I was offered 300 Garrosh coins for $10, and 300 Sylvanas coins for $10, literally double the cost of what you were offered. I hope that's a typo on your part, 'cause otherwise I might be pissed. They're punishing me for owning all the Mercs :(
How about something really different: a dual-class weapon for classes that don't normally have weapons! Mechanically speaking, a weapon with >0 Attack should count for both Questlines, as you gain Attack for the Druid and can hit minions with your face as the Warlock. Flavor-wise, the Druid + the Warlock = The Emerald Nightmare, the corrupting influence on Ysera's Dream world. As you succumb to the Nightmare and the pain, you grow stronger and/or lash out in fear and panic, leading to the increase in Attack. This plays a little game with your opponent, as they figure out how best to defeat you without the weapon growing out of control.
Feedback:
Show Spoiler
Neoguli - If you're looking to transform an enemy minion into something small, this is strictly better than the Polymorph: Boar of old. It's still arguably better even for your own minion, as you get to Discover for maximum flexibility (not to mention the card draw). Not saying this is bad - we've come a long way from that card - but something to consider.
Nirast - "Cost" should be capitalized in Deliverer's text. I would also consider a better name. That said, I think Strength or Wisdom has solid flavor and is pretty straight-forward in satisfying both conditions. A little on-the-nose, though. I'd go with that one.
Demonxz95 - I love it. Hero Power Mage is fun, and so can Hero Power Hunter. There is an inherent question of whether or not Questline Mage would use this card, since they don't care about their Hero Power, but no one technically said such a card has to be good in the Questline deck lol. All-in-all, one of my favorites so far.
Wailor - I feel it's too simple, yes, to answer your question. It's just +1 Attack over Argent Squire; or, in another sense, you're trading opponent damage for self-damage to gain the Divine Shield, if we're comparing to Leper Gnome. Maybe simpler is better, though; very possibly I'm trying too hard with my ideas.
I wanted to use Arcane Cannon's old art now that it's been "retired" from Battlegrounds. I'm worried it's too good for the Warrior while being weird for the Mage, even if you consider a hypothetical Pirate expansion (hence the shark watermark).
Edit: Another card. With Xavius on the table, succumb to the nightmare and embrace your rage! Assuming you use the Attack to go face, Xavius' effect is ultimately neutral; however, given the Druid's Armor gain and the health restoration of the Warlock, you can get ahead of your opponent's life total and then go for broke. Might drop it to 2 damage/Attack, 'cause a board clear could end the game very quickly lol
"Critical Damage" is the formal term for the double damage you deal to the correct Role. In this case, Diablo can make anyone take double damage for that turn (including the damage from Apocalypse itself).
While it's true that Wrenchcalibur doesn't explain what the Bombs do, you have to remember that that was Rise of Shadows, a later set. In Boomsday, you only have Seaforium Bomber (and Product Recall); I feel, for the sake of realism, that the explanation needs to be on there.
FieselFitz - I think there's too much overlap between your Secrets: the conditions for Shields Up! and Bomb Throw are very similar, while Bomb Throw and the Boombox both summon three bomb minions. If I had to choose, I would lose Bomb Throw because it doesn't do much for the Warrior.
Neoguli - Starting off, the art is great. I would argue Maledict Shadow is worse than Curse of Weakness. Soul Harvest is missing an S in "minions"; I'm also concerned how much fuel you might receive for 2-mana. If you're in a healthy position on the board - one that requires a board clear to deal with - you'll get all of them back. And I agree with Sinti: permanent Immune on Afterlife Soul is a big problem. Put that on something with an aura like Knife Juggler.
grumpymonk - I like Sudden Deluge in particular, and the art for all of them is solid. Explosive Devolution seems really good: I feel like 3-less is too much, especially since the other enemy minions will also lose their ability to attack. I'm not sure about Voodoo Mastery, but I can't put my finger on the why.
R - I think these are better than the Druid Secrets. The overlap between Hunt Them Down and Without A Trace is high, though, right down to the same condition. I would replace HTD with something new, 'cause Without A Trace is more unique. Also, "its" is the proper usage in the first and third Secrets :)
FenrirWulf - Silence should be capitalized and bolded. Beyond that, Mirroring Shadow is a better version of Mirror Entity. The other two are good, though; I like them.
Wailor - Don't bother with the Surprise Shapeshift token: it's not a necessity, and we didn't leave enough submission room for it as it is. The card should be fine as a vanilla 4/4, though. As for the other two, not a fan of Fertilizer and Crystalize having the same condition. I like them, though, but if I had to choose one to keep, I would prefer Fertilizer because I like Treants. I think some are tired of ramp.
Demonxz95 - As I said on Discord, and as you noted, Deception and Suppressive Light have a similar outcome. Suppressive Light is the most unique, so keep that one and replace Deception? Something with Thief Priest in mind, maybe?
Boomsday Secrets for the Warrior. I started off trying to translate my Lich Secrets over to another class, and while the Common was easy, the others were more of a challenge. Eventually scrapped the two and went a different direction.
Edit: Replaced Engage Defenses! with a version that draws Mechs instead of "minions with 4-or-more Attack". More on-brand, but I wonder if it's too good for Mech Warrior.
Edit2: Replaced Product Recall. Remember that Bomb Warrior from Rise of Shadows did not exist yet, but the Mine from Iron Juggernaut did. So that's why they're Mines *shrugs* They only deal 3 damage for balance reasons. Still not sure about this card.
I thought about that later, and eventually crafted Ragnaros. Got him up through Task 7 currently, so he's about in line with everyone else coinage-wise :)
I would say it depends; for a F2P player, you might want to craft them. The odds of you pulling them via packs is quite low, considering you don't have access to many packs in the first place. If you're in a position to grind their coins, you might as well go the distance.
I don't want to craft Ragnaros because I personally feel the 500 coins is too much lost. I want those coins for upgrading, and with only three Mercs left to obtain I should (hopefully) get him soon-ish. I *really* want him, though, so I might cave lol
I'll also apologize, for my lack of feedback: been playing Mercenaries nonstop, plus writing up some stuff about it. Just haven't thought about the comp at all >_> Almost didn't submit on time D:
If you click on the chest below a Bounty's boss picture on the right, you can see which three Mercs will be included in that run's list of possible rewards. It always pulls from those three + one more for someone in your party. So like the Air Elemental Bounty has coins for Rokara, Cornelius, and Cariel; the final rewards could contain any or all of those three, plus a box for a party member.
Find the Bounty with the coins you want, then spam that one to grind 'em up :)
I have another problem with mercenary coins and I have contacted Blizzard multiple times for this. It turns out that sometimes I only receive coins in my packs, however this is not stated anywhere on their website that this happens. I dont own every single portrait of the same rarity and therefore a portrait should be included in every pack.
Do you guys have the same problem?
PS: The GM's are nice as always, but the solution is horrible (as always). They are blaming me for being confused.
I have gotten many packs that are Coin-only; the chance of this happening increased as my number of missing Mercs decreased. Not as fun as opening a new Merc, but I get it.
I believe the situation is that there's only a percent-chance of opening a portrait: it's not a guarantee to open one just because you're out of Mercs. It needs to flag "oh, did you obtain a Rare/Epic/Legendary Merc?" then separately rolls to see if "did you obtain a portrait of that rarity?" goes off. If both are Yes, then you get the portrait. If the latter is a No, but the first one is a Yes, then you get a new Merc; if they're both No, because you have all the Rares or whatever, then you just get Coins.
Portraits are like golden Hearthstone cards: just because you have all the Commons, that doesn't mean you'll start only pulling golden Commons. The difference is that instead of getting a regular Common dupe, you're getting random Coins.
"Changes it so that your Task Board now fully refills all empty standard slots each day (2-4, depending on if you have upgraded your Campfire), instead of refilling 2 each day."
I was offered 300 Garrosh coins for $10, and 300 Sylvanas coins for $10, literally double the cost of what you were offered. I hope that's a typo on your part, 'cause otherwise I might be pissed. They're punishing me for owning all the Mercs :(
How about something really different: a dual-class weapon for classes that don't normally have weapons! Mechanically speaking, a weapon with >0 Attack should count for both Questlines, as you gain Attack for the Druid and can hit minions with your face as the Warlock. Flavor-wise, the Druid + the Warlock = The Emerald Nightmare, the corrupting influence on Ysera's Dream world. As you succumb to the Nightmare and the pain, you grow stronger and/or lash out in fear and panic, leading to the increase in Attack. This plays a little game with your opponent, as they figure out how best to defeat you without the weapon growing out of control.
Feedback:
Neoguli - If you're looking to transform an enemy minion into something small, this is strictly better than the Polymorph: Boar of old. It's still arguably better even for your own minion, as you get to Discover for maximum flexibility (not to mention the card draw). Not saying this is bad - we've come a long way from that card - but something to consider.
Nirast - "Cost" should be capitalized in Deliverer's text. I would also consider a better name. That said, I think Strength or Wisdom has solid flavor and is pretty straight-forward in satisfying both conditions. A little on-the-nose, though. I'd go with that one.
Demonxz95 - I love it. Hero Power Mage is fun, and so can Hero Power Hunter. There is an inherent question of whether or not Questline Mage would use this card, since they don't care about their Hero Power, but no one technically said such a card has to be good in the Questline deck lol. All-in-all, one of my favorites so far.
Wailor - I feel it's too simple, yes, to answer your question. It's just +1 Attack over Argent Squire; or, in another sense, you're trading opponent damage for self-damage to gain the Divine Shield, if we're comparing to Leper Gnome. Maybe simpler is better, though; very possibly I'm trying too hard with my ideas.
I wanted to use Arcane Cannon's old art now that it's been "retired" from Battlegrounds. I'm worried it's too good for the Warrior while being weird for the Mage, even if you consider a hypothetical Pirate expansion (hence the shark watermark).
Edit: Another card. With Xavius on the table, succumb to the nightmare and embrace your rage! Assuming you use the Attack to go face, Xavius' effect is ultimately neutral; however, given the Druid's Armor gain and the health restoration of the Warlock, you can get ahead of your opponent's life total and then go for broke. Might drop it to 2 damage/Attack, 'cause a board clear could end the game very quickly lol
Congrats to Wailor! Amusing that you didn't even realize at first three Secrets were required, then won it all anyway lol :P
"Critical Damage" is the formal term for the double damage you deal to the correct Role. In this case, Diablo can make anyone take double damage for that turn (including the damage from Apocalypse itself).
While it's true that Wrenchcalibur doesn't explain what the Bombs do, you have to remember that that was Rise of Shadows, a later set. In Boomsday, you only have Seaforium Bomber (and Product Recall); I feel, for the sake of realism, that the explanation needs to be on there.
Feedback:
FieselFitz - I think there's too much overlap between your Secrets: the conditions for Shields Up! and Bomb Throw are very similar, while Bomb Throw and the Boombox both summon three bomb minions. If I had to choose, I would lose Bomb Throw because it doesn't do much for the Warrior.
Neoguli - Starting off, the art is great. I would argue Maledict Shadow is worse than Curse of Weakness. Soul Harvest is missing an S in "minions"; I'm also concerned how much fuel you might receive for 2-mana. If you're in a healthy position on the board - one that requires a board clear to deal with - you'll get all of them back. And I agree with Sinti: permanent Immune on Afterlife Soul is a big problem. Put that on something with an aura like Knife Juggler.
grumpymonk - I like Sudden Deluge in particular, and the art for all of them is solid. Explosive Devolution seems really good: I feel like 3-less is too much, especially since the other enemy minions will also lose their ability to attack. I'm not sure about Voodoo Mastery, but I can't put my finger on the why.
R - I think these are better than the Druid Secrets. The overlap between Hunt Them Down and Without A Trace is high, though, right down to the same condition. I would replace HTD with something new, 'cause Without A Trace is more unique. Also, "its" is the proper usage in the first and third Secrets :)
FenrirWulf - Silence should be capitalized and bolded. Beyond that, Mirroring Shadow is a better version of Mirror Entity. The other two are good, though; I like them.
Wailor - Don't bother with the Surprise Shapeshift token: it's not a necessity, and we didn't leave enough submission room for it as it is. The card should be fine as a vanilla 4/4, though. As for the other two, not a fan of Fertilizer and Crystalize having the same condition. I like them, though, but if I had to choose one to keep, I would prefer Fertilizer because I like Treants. I think some are tired of ramp.
Demonxz95 - As I said on Discord, and as you noted, Deception and Suppressive Light have a similar outcome. Suppressive Light is the most unique, so keep that one and replace Deception? Something with Thief Priest in mind, maybe?
Tinkered with my cards again: dropped their cost to 2 to make Engage Defenses! better, then rebalanced the other two.
Product Recall is now the Epic card, and uses Bombs to match Seaforium Bomber; thank you for mentioning her :)
Will work on feedback next.
Boomsday Secrets for the Warrior. I started off trying to translate my Lich Secrets over to another class, and while the Common was easy, the others were more of a challenge. Eventually scrapped the two and went a different direction.
Edit: Replaced Engage Defenses! with a version that draws Mechs instead of "minions with 4-or-more Attack". More on-brand, but I wonder if it's too good for Mech Warrior.
Edit2: Replaced Product Recall. Remember that Bomb Warrior from Rise of Shadows did not exist yet, but the Mine from Iron Juggernaut did. So that's why they're Mines *shrugs* They only deal 3 damage for balance reasons. Still not sure about this card.
Congratulations to ChickyChick!
I thought about that later, and eventually crafted Ragnaros. Got him up through Task 7 currently, so he's about in line with everyone else coinage-wise :)
I gave in a few minutes ago lol: After pulling Malfurion and Gul'dan, Rag was my last Merc to get :/ But I now own all the Mercs.
I would say it depends; for a F2P player, you might want to craft them. The odds of you pulling them via packs is quite low, considering you don't have access to many packs in the first place. If you're in a position to grind their coins, you might as well go the distance.
I don't want to craft Ragnaros because I personally feel the 500 coins is too much lost. I want those coins for upgrading, and with only three Mercs left to obtain I should (hopefully) get him soon-ish. I *really* want him, though, so I might cave lol
I'll also apologize, for my lack of feedback: been playing Mercenaries nonstop, plus writing up some stuff about it. Just haven't thought about the comp at all >_> Almost didn't submit on time D:
If you click on the chest below a Bounty's boss picture on the right, you can see which three Mercs will be included in that run's list of possible rewards. It always pulls from those three + one more for someone in your party. So like the Air Elemental Bounty has coins for Rokara, Cornelius, and Cariel; the final rewards could contain any or all of those three, plus a box for a party member.
Find the Bounty with the coins you want, then spam that one to grind 'em up :)
I have gotten many packs that are Coin-only; the chance of this happening increased as my number of missing Mercs decreased. Not as fun as opening a new Merc, but I get it.
I believe the situation is that there's only a percent-chance of opening a portrait: it's not a guarantee to open one just because you're out of Mercs. It needs to flag "oh, did you obtain a Rare/Epic/Legendary Merc?" then separately rolls to see if "did you obtain a portrait of that rarity?" goes off. If both are Yes, then you get the portrait. If the latter is a No, but the first one is a Yes, then you get a new Merc; if they're both No, because you have all the Rares or whatever, then you just get Coins.
Portraits are like golden Hearthstone cards: just because you have all the Commons, that doesn't mean you'll start only pulling golden Commons. The difference is that instead of getting a regular Common dupe, you're getting random Coins.
I see there's more than one Merc with that kind of problem: Jaina's Task 2 required me to use Heating Up, which is a Baron Geddon ability lel
"Changes it so that your Task Board now fully refills all empty standard slots each day (2-4, depending on if you have upgraded your Campfire), instead of refilling 2 each day."
Whattttt? That's awesome.
Subtitles tell me that that's Xyrella, but Xyrella doesn't have white hair. Silly Carbot :P
O...kay. That was...certainly something lol.