SLima
Lv.7The Undying
Comments
I dusted Alex and Kayn. I don't remember if i did disenchant the Warglaives but i'm going to if i didn't. I don't play DH anyway.
I really like deathrattle decks so i'm excited about this card. Probably gonna try some shenanigans in Priest!
1 - You are just manipulating what i said. I stated clearly that there are many options to get rid of. Board clears, win condition cards, value cards. And i never said anything about single big removal. And Control decks aren't proactive. They usually don't play any minions in the earlier turns and when they do it's some kind of …
That's pretty cool. This card is certainly pretty hard to utilize properly since you will need deep knowledge of the role of each card in your deck and about your opponent as well. The skill cap on this one is pretty high but it will deeply reward those who take their time to think and are always aware of meta …
This has good applications against any deck. Against Control you can temporarily get rid of their board clears, win conditions or value cards. Against Combo you can remove one of their defensive cards or one of their key combo pieces after they have used most of their early draw and that is a big setback for them. And against Tempo/Aggro …
Insane effect. This eliminates draw RNG completely and could easily break the game. And DH is the only class that got a card that stops this (Glide). Now, the big question is: does shuffling stuff into a deck reshuffle it? If yes then Bomb Warrior and [card]Bad Luck Albatross[/card] are going to be effective checks to this. If not then …
I did mention in my comment that it's good against those types of cards. But i don't really see it being played because the only worthwhile minion with that effect is Winged Guardian and Big Druid fell off the meta pretty hard in the current expansion. I don't see it making a comeback without more big cards (beasts in particular).
Another one. DH just gets another way to screw you without you being able to do anything about. This is HS. It's a game where you have no way to answer your opponent's plays outside of your turn. This type of effect is extremely toxic for the game. Now they can handpick your most valuable protection or value tools (like …
Okay, i needed a few minutes to think about this one. Silence is a niche effect that is mostly effective in certain metas (like deathrattle or taunt heavy ones). Other than that, it's just mostly used by aggro decks to bypass taunts. This is a rush card and it's supposed to make an immediate trade thus killing a minion which …
Does it regain the spellburst after returning to hand? It does, right? Then it's quite interesting. If it was just a one time bounce Elven Archer, it wouldn't be very good. There's some possibilities here!
Good value card. Immediate trade + Weapon buff is pretty cool and Warrior has some really good weapons to utilize with this. I'm a little doubtful of this in Rogue though. They don't have too many good weapons to justify this and just buffing the Hero Power dagger doesn't look very good. Warrior gains a lot from this card but …
I really like the concept and big decks are some of my favorites but 9 mana is a lot. We need better demons to justify this in standard. It could be pretty good in Wild though so i'm highly interested in this one!
I totally see this in a Control Warrior deck. They can afford to wait some extra turns before comboing this with something worthwhile. At least, this is another card to build around. Warrior has been way too one dimensional since rotation. Everything they do depends too much on [card]Risky Skipper[/card].
There are some clear early game power plays with this and some potential for greedier decks as well. I think aggro decks will benefit the most though. Specially DH with their Demon Fiends and Satyr Overseers. Not excited about it.
The worst part is that you can't really do anything about it. The power is completely in their hand. They decide when they are going to screw you with this. You can't fight back. You have no right to do so. It's the exact same feelings i have with [card]Kayn Sunfury[/card]. That card completely denies your ability to defend yourself …
Easily the most controversial card of the set so far. This works as a combo delayer since it will force them to reshuffle their hand in the midgame after they played a bunch of their early card draw. It's actually an instant combo deck killer now that i think about it. Combo decks are already at a disadvantage against aggro …
I'm not very excited to see another giant type minion but whatever. This is not as easy to discount as it seems. For Priest it takes multiple turns of healing and that only happens against aggro. An 8/8 that does nothing won't really help a lot in those games. Against Control this is simply too clunky to discount reliably. It's …
Finally an actual Totem minion. It's been years since [card]Totem Golem[/card] and it's surprising it took them this long to print another one. Oh, [card]Nightmare Amalgam[/card] was also a totem. But it was printed without them considering further support for totems at the time. Whatever. This thing looks scary at first glance but for current Totem Shaman it could be …
This looks like good support for decks with high cost spells. [card]Dimensional Ripper[/card] benefits a lot from it and the Big Warrior archetype is getting pushed a lot be the devs for this expansion. Is it going to work? If the meta slows down then it could become relevant but i highly doubt it. The deck is just too slow …
This card seems pretty busted. It's further support for Cyclone Mage and it's a big threat or a finisher. You don't need Maiev to protect this. The minion has 8 health! That's a lot for turn 5! Even [card]Malygos, Aspect of Magic[/card] tends to stick around for a few turns because of this! This card is pretty scary but it's …