I don't think they would ever release this card if mindblast was around.
Unfortunately(?) for some, Wild still exists so the possibility of seeing [Hearthstone Card (Mindblast) Not Found]-related nonsense remains ever present. Not looking forward to it.
I keep forgetting that they removed that; it was such a stealthy nerf.
Anyway, I'll echo the others and suggest that the card is pretty good. Solid stats and a free replacement minion in-hand; it all depends on how much additional support Dragon Druid gets.
...not that it will stop me from playing such a deck anyway heh.
As I noted in our initial card review, I can see this in a Wild Even Hunter alongside Genn Greymane. Secrets are Even-costed, so the combination with them and Steamwheedle Sniper seems obvious to me.
Seems like an obvious auto-include to me, unless you just never want to use your Hero Power. 1/1/3 is a great statline, and the Hero Power is a better version of Fireblast.
I don't aggro, and that is what the card seems intended for. Would not have looked out of place way back in the day, though, before Leper Gnome was nerfed.
As I noted in our initial card review, it's going straight into my Wild Even Hunter :D Throw in Garrison Commander and Steamwheedle Sniper, plus some Frost Giants for the extra meme factor. Expensive combination, considering they're all Epics, but I own them so whatever.
I added all Neutral legendaries to the set. There are 7, which is two more than normal, but I wanted to fit all of them in: Emperor Shaohao is important to the set, and I figure the August Celestials that guided him during The Burdens of Shaohao would be similarly important. And I added Chen because I could lel.
Not super sure about their balance, or if they even really need to exist at all. I tried to match each card's effect to their purpose as a Celestial: Xuen = Strength, Niuzao = Fortitude, Chi-ji = Hope, and Yu'lon = Growth. Whether that translates well remains to be seen.
Each iteration of Galakrond functions like the Spellstones from Kobolds & Catacombs, wherein you try to upgrade the spells first before you play them. So like playing a Secret to upgrade the Lesser Emerald Spellstone, making it summon three wolves instead of two. In this case, you must Invoke Galakrond to upgrade his Hero card, improving the Battlecry.
Supposedly they're up already...but I haven't seen any of the new heroes yet :( Coldlight Seer is still in Tier 3, so I guess the update ain't out yet.
Lots of cool ideas! I like most of them, particularly Priest’s one. (Shadowform always was a cool, but underpowered deck)
However, some burdens like the Warrior’s one is literally unplayable. That is way too much drawback for a mere +2 attack.
Yeah...the Warrior's Burden has gone up and down quite a few times, as I'm unsure as-to the balance of it. Without testing, I can only guess. I'll give it another look.
All class cards are completed...at least, they exist in first-draft form. I'm the least confident with the Rogue and Shaman sets; any additional feedback would be greatly appreciated!
I chose to make Kel'Thuzad, because it doesn't seem right that he would just be the "I'm dead" portrait :/
Your minions get first crack at the table, while the enemy thaws out. Freezing enemy minions would stall cards like Foe Reaper 4000, Cave Hydra, and Zapp Slywick. It would also slow down Deathrattle minions, especially the throw-away kind that want to die first.
Unfortunately(?) for some, Wild still exists so the possibility of seeing [Hearthstone Card (Mindblast) Not Found]-related nonsense remains ever present. Not looking forward to it.
The card seems really good, by the by.
I keep forgetting that they removed that; it was such a stealthy nerf.
Anyway, I'll echo the others and suggest that the card is pretty good. Solid stats and a free replacement minion in-hand; it all depends on how much additional support Dragon Druid gets.
...not that it will stop me from playing such a deck anyway heh.
As I noted in our initial card review, I can see this in a Wild Even Hunter alongside Genn Greymane. Secrets are Even-costed, so the combination with them and Steamwheedle Sniper seems obvious to me.
Seems like an obvious auto-include to me, unless you just never want to use your Hero Power. 1/1/3 is a great statline, and the Hero Power is a better version of Fireblast.
I don't aggro, and that is what the card seems intended for. Would not have looked out of place way back in the day, though, before Leper Gnome was nerfed.
As I noted in our initial card review, it's going straight into my Wild Even Hunter :D Throw in Garrison Commander and Steamwheedle Sniper, plus some Frost Giants for the extra meme factor. Expensive combination, considering they're all Epics, but I own them so whatever.
I added all Neutral legendaries to the set. There are 7, which is two more than normal, but I wanted to fit all of them in: Emperor Shaohao is important to the set, and I figure the August Celestials that guided him during The Burdens of Shaohao would be similarly important. And I added Chen because I could lel.
Not super sure about their balance, or if they even really need to exist at all. I tried to match each card's effect to their purpose as a Celestial: Xuen = Strength, Niuzao = Fortitude, Chi-ji = Hope, and Yu'lon = Growth. Whether that translates well remains to be seen.
Each iteration of Galakrond functions like the Spellstones from Kobolds & Catacombs, wherein you try to upgrade the spells first before you play them. So like playing a Secret to upgrade the Lesser Emerald Spellstone, making it summon three wolves instead of two. In this case, you must Invoke Galakrond to upgrade his Hero card, improving the Battlecry.
I always thought Gaze was a clever work-around for those of us who don't particularly care for RNG. It made the class much more appealing to me :)
Supposedly they're up already...but I haven't seen any of the new heroes yet :( Coldlight Seer is still in Tier 3, so I guess the update ain't out yet.
Millificent was my first-ever 1st place finish, so I have a soft-spot for her. Sad to see her go.
Yeah...the Warrior's Burden has gone up and down quite a few times, as I'm unsure as-to the balance of it. Without testing, I can only guess. I'll give it another look.
Thank you for your feedback :)
Made some changes based on the Discord feedback, namely adding some spells into the Shaman and Warlock.
Dragons + Thief Rogue = Nefarian!
All class cards are completed...at least, they exist in first-draft form. I'm the least confident with the Rogue and Shaman sets; any additional feedback would be greatly appreciated!
Head here: https://www.reddit.com/r/customhearthstone/comments/dvi0iw/design_the_next_cool_hero_for_battlegrounds/
Thanks for the words :) I took all three of your suggestions under advisement!
Have you been in-game this whole time? Because I had to close Hearthstone and reenter in order to see the Tavern Brawl open.
I chose to make Kel'Thuzad, because it doesn't seem right that he would just be the "I'm dead" portrait :/
Your minions get first crack at the table, while the enemy thaws out. Freezing enemy minions would stall cards like Foe Reaper 4000, Cave Hydra, and Zapp Slywick. It would also slow down Deathrattle minions, especially the throw-away kind that want to die first.
I have no idea what any of this means, but I'm excited nonetheless lol