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StormKnightSera

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Joined 02/09/2019 Achieve Points 1720 Posts 2938

StormKnightSera's Comments

  • Call to Adventure him in a Big Paladin list; I'm willing to try it, at least. Maybe not a Tier 1 deck, but it should lead to fun moments.

  • Obvious Miracle Rogue is obvious. I don't play such decks, so I don't really care about this card. I expect to see it a LOT, though.

  • Just rotate Preparation already. It continues to have a degenerate effect on the Rogue's mana costs. There's no reason this needs to cost 3.

  • Play Power of Creation on turn 9 or 10 alongside this card, and suddenly you have two 6-cost minions and a 6/6 right next to them. Set it up beforehand and drop Khadgar for additional shenanigans. And of course Mana Cyclone, as others have noted. Really good card.

  • Would go great in my custom expansion, where the Coins generated can be used for other things. As it stands, this makes sense in a Miracle deck, of which I do not play. So...pass.

  • Going straight into my Wild Deathrattle Rogue. Great stats for the cost, and a constant threat hanging over the game with one key weakness. Especially fun with Necrium Blade and Necrium Vial.

  • Not a fan, mostly because of its crappy statline. Still, Spell Damage +2 is valued by some decks, and discovering a Dragon is perfectly reasonable in most situations.

  • Fantastic card. If Dragon Druid becomes a thing, this will be part of the foundation it's built from. Dragons want draw so you can pull more of them, and Dragons want Mana Crystals because they're generally expensive. This is a solid two-fer.

  • Unless you're desperate for Invokers, I don't see why you would play such a lousy card.

  • I'm prepared to play Dragon Mage, and I'm prepared to get annoyed at the Discover RNG much like I would with Adapt lel. "Come on, Polymorph!"

  • Taunt means it can be discovered from Frightened Flunky, which makes you wonder what the Warrior's version of Galakrond will look like. 

    Ultimately it's fine, as others have noted.

  • An auto-include in Galalock, but how good is that deck, really? At the moment I just don't see it. Goes well with Darkshire Councilman, at least.

  • Instead of 4/4 Spiders, you get a random Dragon...the vast majority of the time, you'll get something better than a 4/4. If the Druid can cycle through their deck as quickly as a Rogue can, that this could be something worth considering. That being said, it's expensive and slow, and probably too much to warrant building around :(

  • Absolutely bonkers card. I tried playing Dragon Shaman and had a decent amount of success, and that was without any class cards supporting the archetype. If the other cards are anywhere close to this one, I foresee great things for Dragon Shaman.

  • Not bad at all for a Common. I don't know if I would run him in the deck itself, but generating him seems like a no-brainer when you need the damage. Dragon Druid in particular might love him, considering their general lack of AoE damage.

  • There are a few places where it can see use, as we've seen, but it's way too greedy for the vast majority of decks. One of those Legendaries that will pop up now and again to really screw you over and you'll be "wait wtf?"

  • Excellent card to copy via War Master Voone, but does the Warrior really need this card right now? Probably not.

    Going in my Dragon Warrior anyway.

  • I'm ready for Dragon Hunter to be a thing, but this looks like it will be a heavily-useful card either-way. As others have noted Quick Shot was a popular card for removal, even without drawing a card.

  • Don't know how great it is, but I love it anyway. Dragon Warrior, here I come; I might just craft War Master Voone.

  • Good thing I own Princess Talanji, 'cause she will absolutely love the Hero Power. Invoke a bunch of times, hoard the Priest minions, then drop them all at once.

    ...then lose them to an AoE and cry.