I'd love to do a prompt that requires you to make a Galakrond for a non-Galakrond class, but that would require every token slot:
Galakrond, Azeroth's End (the other steps can be assumed)
Hero Power
Invoke card
"If you've Invoked twice" card
Just not practical, unfortunately :( Anyway, I have two ideas for the Shaman:
Galakrond Shaman generally uses the little Rush Elementals to stall for a big swing, like the 8/8 Storms. Thunderfury can either be used to clear a path as well - the first iteration - or to seal the deal Bloodlust-style. I want the second card to cost 3-Mana so it can be comboed with the Galakrond, but I'm concerned that that is too good.
Still sad that most Hearthstone Wild players are so uncreative and win-centric that they simply flock to whatever is broken.
What about the people who have been playing Freeze Shaman since the beginning? It's not my problem that the archetype now finds itself doing well...I'm just playing what I find fun :/
Is the deck you're given random? It appeared to be that way for me: Harbor Scamp with no Pirates, Crowd Roaster with no Dragons, Dr. Boom, Mad Genius when we're supposed to be listening to Mercenary dialogue...yikes.
It's disappointing because what could have been a celebration of the past Hearthstone Year turns into a mess.
I love the artwork and how well everything in the card is put goether. I really like the flexibility of the card, but I feel like it falters in terms of playability since summoning a random X-Cost minion is usually going to be worse than just putting a minion of that Cost into your deck in the first place.
Do you think it would be better if the card cost 0 initially, like Nirast said? 0-Mana for a random 1-cost minion; it would then become a 1-Mana discount throughout (until the very end).
Hey there, always cool to see a new face :) If you don't mind, I'm gonna nit-pick two things:
First, the name should probably be changed. Unless you're outright replacing "Forged in the Barrens", the names are way too similar. Using Overlord Saurfang suggests to me that might be the case, but you didn't say as much on your "For the Newcomers" info-card *shrugs*
The other thing is the punctuation on the cards. You have commas where an "and" or a period might suffice, sometimes, and you have no periods at all. It will be a pain to recreate everything just to add periods to the end of each card's text, but it does make them look more "professional."
I have a few other niggles beyond that, but all-in-all cool stuff. Keep at it :) If you'd like, hosting the images someplace like Imgur would allow you to post them here, so people can see them without having to go somewhere else :P
Demonxz95 - I'm not sure what the Scale has to do with Demon summoning from a perspective of flavor. This is a strong card if you can mulligan into it, getting it out quickly so you can ab/use the effect early and often. I think it could be okay if you lose the Demon tag because then you won't be able to apply additional synergies; they'll just be bodies. That being said, the main concern for me is that you're rewarding Handlock for doing what he already intends to do, so this is an automatic inclusion.
BasilAnguis - The text of Prince's Ring is problematic: I didn't get it initially (I thought you were literally turning the spell into a minion, like Blessing of Authority is a 5/8/8 or something). In the end it seems like a long-winded way to get around having to Hero Power first. Beyond that, I agree with AeroJulwin in-that the two Priest weapons are quite strong if they last the whole game. I personally would either tinker with Ring of Purity - like AeroJulwin said - or tinker with Prince's Ring, perhaps to do what I thought it did :) Something like "You can play targeted spells as if they were minions. When they die, they turn back into spells." a la Cannonmaster Smythe.
I don't think I could ever play Yu-Gi-Oh again. I quit playing the day I taught my aunt how to play: she was fine, but I was playing like a total A-hole. We got into a fight about the rules, I argued semantics and she didn't want to play anymore. I realized how much of a dick I was and put everything away.
Still have the cards tucked away in my room, but...no. The lesson I learned is more valuable than the cards, I guess...except maybe my foil Thousand-Eyes Restrict lol
As per the feedback, I incorporated the "first minion only" stipulation into the second version, then brought the cost of the Locket down. There's no way it needs to cost 9-Mana in this form.
Feedback:
Show Spoiler
Wailor - I prefer the 5-Mana Horn of Cenarius, the one without the Durability requirement. Wisps are beings of energy, so that's a good flavor-connection with unspent Mana. I don't think the weapon being "infinite" is too big of a problem, given you have to skip half your turn or more to fill the board up with Wisps. You've also kind of lost out on hero attacks, too, so you don't break the Horn. That can be a significant tradeoff, and helps to balance out the card.
AeroJulwin - That art is so cool, with the waves on the cover of the book. Nice find :) …I kind of just realized how much this spits on The Runespear. The Runespear is garbage, but this is that but blatantly better and costs half as much. My opinion of the card has been damaged by that realization, because otherwise your card is awesome :(
BasilAnguis - I'm not a fan of Saint's Skull for two reasons: A. It will completely bog down the game, 'cause the Priest will have to decide what to do after every every single spell cast; and B. You built your deck a certain way on purpose, so you're likely casting the spell you want to cast already. Ring of Strength can get abusive real fast, so that's a No from me. That leaves Ring of Purity, and while I don't like that you have Silence on the Hero Power (that's a big Fuck You tech against the Paladin), it does need a little something more to be an impactful Legendary.
BloodMefist - I don't find Gaze of the Void compelling, although the art and name are great. Maybe it's the Discard, maybe it's because it "only" summons Voidwalkers; I don't know. Orb of Dominion seems like it could be rather frustrating to go against, but it's the better card in my opinion.
Time to warp in minions like we're the Protoss :D I gave it to the Mage because it makes sense both in flavor and the practicality standpoint of "she's the least likely to abuse it". The numbers can always be tweaked; just need to know if this is interesting/cool/reasonable enough to work with.
Edit: This second version sounds cooler, in my opinion, although balancing it would be tricky.
Had to submit something tonight despite being past my bedtime, 'cause I'll be at work all day tomorrow. Didn't make any additional changes, so...yeah. Guess we'll see how the Sigil does *shrugs*
@Wailor: I like the Mine card, although it might be too good in a Final Showdown/Lion's Frenzy deck. Not necessarily something one can balance, though: yeah you could up the cost, but it might be a situation where it's too good at 2 but too bad at 3.
@AeroJulwin: I prefer the new version, without the Arcane stuff. I think it was too finicky before.
Congratulations to our glorious leader, Shadows!
I'd love to do a prompt that requires you to make a Galakrond for a non-Galakrond class, but that would require every token slot:
Just not practical, unfortunately :( Anyway, I have two ideas for the Shaman:
Galakrond Shaman generally uses the little Rush Elementals to stall for a big swing, like the 8/8 Storms. Thunderfury can either be used to clear a path as well - the first iteration - or to seal the deal Bloodlust-style. I want the second card to cost 3-Mana so it can be comboed with the Galakrond, but I'm concerned that that is too good.
What about the people who have been playing Freeze Shaman since the beginning? It's not my problem that the archetype now finds itself doing well...I'm just playing what I find fun :/
Good luck everyone :)
Is the deck you're given random? It appeared to be that way for me: Harbor Scamp with no Pirates, Crowd Roaster with no Dragons, Dr. Boom, Mad Genius when we're supposed to be listening to Mercenary dialogue...yikes.
It's disappointing because what could have been a celebration of the past Hearthstone Year turns into a mess.
Do you think it would be better if the card cost 0 initially, like Nirast said? 0-Mana for a random 1-cost minion; it would then become a 1-Mana discount throughout (until the very end).
Shadows was helpful enough to note that Nethrandamus also has this Upgrade feature, but caps out at 10; I imagine the Oasis Portal would do the same.
Congratulations to Wailor...and me! :D
Hey there, always cool to see a new face :) If you don't mind, I'm gonna nit-pick two things:
I have a few other niggles beyond that, but all-in-all cool stuff. Keep at it :) If you'd like, hosting the images someplace like Imgur would allow you to post them here, so people can see them without having to go somewhere else :P
24 hours left to submit. Good luck everyone :)
Demonxz95 - I'm not sure what the Scale has to do with Demon summoning from a perspective of flavor. This is a strong card if you can mulligan into it, getting it out quickly so you can ab/use the effect early and often. I think it could be okay if you lose the Demon tag because then you won't be able to apply additional synergies; they'll just be bodies. That being said, the main concern for me is that you're rewarding Handlock for doing what he already intends to do, so this is an automatic inclusion.
BasilAnguis - The text of Prince's Ring is problematic: I didn't get it initially (I thought you were literally turning the spell into a minion, like Blessing of Authority is a 5/8/8 or something). In the end it seems like a long-winded way to get around having to Hero Power first. Beyond that, I agree with AeroJulwin in-that the two Priest weapons are quite strong if they last the whole game. I personally would either tinker with Ring of Purity - like AeroJulwin said - or tinker with Prince's Ring, perhaps to do what I thought it did :) Something like "You can play targeted spells as if they were minions. When they die, they turn back into spells." a la Cannonmaster Smythe.
This was like 15 years ago lol. I doubt she even remembers at this point.
I don't think I could ever play Yu-Gi-Oh again. I quit playing the day I taught my aunt how to play: she was fine, but I was playing like a total A-hole. We got into a fight about the rules, I argued semantics and she didn't want to play anymore. I realized how much of a dick I was and put everything away.
Still have the cards tucked away in my room, but...no. The lesson I learned is more valuable than the cards, I guess...except maybe my foil Thousand-Eyes Restrict lol
Love that Mage skin; might have to retire Kel'Thuzad!
As per the feedback, I incorporated the "first minion only" stipulation into the second version, then brought the cost of the Locket down. There's no way it needs to cost 9-Mana in this form.
Feedback:
Wailor - I prefer the 5-Mana Horn of Cenarius, the one without the Durability requirement. Wisps are beings of energy, so that's a good flavor-connection with unspent Mana. I don't think the weapon being "infinite" is too big of a problem, given you have to skip half your turn or more to fill the board up with Wisps. You've also kind of lost out on hero attacks, too, so you don't break the Horn. That can be a significant tradeoff, and helps to balance out the card.
AeroJulwin - That art is so cool, with the waves on the cover of the book. Nice find :) …I kind of just realized how much this spits on The Runespear. The Runespear is garbage, but this is that but blatantly better and costs half as much. My opinion of the card has been damaged by that realization, because otherwise your card is awesome :(
BasilAnguis - I'm not a fan of Saint's Skull for two reasons: A. It will completely bog down the game, 'cause the Priest will have to decide what to do after every every single spell cast; and B. You built your deck a certain way on purpose, so you're likely casting the spell you want to cast already. Ring of Strength can get abusive real fast, so that's a No from me. That leaves Ring of Purity, and while I don't like that you have Silence on the Hero Power (that's a big Fuck You tech against the Paladin), it does need a little something more to be an impactful Legendary.
BloodMefist - I don't find Gaze of the Void compelling, although the art and name are great. Maybe it's the Discard, maybe it's because it "only" summons Voidwalkers; I don't know. Orb of Dominion seems like it could be rather frustrating to go against, but it's the better card in my opinion.
INB4 WoW comes to Game Pass?
Time to warp in minions like we're the Protoss :D I gave it to the Mage because it makes sense both in flavor and the practicality standpoint of "she's the least likely to abuse it". The numbers can always be tweaked; just need to know if this is interesting/cool/reasonable enough to work with.
Edit: This second version sounds cooler, in my opinion, although balancing it would be tricky.
Congratulations to Jhamel!
Good luck everyone :)
Had to submit something tonight despite being past my bedtime, 'cause I'll be at work all day tomorrow. Didn't make any additional changes, so...yeah. Guess we'll see how the Sigil does *shrugs*
@Wailor: I like the Mine card, although it might be too good in a Final Showdown/Lion's Frenzy deck. Not necessarily something one can balance, though: yeah you could up the cost, but it might be a situation where it's too good at 2 but too bad at 3.
@AeroJulwin: I prefer the new version, without the Arcane stuff. I think it was too finicky before.