StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalAbsolutely love it; going straight into my Dragon Paladin deck. The flavor of it - Talritha jumping onto a new Dragon - is perfect. This will definitely see play if Dragon Paladin can get off the ground once more.
Token decks might like it, but the statline is awful. 1-attack means you can readily kill it without much loss. I think I would rather play [card]Onyxia[/card].
I love Talritha; I'm playing Dragon Paladin for sure.
I already don't like the Rogue's Galakrond, so to me this card is just gross. Sure you can activate combos, but...still. Not a great card.
Seems fine, but [card]Divine Strength[/card] and [card]Hand of Protection[/card] aren't exactly good cards. Does combining them and including a Dragon requirement end that problem? Hard to say.
Unconditional removal has always been an issue for Priests; there is a slight possibility of seeing this card outside of Galakrond decks, just because they value the ability to eliminate anyone without a restriction. Maybe not, but you never know …
Quote From ArngrimUndying Better Sprint assuming Dragon Rogue becomes a thing. Given that most of Rogue's cards have been revealed and no dragons yet, I'm skeptical that will become a thing, especially when competing with two other …
Not necessarily run in the deck itself, but I see this card being dropped a lot via discover effects. Heavily considering putting it in my [card]Fire Plume's Heart[/card] deck.
I can already see myself getting mad at this card lol. "You should NOT have access to that Legendary, wtf Blizzard!"
[card]Call to Adventure[/card] him in a Big Paladin list; I'm willing to try it, at least. Maybe not a Tier 1 deck, but it should lead to fun moments.
Obvious Miracle Rogue is obvious. I don't play such decks, so I don't really care about this card. I expect to see it a LOT, though.
Just rotate [card]Preparation[/card] already. It continues to have a degenerate effect on the Rogue's mana costs. There's no reason this needs to cost 3.
Play [card]Power of Creation[/card] on turn 9 or 10 alongside this card, and suddenly you have two 6-cost minions and a 6/6 right next to them. Set it up beforehand and drop [card]Khadgar[/card] for additional shenanigans. And of course [/card]Mana …
Would go great in my custom expansion, where the Coins generated can be used for other things. As it stands, this makes sense in a Miracle deck, of which I do not play. So...pass.
Going straight into my Wild Deathrattle Rogue. Great stats for the cost, and a constant threat hanging over the game with one key weakness. Especially fun with [card]Necrium Blade[/card] and [card]Necrium Vial[/card].
Not a fan, mostly because of its crappy statline. Still, Spell Damage +2 is valued by some decks, and discovering a Dragon is perfectly reasonable in most situations.
Fantastic card. If Dragon Druid becomes a thing, this will be part of the foundation it's built from. Dragons want draw so you can pull more of them, and Dragons want Mana Crystals because they're generally expensive. This is a …
Unless you're desperate for Invokers, I don't see why you would play such a lousy card.
I'm prepared to play Dragon Mage, and I'm prepared to get annoyed at the Discover RNG much like I would with Adapt lel. "Come on, [card]Polymorph[/card]!"
Taunt means it can be discovered from [card]Frightened Flunky[/card], which makes you wonder what the Warrior's version of Galakrond will look like.
Ultimately it's fine, as others have noted.