Sparkinarius
LV.7Crossroads Historian
Comments
471 totalI think there aren't enough competitive tempo-based deathrattle minions going into Scholomance, but this is a 6/6 on turn 5 that has 2 good deathrattles most of the time. This will be a staple in any tempo deathrattle deck should …
Absolutely a scary card. It's more of a Druid card than a Shaman card in my eyes as Druid has more spell synergies, but I still see some Tempo Shaman strategies running this. Pre-nerf [card]Innervate[/card] was a staple in virtually …
Rogue only has [card]Skyvateer[/card] at the moment as a 2 mana stealth minion to set up [card]Greyheart Sage[/card] on turn 3. This is probably the only way I see this being included in a deck as it is powerful in …
Really good with a 0 mana spell to trigger the spellburst, which both classes now have. Priest gets [card]Raise Dead[/card] and Paladin gets [card]First Day of School[/card].
In Paladin, I see this making the most sense in some Libram …
[card]Raise Dead[/card] has great applications in both classes.
In Priest, the Cube Priest archetype can use this along with [card]High Abbess Alura[/card] on turn 4 to pull out a buff card and gain serious tempo and pressure on the …
Buff spells have historically seen play as a way to develop stats for tempo while also pressuring the opponent by sending that damage face most of the time. This is like a 5 mana giant with rush that requires a …
Libram Paladin is the most (if not the only) competitively viable Paladin deck that is centered around buffs. Maybe [card]Argent Braggart[/card] makes the cut in Libram Paladin? I think it's possible, but I also think the deck is as much …
The only deck in standard right now that cares about having high attack weapons is Pirate Warrior, which I couldn't even fit this into my Pirate Warrior as you aren't likely to have your high attack weapon by turn 4 …
The tricky thing with spellburst is that it's most efficient when the effect is consistently powerful so you can always trigger it with a cheap spell. [card]Headmaster Kel'Thuzad[/card] presents some challenges to this notion, as you don't want to trigger …
I think Highlander Mage will consider this, and Control Paladin later on down the line when they get a better win condition. Highlander Mage needs more early game AoE, and they are getting [card]Devolving Missiles[/card] to help trigger this against …
While a 3 damage AoE for 8 is slow, this provides a lot of control synergy with the potential massive healing, unlike [card]Cycle of Hatred[/card] which seems at odds with itself. The issue with this card is more of one …
This only feels good on turn 1 as in subsequent turns the mana cheat doesn't have as much impact. Even when [card]Tour Guide[/card] is played on turn 1, there are many better options for 1 drops like [card]Blazing Battlemage[/card]. In …
I think spellburst is worth running when the effect is consistently powerful so you can trigger it as soon as possible with a cheap spell. [card]Ceremonial Maul[/card] is the opposite of this ideal: the effect isn't consistent (as in the …
I think this has its place in non-aggro decks that lack card draw, like Big Paladin and most Priest archetypes. Finding your key cards like [card]Duel![/card] or [card]Galakrond, the Unspeakable[/card] sooner helps the consistency of these decks. I don't think …
We've already seen that this is used somewhat successfully in highlander decks, which where I still see this being once Scholomance is out. The issue with [card]Transfer Student[/card] being in non-highlander deck archetypes is that it doesn't provide enough inherent …
In Warlock, the earliest you can usually get this out for 5 mana on turn 5. It is possible to get this out on turn 4 with two 0 mana activations like a [card]Soul Fragment[/card] and [card]Raise Dead[/card], but this …
Priest already has a lot of efficient removal, but Warlock would love this card. Synergizes extremely well with the [card]Soul Fragment[/card] package and [card]Raise Dead[/card]. The only efficient single target removal Warlock has right now is [card]Dark Skies[/card], so a …
The only archetype I see this being run in is Highlander Priest to restore [card]Dragonqueen Alexstrasza[/card] to her former glory, but that archetype isn't as consistent as other Priest archetypes and they aren't getting much this expansion to help with …
This can be utilized well by Burn Shaman for more burn and Galakrond Shaman for more copies of [card]Invocation of Frost[/card] or [card]Dragon's Pack[/card]. I don't see this in Totem Shaman as they'd rather run more early game aggression or …
I see this mainly in Pirate Warrior as you play [card]Reaper Scythe[/card] on turn 4 and play this for free after playing [card]Captain Greenskin[/card] or [card]Doctor Krastinov[/card] on turn 5. I don't see this fitting into Rogue as well due …