Such a strong arena card. I can't believe it's average rating is at 3 stars. It's a well stated 3 drop (already three stars right there) with the potential to win you the top deck war late game.
Seems to me like a bad card for constructed. At turn 8+ you usually have already lost a lot of hp at the point were you can't afford to loose anymore. Similar to the Warlock quest where it enables you to draw cards too late in the game this gives you value and tempo at the cost of hp when you don't have enough to loose.
Very good arena card just because it's a 3 mana 3/4 but even if you have two of them in play it's still not good enough for costructed. You could probably build some kind of (meme) OTK deck were you have one on the board and you play a bunch of them with reduced mana to increase it's attack and maybe give it windfury or something.
Now that is weapon removal. Both the tempo or the possible value you gain can be immense. You would probably be able to play it against any non hyper aggro decks that run weapons.
A weapon that you can buff and go face whilst simultaneously drawing threats to throw on board for extra damage? This could be strong enough to bring back Pirate Warrior.
If hunters get good rush cards this seems really strong. Even just as a means to fish Zilliax might be enough to include it. Bonkers arena card for sure.
3.7 is probably too high of a rating for an arena card that needs a one-of deck. Even Kazakus with lower mana cost and a potentially very strong effect was not all that good in arena.
For one there is a giveaway happening where voting on a card gives you a chance to win, so many vote just to participate and they may simply not know you can skip a mode. For another, they might not know that they don't know how a mode works, ergo their vote in their mind is an accurate representation of the cards power level.
If you can fairly consistently get a very large dragon out of it, it might just be usefull enough in an egg-zoolock though just running sea giant should be more consistent.
I guess you are right. You could probably add it to help in your control matchups (considering you are playing a Handlock type of deck) and just not play it against aggro. I just don't know if drawing 4 cards at that point in a control matchup is really what you want.
Increasing hand size in Warlock is incredibly powerfull, but is it strong enough to see play on a 7 mana 4/4 minnion with no immediate effect on the board? On another note it's just an overall interesting card given that it introduces hand size manipulation. Maybe in the futture we get cards that either decrease the opponents hand or your own.
Could be used as the next Vilespine Slayer since comboing a card could be considered as a 1-mana expenditure but the destroy copies of it seems pretty niche in Standard at least. Most certainly an easy 5-star arena card.
Such a strong arena card. I can't believe it's average rating is at 3 stars. It's a well stated 3 drop (already three stars right there) with the potential to win you the top deck war late game.
Seems to me like a bad card for constructed. At turn 8+ you usually have already lost a lot of hp at the point were you can't afford to loose anymore. Similar to the Warlock quest where it enables you to draw cards too late in the game this gives you value and tempo at the cost of hp when you don't have enough to loose.
Probably not strong enough for standard but OP in arena.
Very good arena card just because it's a 3 mana 3/4 but even if you have two of them in play it's still not good enough for costructed. You could probably build some kind of (meme) OTK deck were you have one on the board and you play a bunch of them with reduced mana to increase it's attack and maybe give it windfury or something.
Now that is weapon removal. Both the tempo or the possible value you gain can be immense. You would probably be able to play it against any non hyper aggro decks that run weapons.
Probably going to be an auto-include in most Priests from now on, whether they be Dragon Priests or not.
A weapon that you can buff and go face whilst simultaneously drawing threats to throw on board for extra damage? This could be strong enough to bring back Pirate Warrior.
Might be quite fun if not really any good in costructed, but oh boy the power level of this card in arena.
If hunters get good rush cards this seems really strong. Even just as a means to fish Zilliax might be enough to include it. Bonkers arena card for sure.
3.7 is probably too high of a rating for an arena card that needs a one-of deck. Even Kazakus with lower mana cost and a potentially very strong effect was not all that good in arena.
The payoff simply does not seem strong enough for constructed especially for sub-par stats.
It's a card named Kibler so at the very least it'll smell pretty...
For one there is a giveaway happening where voting on a card gives you a chance to win, so many vote just to participate and they may simply not know you can skip a mode. For another, they might not know that they don't know how a mode works, ergo their vote in their mind is an accurate representation of the cards power level.
Seems pretty strong but dragon decks usually have more than enough value, it's tempo that they often lack.
A lot of people don't really know how to judge cards for arena so they just give it a rating close to the one they gave it for constructed.
If you can fairly consistently get a very large dragon out of it, it might just be usefull enough in an egg-zoolock though just running sea giant should be more consistent.
I guess you are right. You could probably add it to help in your control matchups (considering you are playing a Handlock type of deck) and just not play it against aggro. I just don't know if drawing 4 cards at that point in a control matchup is really what you want.
This seems like a good card (though maybe not quite strong enough) both in control matchups and against aggro.
Increasing hand size in Warlock is incredibly powerfull, but is it strong enough to see play on a 7 mana 4/4 minnion with no immediate effect on the board? On another note it's just an overall interesting card given that it introduces hand size manipulation. Maybe in the futture we get cards that either decrease the opponents hand or your own.
Could be used as the next Vilespine Slayer since comboing a card could be considered as a 1-mana expenditure but the destroy copies of it seems pretty niche in Standard at least. Most certainly an easy 5-star arena card.