Sparkinarius's Avatar

Sparkinarius

Crossroads Historian
Joined 07/18/2019 Achieve Points 715 Posts 471

Sparkinarius's Comments

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 6 months ago

    I'm skeptical of this card's power level. We've seen this same trigger before with Sanctuary, a card that hasn't seen meaningful play, which could come into play a turn earlier making it more likely to trigger. Granted, Rigged Faire Game has a few things going for it as your opponent doesn't 100% know the secret trigger unlike Sanctuary. Also, Mage has freeze effects that help make the secret more likely to trigger. However, half of the classes have hero powers that can prevent the secret from triggering, and I think Mage already has consistent draw with Arcane Intellect and Cram Session that they aren't as interested in inconsistent draw that may never occur.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 6 months ago

    This doesn't look that good to me. If you're looking to draw multiple copies of cards that you shuffled into your deck, Stowaway is 1 mana cheaper and will always hit those shuffled cards. If you're looking for specific cards like Galakrond, the Nightmare, which is the natural curve follow up for Grand Empress Shek'zara, I can't help but to think that Lorekeeper Polkelt is cheaper and more consistent at tutoring out your power cards over multiple turns. On top of the 6 mana do nothing body, I think this card is too slow and inconsistent for Rogue, a class that is driven by fast tempo and consistency.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 6 months ago

    With this and Hammer of the Naaru, I think it's becoming obvious that Team 5 is pushing a N'Zoth, God of the Deep deck for Paladin. So far, that deck has Carousel Gryphon, Hammer of the Naaru, and Fleethoof Pearltusk of which the weapon can help corrupt the two corrupt cards. Since there are a few corrupt cards in this N'Zoth package, I wouldn't be surprised if Y'Shaarj, the Defiler warrants an inclusion in this package as well. All I'm saying is don't sleep on the potential synergies this and the other aforementioned cards have with these Old Gods.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 6 months ago

    This is a really tough sell when you compare it to Libram of Hope as you are usually able to get the Libram down around turn 6-7. The only way I see Hammer of the Naaru working is with N'Zoth, God of the Deep as the best elemental option, although I'm a bit skeptical of N'Zoth's game-ending potential as I think he's the weakest of the new Old Gods.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 6 months ago

    Since the battlecry loses all of its utility once the enemy hero reaches 10 mana, I think Revenant Rascal wants to be played early, which lends itself to an aggressive Warlock deck, like Zoolock, where the Warlock cares less about losing a mana crystal as they have a low curve deck. I think that if Zoolock works, then they will want a card like this acting as sort of a mini Loatheb that can impact more than just one turn. If Zoolock doesn't work, then I don't see this card being played.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 7 months ago

    I think Team 5 is waiting to do any Classic/Basic changes until the evergreen set overhaul that's occurring with the next rotation. I imagine that Sorcerer's Apprentice will be addressed then and any nerfs before then will only be to expansion cards.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    Yes, old school Even Paladins when Genn Greymane was in standard ran 1 copy of Windfury Harpy for Corpsetaker. Gyrocopter basically powercreeps Windfury Harpy in that role.

    In reply to Even Paladin
  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    I think this card presents a couple of limitations towards its usefulness. First, you typically want to draw first in a turn to help expand your options for the turn, but you have to HP first. Second, trying to fit in a HP in the early game when the stats of Manafeeder Panthara matter more is trickier since you want to play more on curve. For those reasons, I can only see this in a combo deck that's desperate for draw in standard.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    Really good on turn 2, especially to set up for Molten Blast on turn 3, but the spell damage is so slow over 3 turns if this isn't played early enough. Good for Sorcerous Substitute on turn 6, but I think Shaman cares more about using spell damage to go face with burn spells. I just don't think this is fast enough for a Burn Shaman strategy.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    A good follow up to Rune Dagger, but after turn 3 the stats and the damage start to drop off quickly in terms of relevance. I just don't think you'll enough consistent spell damage beyond Rune Dagger for this to matter post turn 3.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    When compared with Pharaoh Cat, I don't think this minion actually stacks up that well. While the random card generation of Pharaoh Cat is a downside over Wand Thief, Cat makes up for that by being playable by itself on turn 1 and to activate combos later in the game. Wand Thief needs another card to get its power, which is not ideal in a 1 drop. On top of that Rogues have started to favor tempo over tempo in their 1 drops by cutting Pharaoh Cat for Spymistress. In Mage, I think Wand Thief makes less sense as combo is harder to trigger in Mage than in Rogue. Overall, I just don't see the role this serves besides some fringe Thief Rogue support.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    I see this as more of a Warrior card than a Rogue card, as Rogue cares more about tempo-based removal (i.e. Vilespine Slayer and Flik Skyshiv usually has a body along with the removal). In Warrior, I think this outclasses Bladestorm and Execute as removals as Coerce is less situational than Bladestorm and easier to remove a minion with than Execute. I think you just replace Bladestorm with Coerce in Bomb Warrior.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    For both Priest and Paladin, I think they already have enough efficient removal that they'd just rather run those removal cards instead of this stall card. The only way I see this being included in a deck is if a combo deck in either class existed in a future expansion, that deck would love the 1 mana stall Wave of Apathy offers.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    A Nerubian Egg that costs 1 more and is a beast. That's not a bad tradeoff as Bloated Python can curve into Mok'Nathal Lion and Houndmaster. The issue with the card is more of a deck context issue as I think Deathrattle Hunter synergies aren't as nearly powerful as Dragon Hunter synergies, which makes me think this will have its chance to shine after the next rotation.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    If you're running this for the discover, I think you'd rather run a rush minion you actively want to run in your deck instead of choosing between 3 random rush minions. I also think the discount isn't that useful as most rush minions you want to run in Warrior are already low in cost. Maybe this makes sense down the line if a powerful high-cost rush minion is printed.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    I think that Coerce outclasses Playmaker as Coerce doesn't depend on a rush minion to work. Sure, you can get another Kargath Prime in your deck, but it takes some time for both cards to end up in your hand and 1 Prime is usually enough.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    While you do have a few standout spell damage minions in either class such as the primes, most of the existing spell damage minions in standard are of poor quality. I also think there isn't much use for the discount other than Lab Partner to play Sorcerous Substitute on turn 6, but that is pretty inconsistent to occur by that turn. Primordial Studies is just inconsistent in both aspects of its effect.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    I think Ray of Frost serves the cheap freeze role in Mage well enough already. Maybe it'll make more sense in the class after the next rotation. I also don't think it makes much sense in Rogue either as they have more efficient stall options with Sap and Blackjack Stunner. Overall, I don't see how this sees play before the next rotation.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    Bells are going off in my head screaming this is the next Priestess of Fury, but I don't think Troublemaker has the same class context as Priestess. First, Warrior already has a great 8 mana play to finish the game with Grommash Hellscream. Second, DH has Raging Felscreamer to curve into a cheated-out Priestess; Warrior can't cheat Troublemaker out that effectively. I think Troublemaker will make more sense once to Enrage package with Risky Skipper, Bomb Wrangler, and Bloodsworn Mercenary rotate out, but I don't think it has the right context to see play in Scholomance.

  • Sparkinarius's Avatar
    Crossroads Historian 715 471 Posts Joined 07/18/2019
    Posted 3 years, 9 months ago

    Lab Partner almost feels like pre-nerf Mana Wyrm: a 1 mana 1/3 that provides 1 extra damage for each spell cast, but the comparison isn't that clear cut. Lab Partner adds the damage to the spells (and only damaging spells at that) while Mana Wyrm adds the damage to itself. I think pre-nerf Wyrm is better  as it contests the board much better than Partner. That being said, I still think Partner makes sense in a Tempo Mage deck, but that deck seems inconsistent going into Scholomance. 

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