Sparkinarius
LV.7Crossroads Historian
Comments
471 totalI think that Druid already has a lot of efficient card draw options that an inconsistent one mana discount on [card]Arcane Intellect[/card] that is hard to justify running in a Druid deck. There is no guaranteeing the two card draws …
The significance of [card]Barnes[/card] and [card]Shadow Essence[/card] in Big Priest of old (or wild) is that they cheated big minions out earlier than they can be played to get powerful effects and powerful resurrection targets. With [card]Idol of Y'Shaarj[/card] entering …
Probably too expensive for an inconsistent clear effect. It's also inconsistent if you're running it for burn as any minion on the opponent's board reduces the face damage output of [card]Mask of C'thun[/card]. I wouldn't want to waste basically my …
This is both aggressive and defensive in nature, almost like [card]Tar Creeper[/card]. [card]Sword Eater[/card] outclasses [card]Arathi Weaponsmith[/card] by a mile and is easily the best pirate to choose for [card]N'Zoth, God of the Deep[/card] and [card]Ringmaster Whatley[/card]. I don't see …
I'd argue that this is better than [card]Brass Knuckles[/card], but [card]Ringmaster's Baton[/card] is still slow in both the attack and the buffs. If you play this on turn two, it isn't very likely that you have all three minion types …
[card]Shooting Star[/card] was relevant in Tempo Mage because it scaled with spell damage efficiently, of which Mage had efficient spell damage with [card]Cosmic Anomaly[/card]. The one health breakpoints across multiple minions on [card]Felscream Blast[/card] are rarely needed for a class …
Even when corrupted, this feels worse than [card]Primordial Explorer[/card]. [card]Dancing Cobra[/card] works against itself as the higher health on a poisonous minion is relevant early in the game, but the effect of poisonous itself isn't relevant in the early game.
I think this is too slow in a couple of respects. First, [card]Greybough[/card] is best utilized in a Token Druid that has multiple minions on board to best leverage the effect; however, Token Druid prefers cards that further cement their …
The Ragers are starting to get there. Now it doesn't require your opponent to spend less mana on their HP to answer it then you did on the minion. Not much of an improvement, but it's something.
Power creep on [card]Grook Fu Master[/card], and is still as bad since it doesn't do anything immediate when played.
Power creep on [card]Fallen Sun Cleric[/card]. Otherwise, I think this might see play in lower curve aggressive decks like Face Hunter and Zoolock that can reliably have two minions on board in the early game to help cement your advantage, …
Remember [card]Trogg Beastrager[/card]? This is basically just a reprint of it 4 years later without the power creep that standard has today. That should be enough reasoning as to how bad [card]Stage Hand[/card] is.
Love the Monty Python and the Holy Grail reference with [card]Darkmoon Rabbit[/card]!
Despite this ogre's attitude, I'm not optimistic of their constructed viability. I'll see myself out.
Well, out of the cards revealed so far, I think we have our Mech for [card]N'Zoth, God of the Deep[/card] (except for [card]Carousel Gryphon[/card] in Paladin to justify running [card]Y'Shaarj, the Defiler[/card], but you might even run this as well). …
[card]Renounce Darkness[/card] 2.0 here! I don't see much competitive viability in including this card in your deck, as you include spells in your deck to achieve a desired and controllable effect. [card]Deck of Lunacy[/card] essentially throws away the consistency of …
I'm somewhat torn on this card. Rogue revolves around tempo strategies and [card]Tenwu of the Red Smoke[/card] looks less tempo driven when compared to [card]Shadowstep[/card]. [card]Shadowstep[/card] is useful in early and late game scenarios as well as having the ability …
This gives me nightmares from when [card]Luna's Pocket Galaxy[/card] was in standard with how major the discounts can be. I think that Pocket Galaxy has taught us that if you run a big discount card like this, that all the …
This card just doesn't seem worth it in DH when you consider the fast pace the class moves at and how slow this card is. Comparing [card]Zai, the Incredible[/card] to [card]Ringmaster Whatley[/card], Whatley adds more cards to hand, requires less …
This card does everything that [card]Soul Fragment[/card] DH wants to do and adds on to what the archetype lacks. As a burst archetype, Soul DH wants to send their attack buffs to the face, which [card]Blade Flurry[/card] helps in accomplishing …