What kind of name is Psychopomp? I don't get it. Is this the new "Fluffy"?
According to Wikipedia, "Psychopomps are creatures, spirits, angels, or deities in many religions whose responsibility is to escort newly deceased souls from Earth to the afterlife. Their role is not to judge the deceased, but simply to guide them."
Potentially good for a Deathrattle Priest, to get two more procs of a Deathrattle. Thankfully not-so-good for a Big Priest, as they wouldn't dare damage their pool of resurrect/Barnes targets.
First thought = More Big Priest support. Second thought, maybe not completely, but still pretty dang good.
A Big Priest would not want to play this minion, as it would threaten their precious pool of possible resurrect targets, not to mention Barnes. I can see this working better in a Deathrattle Priest, bringing them back for two more procs of their DR.
I've rerolled my basic quests to complete them in the Tavern Brawl, so in that way I have played the TB more than was necessary to get the rewards. I am not, however, going super ham with it. I want the reveals, but without a progress bar of some kind it's hard to be motivated.
You can also get them to attack say your own gurubashi beserker which would survive and gain 12 attack
There's also a question of how Linecracker and other Overkill minions would work, as it would happen on your own turn and thus could theoretically trigger the Overkill. Play Linecracker, somehow have it live a turn, then play BEEEES!!! and watch that Attack skyrocket like an Inner Fire Priest. Until they patch it out for being an unintentional combo lel.
After some thought, I don't think Wild Quest Mage wants this. Say that you play both quests.
Let me stop you right there, and point out you can only have one Quest active at a time. Kind of disappointing, as I would have liked to see what double-Quest archetypes people can come up with, but it is what it is.
It's more about how much Health they have: if the enemy minion only has three Health remaining, three of the four Bees will kill it and the fourth bee will remain on the board. But yes, this is a removal spell first and a token generator second.
26 minutes as a Bomb Warrior. I tried Dr. Boom originally and did alright, but I made a mistake in switching through the characters. If I had stuck with my favorite from the outset, I might not have required so many attempts to win.
I suppose I should keep it up to help with that 25 million reveal.
How many times will they "consider" the Barnes/Big Priest situation before they finally make a decision on it? Curious if they'll kick this can down the road forever. One way or another, they need to decide already: convince people the deck is alright, or make a change. If the archetype is not a problem, then state as such and move to end the debate; stalling for time just makes people mad.
It's the Moonkin family's Spell Damage +2 combined with a Mana Addict effect. Expensive, but it could help you reach for lethal with a bunch of cheap spells like Moonfire and Claw.
You must make a Citrine Spellstone, using the first image as the Lesser variant. The effect and requirement can be whatever you want. You don't have to do all three cards, but I included the full set anyway in case you want the pictures for personal use.
I'll have to give it a try when the expansion comes out. My concern is that the deck might lack in draw-power if I continue to skim away such cards; hard to say without playing the deck. I know you want some draw in there to compensate for the loss of an opening card via the Quest.
According to Wikipedia, "Psychopomps are creatures, spirits, angels, or deities in many religions whose responsibility is to escort newly deceased souls from Earth to the afterlife. Their role is not to judge the deceased, but simply to guide them."
Potentially good for a Deathrattle Priest, to get two more procs of a Deathrattle. Thankfully not-so-good for a Big Priest, as they wouldn't dare damage their pool of resurrect/Barnes targets.
A Big Priest would not want to play this minion, as it would threaten their precious pool of possible resurrect targets, not to mention Barnes. I can see this working better in a Deathrattle Priest, bringing them back for two more procs of their DR.
Reno Jackson's voice actor Travis Willingham isn't listed as being present, so it's not really "Reno and his friends"...
I've rerolled my basic quests to complete them in the Tavern Brawl, so in that way I have played the TB more than was necessary to get the rewards. I am not, however, going super ham with it. I want the reveals, but without a progress bar of some kind it's hard to be motivated.
There's also a question of how Linecracker and other Overkill minions would work, as it would happen on your own turn and thus could theoretically trigger the Overkill. Play Linecracker, somehow have it live a turn, then play BEEEES!!! and watch that Attack skyrocket like an Inner Fire Priest. Until they patch it out for being an unintentional combo lel.
Let me stop you right there, and point out you can only have one Quest active at a time. Kind of disappointing, as I would have liked to see what double-Quest archetypes people can come up with, but it is what it is.
It's more about how much Health they have: if the enemy minion only has three Health remaining, three of the four Bees will kill it and the fourth bee will remain on the board. But yes, this is a removal spell first and a token generator second.
Seems like an obvious inclusion into one's Token deck, if only so you can yell it every time you play the card.
Mage HP is essentially Primordial Glyph without the Discover; not sure I want to put in the effort for it.
BEEEES!!! should be great for a Token Druid, though.
26 minutes as a Bomb Warrior. I tried Dr. Boom originally and did alright, but I made a mistake in switching through the characters. If I had stuck with my favorite from the outset, I might not have required so many attempts to win.
I suppose I should keep it up to help with that 25 million reveal.
How many times will they "consider" the Barnes/Big Priest situation before they finally make a decision on it? Curious if they'll kick this can down the road forever. One way or another, they need to decide already: convince people the deck is alright, or make a change. If the archetype is not a problem, then state as such and move to end the debate; stalling for time just makes people mad.
It's the Moonkin family's Spell Damage +2 combined with a Mana Addict effect. Expensive, but it could help you reach for lethal with a bunch of cheap spells like Moonfire and Claw.
You must make a Citrine Spellstone, using the first image as the Lesser variant. The effect and requirement can be whatever you want. You don't have to do all three cards, but I included the full set anyway in case you want the pictures for personal use.
What web browser are you using? Chrome? Firefox?
If you're referring to mobile, there is a drop-down menu from which you can reach the forums. It's the three white bars on the top-right.
A tool for Shadow Priests who use cards like Shadowbomber, Spawn of Shadows, etc. It's an Uldum card, to imply there's more to the archetype.
It must be "Sylvanas' Scheme", both in name and appropriate spell effect.
I'll have to give it a try when the expansion comes out. My concern is that the deck might lack in draw-power if I continue to skim away such cards; hard to say without playing the deck. I know you want some draw in there to compensate for the loss of an opening card via the Quest.
Thanks for the suggestions :) I was thinking of the Schemes myself, so I might pull that trigger.
Thanks :)
You get the Hero Power immediately.