Read the text properly, it starts with divine shield even if you play no other mech. It even increases in attack on it's own rather then only gaining divine shield when a mech is summoned during combat. Seems to me like an obvious buff.
In every instance of pack mechanincs changing it has not included packs purchased before the change has been implemented. I see no reason for thme to change that now.
My favourite moment was certainly the release of battlegrounds, as for what I am looking most forward to, that's propably the addition of dragons in battlegrounds.
Requiring even more mana and/or effort which again makes it much worse then Duskbreaker . If you want a more reputable source I'm pretty sure Trump said the same thing when reviewing this card.
The Supercollider effect has shown itself to be quite powerfull but one of the main reasons Supercollider itself is so strong is the 3 charges it has, same as Gorehowl in that it provides you many removals with only one card. I think this cards power level is closer to Betrayal which is much worse.
It's not a good card but it's an aoe (very similar to swipe) and an invoke card. That might be enough if you need both more aoe in your deck and more invokers.
It's a 2 mana that goes from a 4/2 to a 1/1 . That's actually prety decent, especially since you will want all the tempo you can get in a Galakrond deck and weapons are notoriously tempo oriented.
Another murloc that mixes in dragon synergy. Even without the severe downside of having to have a dragon in your hand it would probably not be all that great.
Unlikely this is good enought o push mechs to be viable. Decent arena card though. Three mana 3/3 is decent and it has the small chance to crush your opponent.
It has a 2.85 rating in arena. Imagine seeing a 3-cost minion that if played on turn 3 is on average 5/3 or 6/3 and you vote it any less then 5 stars. Insanity right there.
Pay money.
Read the text properly, it starts with divine shield even if you play no other mech. It even increases in attack on it's own rather then only gaining divine shield when a mech is summoned during combat. Seems to me like an obvious buff.
In every instance of pack mechanincs changing it has not included packs purchased before the change has been implemented. I see no reason for thme to change that now.
My favourite moment was certainly the release of battlegrounds, as for what I am looking most forward to, that's propably the addition of dragons in battlegrounds.
I see, thank you for the explanation.
Anyone care to enlighten me on whether the Toki hero power change is just a mana reduction or does it change in another way too?
Requiring even more mana and/or effort which again makes it much worse then Duskbreaker . If you want a more reputable source I'm pretty sure Trump said the same thing when reviewing this card.
A one mana aoe that can so very easily be used with spell damage? Sign me up!
4 mana 5/7 dragon with spell damage +2 enough said. Doubt you even need any dragon synergy to run this card. Seems very solid all around.
The Supercollider effect has shown itself to be quite powerfull but one of the main reasons Supercollider itself is so strong is the 3 charges it has, same as Gorehowl in that it provides you many removals with only one card. I think this cards power level is closer to Betrayal which is much worse.
It's not a good card but it's an aoe (very similar to swipe) and an invoke card. That might be enough if you need both more aoe in your deck and more invokers.
It's a 2 mana that goes from a 4/2 to a 1/1 . That's actually prety decent, especially since you will want all the tempo you can get in a Galakrond deck and weapons are notoriously tempo oriented.
Great arena card. Unlikely that any real deck will run this.
Another murloc that mixes in dragon synergy. Even without the severe downside of having to have a dragon in your hand it would probably not be all that great.
Usually you want 3 attack at that mana range for a taunt. Is rush on a taunt usefull enough to forego that +1 attack? Probably not.
Counter that Invocation of Frost !!! In all seriousness obviously a 1-star card.
Unlikely this is good enought o push mechs to be viable. Decent arena card though. Three mana 3/3 is decent and it has the small chance to crush your opponent.
It has a 2.85 rating in arena. Imagine seeing a 3-cost minion that if played on turn 3 is on average 5/3 or 6/3 and you vote it any less then 5 stars. Insanity right there.
A murloc buffing Dragons? The M A D M A N S.
Seems fun but you usually don't want you opponents hero power unless it's upgraded. Meme tier.