Sparkinarius
Lv.7Crossroads Historian
Comments
I think there aren't enough competitive tempo-based deathrattle minions going into Scholomance, but this is a 6/6 on turn 5 that has 2 good deathrattles most of the time. This will be a staple in any tempo deathrattle deck should that arise, I just think it's going to happen in a later expansion.
Absolutely a scary card. It's more of a Druid card than a Shaman card in my eyes as Druid has more spell synergies, but I still see some Tempo Shaman strategies running this. Pre-nerf [card]Innervate[/card] was a staple in virtually every Druid deck of its time. I imagine that the overload might make this not work out in some decks, …
Rogue only has [card]Skyvateer[/card] at the moment as a 2 mana stealth minion to set up [card]Greyheart Sage[/card] on turn 3. This is probably the only way I see this being included in a deck as it is powerful in increasing early game stealth synergy consistency for a potential Tempo Stealth Rogue.
Really good with a 0 mana spell to trigger the spellburst, which both classes now have. Priest gets [card]Raise Dead[/card] and Paladin gets [card]First Day of School[/card].
In Paladin, I see this making the most sense in some Libram Paladins as you also have 0 mana copies of [card]Libram of Wisdom[/card] to trigger and potentially get a free [card]Libram …
[card]Raise Dead[/card] has great applications in both classes.
In Priest, the Cube Priest archetype can use this along with [card]High Abbess Alura[/card] on turn 4 to pull out a buff card and gain serious tempo and pressure on the opponent. Also, Resurrect Priest might like this to gain more revivable threats in hand as a class that lacks card …
Buff spells have historically seen play as a way to develop stats for tempo while also pressuring the opponent by sending that damage face most of the time. This is like a 5 mana giant with rush that requires a minion on board, which I think the fact that [card]Blessing of Authority[/card] can't go face makes the buff feel wasted …
Libram Paladin is the most (if not the only) competitively viable Paladin deck that is centered around buffs. Maybe [card]Argent Braggart[/card] makes the cut in Libram Paladin? I think it's possible, but I also think the deck is as much as a tempo deck as it is a buff deck and would maybe rather run a 2 drop that is …
The only deck in standard right now that cares about having high attack weapons is Pirate Warrior, which I couldn't even fit this into my Pirate Warrior as you aren't likely to have your high attack weapon by turn 4 and you have better plays post-turn 4. Maybe this sees play in Rogue with [card]Hooked Scimitar[/card], but I think that …
The tricky thing with spellburst is that it's most efficient when the effect is consistently powerful so you can always trigger it with a cheap spell. [card]Headmaster Kel'Thuzad[/card] presents some challenges to this notion, as you don't want to trigger his effect with a cheap spell most of the time. It's also worth noting that decks that run removal spells …
I think Highlander Mage will consider this, and Control Paladin later on down the line when they get a better win condition. Highlander Mage needs more early game AoE, and they are getting [card]Devolving Missiles[/card] to help trigger this against a larger board. The only thing that restricts its inclusion in decks is that control decks don't have great win …
While a 3 damage AoE for 8 is slow, this provides a lot of control synergy with the potential massive healing, unlike [card]Cycle of Hatred[/card] which seems at odds with itself. The issue with this card is more of one of deck context in that control Shaman doesn't have a great win condition going into Scholomance, but I think if …
This only feels good on turn 1 as in subsequent turns the mana cheat doesn't have as much impact. Even when [card]Tour Guide[/card] is played on turn 1, there are many better options for 1 drops like [card]Blazing Battlemage[/card]. In wild, this is more useful for OTK Paladin and [card]Shudderwock[/card] Shaman, so it's more of a wild card than a …
I think spellburst is worth running when the effect is consistently powerful so you can trigger it as soon as possible with a cheap spell. [card]Ceremonial Maul[/card] is the opposite of this ideal: the effect isn't consistent (as in the effect doesn't have a set outcome) and it demands that you play an expensive spell. Not only is triggering the …
I think this has its place in non-aggro decks that lack card draw, like Big Paladin and most Priest archetypes. Finding your key cards like [card]Duel![/card] or [card]Galakrond, the Unspeakable[/card] sooner helps the consistency of these decks. I don't think this is run in combo decks as you'd rather focus on card draw which helps you reach your combo faster …
We've already seen that this is used somewhat successfully in highlander decks, which where I still see this being once Scholomance is out. The issue with [card]Transfer Student[/card] being in non-highlander deck archetypes is that it doesn't provide enough inherent synergy when those decks can run duplicates of their synergistic cards. [card]Transfer Student[/card] is still a powerful card on average, …
In Warlock, the earliest you can usually get this out for 5 mana on turn 5. It is possible to get this out on turn 4 with two 0 mana activations like a [card]Soul Fragment[/card] and [card]Raise Dead[/card], but this isn't likely. So the question stands: [card]Mountain Giant[/card] usually was played on turn 4 at its earliest; does a 1 …
Priest already has a lot of efficient removal, but Warlock would love this card. Synergizes extremely well with the [card]Soul Fragment[/card] package and [card]Raise Dead[/card]. The only efficient single target removal Warlock has right now is [card]Dark Skies[/card], so a Warlock that runs either 0 mana activator would love more hard removal. It's also not bad in a pinch if …
The only archetype I see this being run in is Highlander Priest to restore [card]Dragonqueen Alexstrasza[/card] to her former glory, but that archetype isn't as consistent as other Priest archetypes and they aren't getting much this expansion to help with that. [card]Draconic Studies[/card] probably doesn't see play in a competitively viable Priest deck.
This can be utilized well by Burn Shaman for more burn and Galakrond Shaman for more copies of [card]Invocation of Frost[/card] or [card]Dragon's Pack[/card]. I don't see this in Totem Shaman as they'd rather run more early game aggression or totem synergies. Overall, a good card for less board-centric Shaman decks.
I see this mainly in Pirate Warrior as you play [card]Reaper Scythe[/card] on turn 4 and play this for free after playing [card]Captain Greenskin[/card] or [card]Doctor Krastinov[/card] on turn 5. I don't see this fitting into Rogue as well due to how efficient [card]Secret Passage[/card] is as a reload already. Overall, more of an aggressive Warrior card than a Rogue …