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Sparkinarius

LV.7

Crossroads Historian

2,160/2,500 XP
Joined July 2019 471 posts 2,660 XP 715 achievement pts

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471 total
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New Druid Spell - Guess the Weight

I think that Druid already has a lot of efficient card draw options that an inconsistent one mana discount on [card]Arcane Intellect[/card] that is hard to justify running in a Druid deck. There is no guaranteeing the two card draws …

5 years, 6 months ago
0
New Priest Spell - Idol of Y'Shaarj

The significance of [card]Barnes[/card] and [card]Shadow Essence[/card] in Big Priest of old (or wild) is that they cheated big minions out earlier than they can be played to get powerful effects and powerful resurrection targets. With [card]Idol of Y'Shaarj[/card] entering …

5 years, 6 months ago
0
New Mage Spell - Mask of C'Thun

Probably too expensive for an inconsistent clear effect. It's also inconsistent if you're running it for burn as any minion on the opponent's board reduces the face damage output of [card]Mask of C'thun[/card]. I wouldn't want to waste basically my …

5 years, 6 months ago
0
New Warrior Minion - Sword Eater

This is both aggressive and defensive in nature, almost like [card]Tar Creeper[/card]. [card]Sword Eater[/card] outclasses [card]Arathi Weaponsmith[/card] by a mile and is easily the best pirate to choose for [card]N'Zoth, God of the Deep[/card] and [card]Ringmaster Whatley[/card]. I don't see …

5 years, 6 months ago
0
New Warrior Weapon - Ringmaster's Baton

I'd argue that this is better than [card]Brass Knuckles[/card], but [card]Ringmaster's Baton[/card] is still slow in both the attack and the buffs. If you play this on turn two, it isn't very likely that you have all three minion types …

5 years, 6 months ago
0
New Demon Hunter Spell - Felscream Blast

[card]Shooting Star[/card] was relevant in Tempo Mage because it scaled with spell damage efficiently, of which Mage had efficient spell damage with [card]Cosmic Anomaly[/card]. The one health breakpoints across multiple minions on [card]Felscream Blast[/card] are rarely needed for a class …

5 years, 6 months ago
0
New Hunter Minion - Dancing Cobra

Even when corrupted, this feels worse than [card]Primordial Explorer[/card]. [card]Dancing Cobra[/card] works against itself as the higher health on a poisonous minion is relevant early in the game, but the effect of poisonous itself isn't relevant in the early game.

5 years, 6 months ago
0
New Druid Minion - Greybough

I think this is too slow in a couple of respects. First, [card]Greybough[/card] is best utilized in a Token Druid that has multiple minions on board to best leverage the effect; however, Token Druid prefers cards that further cement their …

5 years, 6 months ago
0
New Neutral Minion - Rock Rager

The Ragers are starting to get there. Now it doesn't require your opponent to spend less mana on their HP to answer it then you did on the minion. Not much of an improvement, but it's something.

5 years, 6 months ago
0
New Neutral Minion - Fantastic Firebird

Power creep on [card]Grook Fu Master[/card], and is still as bad since it doesn't do anything immediate when played.

5 years, 6 months ago
+1
New Neutral Minion - Wriggling Horror

Power creep on [card]Fallen Sun Cleric[/card]. Otherwise, I think this might see play in lower curve aggressive decks like Face Hunter and Zoolock that can reliably have two minions on board in the early game to help cement your advantage, …

5 years, 6 months ago
0
New Warrior Minion - Stage Hand

Remember [card]Trogg Beastrager[/card]? This is basically just a reprint of it 4 years later without the power creep that standard has today. That should be enough reasoning as to how bad [card]Stage Hand[/card] is.

5 years, 6 months ago
+1
All Card Flavor Text for the Madness at the Darkmoon Faire Hearthstone Expansion

Love the Monty Python and the Holy Grail reference with [card]Darkmoon Rabbit[/card]!

5 years, 6 months ago
0
New Neutral Minion - Optimistic Ogre

Despite this ogre's attitude, I'm not optimistic of their constructed viability. I'll see myself out.

5 years, 6 months ago
+2
New Neutral Minion - Claw Machine

Well, out of the cards revealed so far, I think we have our Mech for [card]N'Zoth, God of the Deep[/card] (except for [card]Carousel Gryphon[/card] in Paladin to justify running [card]Y'Shaarj, the Defiler[/card], but you might even run this as well). …

5 years, 6 months ago
0
New Mage Spell - Deck of Lunacy

[card]Renounce Darkness[/card] 2.0 here! I don't see much competitive viability in including this card in your deck, as you include spells in your deck to achieve a desired and controllable effect. [card]Deck of Lunacy[/card] essentially throws away the consistency of …

5 years, 6 months ago
0
New Rogue Minion - Tenwu of the Red Smoke

I'm somewhat torn on this card. Rogue revolves around tempo strategies and [card]Tenwu of the Red Smoke[/card] looks less tempo driven when compared to [card]Shadowstep[/card]. [card]Shadowstep[/card] is useful in early and late game scenarios as well as having the ability …

5 years, 6 months ago
+1
New Warlock Spell - Deck of Chaos

This gives me nightmares from when [card]Luna's Pocket Galaxy[/card] was in standard with how major the discounts can be. I think that Pocket Galaxy has taught us that if you run a big discount card like this, that all the …

5 years, 6 months ago
0
New Demon Hunter Minion - Zai, the Incredible

This card just doesn't seem worth it in DH when you consider the fast pace the class moves at and how slow this card is. Comparing [card]Zai, the Incredible[/card] to [card]Ringmaster Whatley[/card], Whatley adds more cards to hand, requires less …

5 years, 6 months ago
0
New Demon Hunter Minion - Bladed Lady

This card does everything that [card]Soul Fragment[/card] DH wants to do and adds on to what the archetype lacks. As a burst archetype, Soul DH wants to send their attack buffs to the face, which [card]Blade Flurry[/card] helps in accomplishing …

5 years, 6 months ago