcanic Potion and very rarely Dragon's Fury. Thats about it. It is very effective to go wide against Mages, but i guess it is effective against almost anyone righ now.
I was excited to play a rogue draft, but for the longest time i didnt even get it offered and then got one and it was abysmal, so that was disapointing, but i must say i didnt see many rogues in general. Wonder if it was just my small sample size, or if the class had a bit lower occurance rate thanks to all the card generation and potential to get Hero Cards, which would be "unfun" for your opponent :) But thats probably just me spinning theories :)
Warlock's Hero Power proved to be probably the strongest one, in a curvestone meta, where card draw is very rare, being able to tap for cards and keep the card advantage is very valuable and being able to not feel the downsides of the self-damaging part as much given you have tools from a 2nd class made this all the more powerful.
They have been actually (re)building the lore extensively over the past few years. Redoing the original lore that characters had to one that would tie them all together in a unified universe and timeline. It was pretty random when LoL launched just to give characters some flavor, but wasnt rly thought out in depth much. That is not true today.
I used to make the other Bolvar, Bolvar, Fireblood, deck when i was doing "Play 10 Divine Shield minions" quest :D It was hilarious when it worked lol! Also having 10 Attack Light's Sorrow is a sight to behold!
I love seeing these unused cards have their time to shine :)
Good cards, meh hero powers: Paladin, Warrior, Priest and Hunter
Why: Druid and Shaman
I can atest that WL hero power is really powerful. There is very few card draw options and you easilly run out of steam. Being paired with likes of paladin or priest who also have some healing in their arsenal makes the downside of Life Tap not as big of a deal as when you are just a warlock.
I dont think anything like that was revealed yet. I would say probably not. At least not yet.
But i dont see how this wont become extremely popular, so i think they will build upon it, might even make some tournaments later.
Here we go!
Dont remind me lol!
Yeah, sometimes, when my opponent is roping me for no reason at all, and you can tell, i give them the taste of their own medicine and then some.
I play out my turn right away and then dont end it, leaving the rope to burn to the last second, so it is very clear as to what i am doing.
They usually get annoyed back after a turn or two and start to play normally, but it is too late. I rope them till the end. Sometimes they get so annoyed they concede 😊
Maybe they will think twice before being dicks next time 🤔
I wonder if they let Blizzcon audience decide the outcome :D
I actually didnt know most of the lore here so it was a goog read for me ;)
CG! I bet it felt awesome to finally get the 12 wins :) The deck looks pretty solid in the early game, which if you can have (1)-2-3-4 follow and it up with a buff or a removal, you are going to win most of your matches.
Ah, space character was missing, thanks :)
Definitely a fun one when it works.
Looking good! Keep it up!
Tho i have a note about formating. You should probably use headers (h3 or h4) to separate the expansions. In the sea of images, the xpac banners are kinda lost. Id say use both banners+headers or just headers imho.
Also, horizontal rules (lines). Ideally before each header. They help with readability, especially on mobile ;-)
Also also, our implementation of tables is pretty bad so far, absolutely horrible readability on mobile for now, try to avoid them if possible. We do have lot of ppl who access the site via mobile only, so thats why im saying this, trying to get you views :))
I despise this on principle, since they are literally buying views. Then they will run their annual statistics and boast about how much viewership the tournaments get, similar to how they boasted in the past about the "number of players" which in fact was number of accounts created, not active players. Blah.
Im all for free stuff for players, but this is a shady way of going about it.
Problem with druid is, it doesnt rly provide any aoes or removal options, not really. You have to pair it up with a class that can utilize his strong minions, but almost any class can provide that, so druid is kinda no great, since it doesnt provide anything "extra" so to speak.
Oh, so you couldnt even start the brawl, interesting. And here i thought their spaghetti code cant surprise me anymore lol.
In what way doesnt it work?
Nice stats, thanks for sharing! It is pretty insane how much difference there is going 1st or 2nd. I mean it makes sence, but still.
I havent played all that much sadly, but i can atest to seeing an insane amount of mages and them not being as threatening as one might think. Loosing Flamestrike and Blizzard is a HUGE deal for the class. Iv seen them play semi-consistently only the Volcanic Potion and very rarely Dragon's Fury. Thats about it. It is very effective to go wide against Mages, but i guess it is effective against almost anyone righ now.
I was excited to play a rogue draft, but for the longest time i didnt even get it offered and then got one and it was abysmal, so that was disapointing, but i must say i didnt see many rogues in general. Wonder if it was just my small sample size, or if the class had a bit lower occurance rate thanks to all the card generation and potential to get Hero Cards, which would be "unfun" for your opponent :) But thats probably just me spinning theories :)
Warlock's Hero Power proved to be probably the strongest one, in a curvestone meta, where card draw is very rare, being able to tap for cards and keep the card advantage is very valuable and being able to not feel the downsides of the self-damaging part as much given you have tools from a 2nd class made this all the more powerful.
They have been actually (re)building the lore extensively over the past few years. Redoing the original lore that characters had to one that would tie them all together in a unified universe and timeline. It was pretty random when LoL launched just to give characters some flavor, but wasnt rly thought out in depth much. That is not true today.
They better add Caitlyn soon! <3
I used to make the other Bolvar, Bolvar, Fireblood, deck when i was doing "Play 10 Divine Shield minions" quest :D It was hilarious when it worked lol! Also having 10 Attack Light's Sorrow is a sight to behold!
I love seeing these unused cards have their time to shine :)
Looking good!
I can atest that WL hero power is really powerful. There is very few card draw options and you easilly run out of steam. Being paired with likes of paladin or priest who also have some healing in their arsenal makes the downside of Life Tap not as big of a deal as when you are just a warlock.