Like I said on the card's page: "It's fine, but...why be a Shaman card? You had Brann Bronzebeard as the Hunter hero; it was right there."
Beyond that, the connection with Shudderwock should be obvious and concerning. Presumably the Shaman will receive new Battlecry minions and/or weapons, and that's more fuel for Shudderwock. At least you cannot easily Hero Power + Shudderwock in the same turn.
Edit: This is being inserted into my Jade C'Thun deck for sure.
The official site has the empty slots waiting for the community reveal timetable but it's still empty. About two weeks until community reveals should be a solid guess. Blizzard has previously given us some cards via blog posts even before the community reveals start so make sure to check our front page every now and then for latest reveals (usually blogs happen at 10:00 PDT/13:00 EDT/19:00 CEST).
didn't want to open a new thread so I'm asking in here, Will be a countdown in frontpage like we used to see when they reveal the reveal times (revealing reveal times lol)?
That is the hope, yeah. Flux and team are on the job! :)
Reno's weapon has crystals on it which makes for a compelling Paladin argument at first glance (Crystology being the Paladin's theme from Boomsday). That being said, the evidence suggests that Reno is the Mage hero as has been mentioned already.
The fact that the Mage was one of the Highlander classes in MSG heavily influences the connection between Reno and the class, as well. We might see Reno once again function as a "if your deck has no duplicates" card.
The deck changes look pretty good, although I have mixed feelings about the nerfs to certain bosses. On the one hand, fuck Haro Setting-sun with a rake, what a disgusting deck and hero power. OTOH, facing these nerfed version when you've already beaten their more powerful predecessors robs the experience of the sense of achievement.
Nah, he can go fuck himself lol. Burn in hell, Haro.
I found them all to be quite enjoyable; if you're looking for a break from PvP, it doesn't hurt to play singleplayer content that rewards you a bunch of cards and a couple card backs.
I knew this day would come. Heroes of the Storm has led me to despise Brightwing as a character, meaning I'll have to decide if that hatred gets in the way of my interest in Dragon cards/decks here in Hearthstone.
I really like Kel'Thuzad and this reminds me of him. Despite my hatred of Big Priest I love the idea behind resurrection effects, because I prefer to control the board via my minions. I am considering a craft of this card but will probably wait for the next expansion to drop first (so I can weigh all options).
If you're up for platforming, play Hollow Knight. It was a bit harder than I would have liked, but it's an awesome large and detailed world to explore. And it's absurdly cheap compared to the amount of content in the game.
Hollow Knight is amazing; if you like Metroidvanias, I can't recommend highly enough.
Like I said on the card's page: "It's fine, but...why be a Shaman card? You had Brann Bronzebeard as the Hunter hero; it was right there."
Beyond that, the connection with Shudderwock should be obvious and concerning. Presumably the Shaman will receive new Battlecry minions and/or weapons, and that's more fuel for Shudderwock. At least you cannot easily Hero Power + Shudderwock in the same turn.
Edit: This is being inserted into my Jade C'Thun deck for sure.
The Hero Power is a 2-mana "Your Battlecries trigger twice this turn." aura effect you have to activate.
It's fine, but...why be a Shaman card? You had Brann Bronzebeard as the Hunter hero; it was right there.
That is the hope, yeah. Flux and team are on the job! :)
The most fun Warrior deck gets even better.
Reno's weapon has crystals on it which makes for a compelling Paladin argument at first glance (Crystology being the Paladin's theme from Boomsday). That being said, the evidence suggests that Reno is the Mage hero as has been mentioned already.
The fact that the Mage was one of the Highlander classes in MSG heavily influences the connection between Reno and the class, as well. We might see Reno once again function as a "if your deck has no duplicates" card.
Nah, he can go fuck himself lol. Burn in hell, Haro.
I like most of the art changes, so I'm not as bothered with the situation as I might have been otherwise.
I only ever acquired the Tavern Brawl quest on Mondays, so...yeah. It was slightly annoying having to sit on it.
You don't actually draw any of the cards, but you set yourself up for the next three turns. I'm not sure how good that is *shrugs*
Make a card that summons a Dragon of some kind.
I found them all to be quite enjoyable; if you're looking for a break from PvP, it doesn't hurt to play singleplayer content that rewards you a bunch of cards and a couple card backs.
Probably my favorite of the new non-Legendary cards. A big Taunt that supports a Demon tribal deck; it's going in my Demonlock for sure.
I knew this day would come. Heroes of the Storm has led me to despise Brightwing as a character, meaning I'll have to decide if that hatred gets in the way of my interest in Dragon cards/decks here in Hearthstone.
I really like Kel'Thuzad and this reminds me of him. Despite my hatred of Big Priest I love the idea behind resurrection effects, because I prefer to control the board via my minions. I am considering a craft of this card but will probably wait for the next expansion to drop first (so I can weigh all options).
I really like Whitemane and the Siegebreaker, and I will tolerate Brightwing because it's a Dragon; I still have PTSD from Heroes of the Storm.
Tutor power that can be manipulated with handbuffing.
A spell that summons multiple Ghouls (the 2/2 token from KFT). The art fits perfectly if you zoom in just right.
Nice :)
Hollow Knight is amazing; if you like Metroidvanias, I can't recommend highly enough.
My heart weeps at the idea that some people will buy the bundle simply for the Standard dust. You could use this opportunity to start playing Wild!
It's a reference to the Scarlet Crusade. The upgrading part is the stats of the Crusader, not how much Durability you lose :P
Have some kind of "haunting" effect that cripples an enemy for a time.