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SLima

The Undying
Joined 08/17/2019 Achieve Points 560 Posts 415

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    I dusted Alex and Kayn. I don't remember if i did disenchant the Warglaives but i'm going to if i didn't. I don't play DH anyway.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    I really like deathrattle decks so i'm excited about this card. Probably gonna try some shenanigans in Priest!

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    1 - You are just manipulating what i said. I stated clearly that there are many options to get rid of. Board clears, win condition cards, value cards. And i never said anything about single big removal. And Control decks aren't proactive. They usually don't play any minions in the earlier turns and when they do it's some kind of value minion with suboptimal stats. And we are talking about DH here. If you don't have complete and total control of the board in the early game then something has gone horribly wrong. Against Control decks you will almost always have a free turn 4 to drop this card. I agree that getting it to an outcast position can be tricky though.

    2 - Even if you don't want your combo pieces you have no control over what you are going to draw. If it's that bad to draw a combo piece early then having it shuffled back into the deck is going to be even worse as you will need to draw it again later and you most likely already used some of your card draw by this point. And losing defensive cards is even more devastating for combo decks since they already struggle against aggro. Not every combo deck can afford slots for a lot of defensive cards. I have a Combo Priest deck in wild and i need every single one of my key cards. Because of this i only have 4 board clears (2 Mass Hysteria, 2 Psychic Scream) and 2 direct removals (2 Shadow Word: Death). I also run 2 Renew which can dig something helpful occasionally. I usually don't have more than one of them by turn 4 (and sometimes i just don't draw them at all). That means this card will completely screw me most of the time. I'm not saying the same applies to every deck.

    3 - Aggro decks kill you slowly? You must be joking! Aggro DH used to just finish you off by turn 5 or 6. I don't know how it's doing after the recent nerfs. That deck had two consistent finishers: Metamorphosis (apparently the nerf was enough to kill it which i don't mind) and Kayn Sunfury. Burn spells are finishers as well. Kill Command, Fireball and so on. It's kinda baffling you mentioning Leeroy as if he was the only finisher that ever existed. Leeroy was the most popular and consistent card for that purpose but there are still plenty of options for aggro decks to finish you off. And again: if you are DH and don't have full control of the board by turn 4 then you are either extremely unlucky with draws or you made a terrible mistake. DH specializes in pushing every other deck off the board. But i agree that this card isn't the best option for a turn 4 play against aggro.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    That's pretty cool. This card is certainly pretty hard to utilize properly since you will need deep knowledge of the role of each card in your deck and about your opponent as well. The skill cap on this one is pretty high but it will deeply reward those who take their time to think and are always aware of meta trends.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This has good applications against any deck. Against Control you can temporarily get rid of their board clears, win conditions or value cards. Against Combo you can remove one of their defensive cards or one of their key combo pieces after they have used most of their early draw and that is a big setback for them. And against Tempo/Aggro you can remove their finisher cards to buy yourself some extra time or get rid of a card that would fit nicely for their next mana curve which could make their next turn pretty awkward. This card is very versatile and i think that's enough to justify its inclusion in most DH decks.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Insane effect. This eliminates draw RNG completely and could easily break the game. And DH is the only class that got a card that stops this (Glide). Now, the big question is: does shuffling stuff into a deck reshuffle it? If yes then Bomb Warrior and Bad Luck Albatross are going to be effective checks to this. If not then this card is going to rule the game from now on.

    Edit: I didn't watch the video. Yes, shuffling cards reshuffles the deck which makes cards like Albatross an effective way to keep this in check. Good.

  • SLima's Avatar
    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    I did mention in my comment that it's good against those types of cards. But i don't really see it being played because the only worthwhile minion with that effect is Winged Guardian and Big Druid fell off the meta pretty hard in the current expansion. I don't see it making a comeback without more big cards (beasts in particular).

  • SLima's Avatar
    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Another one. DH just gets another way to screw you without you being able to do anything about. This is HS. It's a game where you have no way to answer your opponent's plays outside of your turn. This type of effect is extremely toxic for the game. Now they can handpick your most valuable protection or value tools (like Reno Jackson, board clears, Zephrys and so on) and get rid of them for free! You don't even get to draw a card! They just remove a card from your hand and you can only sit there and watch as they spit in your face while doing it! Even if it whiffs, it's still extremely advantageous to just diminish your opponent's hand size. And every card in a deck has a role. They are important in their own ways so you are still screwing whatever is the game plan of your opponent.

    This has zero downside as well. It's always positive for them and bad for the opponent. Cards like King Mukla or Demonic Project are fine because they have their own downsides. You have the option of screwing your opponent but you put yourself at risk as well. That's fair for how this game works. This card and Glide are anything but fair. Also, Priest can look at your cards and gain copies of them but they don't disrupt your hand or deck in any way. It's okay if you don't like them using your cards against you but they are not interfering in your game plan in any way.

    That's it. I'm gonna wait a week or more before even considering constructed. I'm just going to sit in the sidelines and watch the shitshow. I was considering a preorder but not anymore. Not gonna help them push this kind of stuff forward.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Okay, i needed a few minutes to think about this one. Silence is a niche effect that is mostly effective in certain metas (like deathrattle or taunt heavy ones). Other than that, it's just mostly used by aggro decks to bypass taunts. This is a rush card and it's supposed to make an immediate trade thus killing a minion which would make the silence not relevant. After thinking a little bit more i remembered those disgusting keyword combinations (taunt + deathrattle, taunt+ reborn) and the existence of "Can't be targeted by spells or Hero Powers". Also, technically it could live one extra turn and you could get an extra attack and more silences out of it. That's most likely never gonna happen though. So, this card has it's niche uses (it's better against Winged Guardian). However, it's still just a tech, the stats are bad and it will never hit more than once (most likely). Can DH afford a slot for something like this when they have access to Consume Magic which is the strongest silence in the game? Probably not. I'm not impressed or scared by this. It would be a completely different story if they didn't already had a powerful silence but that's not the case. Also, Kayn Sunfury exists. And it should burn in hellfire.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Does it regain the spellburst after returning to hand? It does, right? Then it's quite interesting. If it was just a one time bounce Elven Archer, it wouldn't be very good. There's some possibilities here!

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Good value card. Immediate trade + Weapon buff is pretty cool and Warrior has some really good weapons to utilize with this. I'm a little doubtful of this in Rogue though. They don't have too many good weapons to justify this and just buffing the Hero Power dagger doesn't look very good. Warrior gains a lot from this card but Rogue needs some better weapons to use this effectively.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    I really like the concept and big decks are some of my favorites but 9 mana is a lot. We need better demons to justify this in standard. It could be pretty good in Wild though so i'm highly interested in this one!

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    I totally see this in a Control Warrior deck. They can afford to wait some extra turns before comboing this with something worthwhile. At least, this is another card to build around. Warrior has been way too one dimensional since rotation. Everything they do depends too much on Risky Skipper.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    There are some clear early game power plays with this and some potential for greedier decks as well. I think aggro decks will benefit the most though. Specially DH with their Demon Fiends and Satyr Overseers. Not excited about it.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    The worst part is that you can't really do anything about it. The power is completely in their hand. They decide when they are going to screw you with this. You can't fight back. You have no right to do so. It's the exact same feelings i have with Kayn Sunfury. That card completely denies your ability to defend yourself with taunts. You have to heal a lot or gain a ton of armor. You don't have easy access to that? Then you will die without being able to do anything about it. And that card was the most controversial one from Ashes of Outland. It's going to be a theme, it seems.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Easily the most controversial card of the set so far. This works as a combo delayer since it will force them to reshuffle their hand in the midgame after they played a bunch of their early card draw. It's actually an instant combo deck killer now that i think about it. Combo decks are already at a disadvantage against aggro decks. Forcing them to reshuffle will not only screw their draws and combo but it will most likely deprive them of their defensive cards as well. And against Control decks this is simply cancerous. Control decks like to slowly draw and hoard cards in hand. This will cripple them so much in the midgame as well... Aggro DH is going to overtake the meta solely because of this card. I'm 100% sure of it. And i'm not happy in the slightest. This might just be enough to completely kill my interest in playing constructed until this is fixed. Simply disgusting.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    I'm not very excited to see another giant type minion but whatever. This is not as easy to discount as it seems. For Priest it takes multiple turns of healing and that only happens against aggro. An 8/8 that does nothing won't really help a lot in those games. Against Control this is simply too clunky to discount reliably. It's good for Galakrond though. Getting these from the Hero Power in long games can be game changing. Warlock can discount this more easily because their Hero Power always changes their health total but it's still probably too slow against aggro and not fast enough for Zoo. It's better than Jumbo Imp, at least.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Finally an actual Totem minion. It's been years since Totem Golem and it's surprising it took them this long to print another one. Oh, Nightmare Amalgam was also a totem. But it was printed without them considering further support for totems at the time. Whatever. This thing looks scary at first glance but for current Totem Shaman it could be too slow at 5 mana. Lightning Bloom might help offset that but the overload on both cards could be too crippling. It's also a deathrattle which leaves it open against silences, polymorphs and all that stuff. It's nice that they are starting to take the Totem tribe a little more seriously but i don't think this will be a big deal. 

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This looks like good support for decks with high cost spells. Dimensional Ripper benefits a lot from it and the Big Warrior archetype is getting pushed a lot be the devs for this expansion. Is it going to work? If the meta slows down then it could become relevant but i highly doubt it. The deck is just too slow and greedy. Even with a lot of removal the deck struggles to survive against other decks. Big decks want to cheat out stuff early but current Big Warrior plays too fair when its big turn only happens at 10 mana. The card can also be used for on curve plays but it's going to feel underwhelming since a 4/4 or 5/5 taunt is nothing special. Libram Paladin probably won't gain a lot from it since it tends to discount its big spells a lot which will weaken the spellburst effect of the weapon. I think this is playable but i'm not really expecting it to do anything to improve the prospects of current Warrior and Paladin archetypes.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This card seems pretty busted. It's further support for Cyclone Mage and it's a big threat or a finisher. You don't need Maiev to protect this. The minion has 8 health! That's a lot for turn 5! Even Malygos, Aspect of Magic tends to stick around for a few turns because of this! This card is pretty scary but it's not going to be a big deal if Cyclone Mage doesn't become meta.