How's this for a new "Raise Some Hell" Power Chord? Stronger than Mega-Taunt, and more Demon-y.
It should be okay as-is, but you get real mileage if you're behind on the board. And to answer some questions: Encore ETC pulls from the new Power Chords only; the Worgens are random, pulled from various cards over the years that feature Worgens. They range from Town Crier to Big Bad Archmage, although most cost 4 or less.
Quick Feedback:
Show Spoiler
Nirast - Seems okay, but Twinspell + a low number of spells cast means you can guarantee what you need to cost 0. Feel like that could be abused. Can also be used to create an infinite loop to annoy people. Lastly, the art is not great.
AeroJulwin - Not sure why the Pied Piper has to die to lure in the rats low-Cost Beasts. What about a 5/3/3 that summons on Battlecry instead? *shrugs* Seems fine, I guess, but it's not very "spicy", as it were.
anchorm4n - This seems strong from a flavor standpoint: who'd have thought art for the "Moshloc" even existed lmao. Naturally I hate it because it's Murlocs, so…ya know…
Demonxz95 - The old Power Chords suck, so filling your hand with junk doesn't seem very wise.
Wailor - Thunderbass for sure; should be good to go.
What about a Hero Power deck where Wildfire is your primary Fire spell? Would the bonus damage carry over? I can't remember if it works with Frost Lich Jaina or not. Hell I don't even know what else you'd run off the top of my head; just brainstormin'. We need more spells that buff your Hero Power in different ways.
I dusted my Call to Arms after they nerfed it, thinking I would never use such an Aggro-minded card. Never would have guessed it could work for bigger minions lol. I won't recraft them, but it's a cool idea nevertheless.
Currently, the answer is Tamsin. The undead person being the enemy - and a warlock no less - is more than a little cliche, but she's got enough character to make it work. With an amusing amount of sass to her, Tamsin seems to relish her position as the "bad guy." That said I could have gone without the Captain Barbosa "I feel....cold" line when she died in Cariel's story; that was a little hackneyed.
I'm holding onto my packs, but I own every Mercenary so there's that. I just feel it's more value to try and pull a new Merc when the opportunity arises instead of earning coin-only packs ad nauseum; I might end up getting the same result anyway, but I'm not in dire need of those coins right now so I can wait.
First impressions after two hours of playing Ruined King: if you've played Battle Chasers: Nightwar, you've played this lol. There is some additional complexities, sure, and yet they're practically the same; expected when they're from the same company, and probably 100% on purpose, but still.
I thoroughly enjoyed BC:N, though, so that's not an indictment. In this instance I'm good with more of the same with a League of Legends skin.
Very true, but they do have King Krush. Hadronox had to be the only Beast in your deck, essentially, whereas this will allow for more deck flexibility with the Discover. Hopefully we'll see some new big-Beasts to play with.
I'm gonna go with Elise, Card Collector; the question is: what stats should she have? I'm thinking 7/7 or 8/8.
7/7 means by the time she's vanilla she'll be a 7/7/7 "Battlecry: Add five cards to your hand." with potential for better. Needs at least 5 Discovers for this to happen.
8/8 means by the time she's vanilla she'll be an 8/8/8 "Battlecry: Add four cards to your hand." with potential for better. Needs at least 4 Discovers for this to happen.
Which do you prefer? She currently needs 7 Discovers to reach the 5/5/5 stat-line reference of her other cards.
Feedback time:
Show Spoiler
R - Does a self-pain Warlock need a big Abyssal clearer? I feel like the Warlock has a lot of clears already, and the requirement is very similar to Flesh Giant. I would say there's nothing inherently wrong with the card, though; just seems unnecessary. I think I prefer Obsessed Worgen.
Wailor - I like the latest Ancient of Wonders. I don't know if you did this on purpose, but the Ancient of Wonders in Warcraft III is a store for hero items; with that in mind, being related to Tradeable is very on-brand and lore-appropriate. Nice work :)
BasilAnguis - "Trade" should be capitalized and bolded, and "Cost" should be capitalized as well. I have a soft-spot for the Sha, having made an expansion based around them, so I like the usage.
AeroJulwin - That's a silly name :P Personally, I wonder if the cost needs to be higher: it's not hard for a Paladin to cast 6 Holy spells or more in one game, to earn themselves a Reno Jackson. Libram of Wisdom-abuse can easily bring this card further down - I'd love to say "well the Libram will be in Wild by then!", but a lot of people won't see that.
Nirast - That's just goofy lol. Not sure what to say: it exists to be exploited, which will annoy some people. Also, why is it a Kobolds & Catacombs card? It has no connection to the expansion.
Fedrion - "Totem" needs to be capitalized. Combining the main four together is cute, but it's also a pretty crap combination of stats without any Keywords. You would need to save your Totemic Surges for the board fill…but that's in Wild. Without it, I'm concerned there isn't enough good Totems to risk the gamble.
FieselFitz - Change the art of the Fire Lord and make sure it says "all other characters", and I think you're good to go. I would pass on Brogon, even in light of a potential rework.
Neoguli - Coral Lurker could be phrased as "When you Trade this, reduce the Cost of this and the card drawn by (2)." Might look better/neater. I prefer it over Miranda: I think we've seen enough of the Fantastic Treasures for now.
BloodMefist - I like the Void Baron, but as the Discussion thread has indicated, we might be in the minority regarding cards that are not meant to be played.
Demonxz95 - Where have I seen that condition before? *cough* MyCardLastWeek *cough* :P I like it, though. Doesn't need to be 11+ mana, per se, but whatever.
Speaking for myself only, it might be a while before I could review Ruined King, between a full-time job, trying to complete Ghost of Tsushima first, plus Hearthstone using up free time as well. I'll probably play some when the TV is in use and I can't access Ghost, but still: it's an RPG, so it'll take some time to get into.
How's this for a new "Raise Some Hell" Power Chord? Stronger than Mega-Taunt, and more Demon-y.
It should be okay as-is, but you get real mileage if you're behind on the board. And to answer some questions: Encore ETC pulls from the new Power Chords only; the Worgens are random, pulled from various cards over the years that feature Worgens. They range from Town Crier to Big Bad Archmage, although most cost 4 or less.
Quick Feedback:
Nirast - Seems okay, but Twinspell + a low number of spells cast means you can guarantee what you need to cost 0. Feel like that could be abused. Can also be used to create an infinite loop to annoy people. Lastly, the art is not great.
AeroJulwin - Not sure why the Pied Piper has to die to lure in the rats low-Cost Beasts. What about a 5/3/3 that summons on Battlecry instead? *shrugs* Seems fine, I guess, but it's not very "spicy", as it were.
anchorm4n - This seems strong from a flavor standpoint: who'd have thought art for the "Moshloc" even existed lmao. Naturally I hate it because it's Murlocs, so…ya know…
Demonxz95 - The old Power Chords suck, so filling your hand with junk doesn't seem very wise.
Wailor - Thunderbass for sure; should be good to go.
Is that foreshadowing for a collectible Ice Trap?
What about a Hero Power deck where Wildfire is your primary Fire spell? Would the bonus damage carry over? I can't remember if it works with Frost Lich Jaina or not. Hell I don't even know what else you'd run off the top of my head; just brainstormin'. We need more spells that buff your Hero Power in different ways.
Mage - "And now, for my ultimate attack!"
*Pyroblasts Silver Hand Recruit*
*Pyroblasts another Silver Hand Recruit*
Paladin - "By the holy light!"
*Mage shamefully concedes*
Between this and Supercollider, we could have a new archetype; I dub it: Baseball Warrior!
The Hero Power is even called "Grand Slam" :D
How about a new Elite Tauren Chieftain? I made new Power Chords based on the band's remaining discography.
Congratulations to Jhamel!
Presumably they would both be active, with separate durations. Could be crazy.
They were both playing as themselves, the Mage as Balinda and the Warrior as Galvangar. I don't think they'll be a skin; it was just for the video.
Not just two Ignites but two Snap Freezes as well, in a Big Spell deck? Either they were generated or Balinda is a mad person.
Good luck to the finalists :)
I dusted my Call to Arms after they nerfed it, thinking I would never use such an Aggro-minded card. Never would have guessed it could work for bigger minions lol. I won't recraft them, but it's a cool idea nevertheless.
Currently, the answer is Tamsin. The undead person being the enemy - and a warlock no less - is more than a little cliche, but she's got enough character to make it work. With an amusing amount of sass to her, Tamsin seems to relish her position as the "bad guy." That said I could have gone without the Captain Barbosa "I feel....cold" line when she died in Cariel's story; that was a little hackneyed.
I'm holding onto my packs, but I own every Mercenary so there's that. I just feel it's more value to try and pull a new Merc when the opportunity arises instead of earning coin-only packs ad nauseum; I might end up getting the same result anyway, but I'm not in dire need of those coins right now so I can wait.
"I am only more deadly!"
"I am only more deadly!"
"I am only more deadly!"
...I'm sure there is a better choice out there, but this what came to my mind first.
First impressions after two hours of playing Ruined King: if you've played Battle Chasers: Nightwar, you've played this lol. There is some additional complexities, sure, and yet they're practically the same; expected when they're from the same company, and probably 100% on purpose, but still.
I thoroughly enjoyed BC:N, though, so that's not an indictment. In this instance I'm good with more of the same with a League of Legends skin.
Very true, but they do have King Krush. Hadronox had to be the only Beast in your deck, essentially, whereas this will allow for more deck flexibility with the Discover. Hopefully we'll see some new big-Beasts to play with.
Witching Hour is random, and isn't even associated with a Spell School rip
I'm gonna go with Elise, Card Collector; the question is: what stats should she have? I'm thinking 7/7 or 8/8.
Which do you prefer? She currently needs 7 Discovers to reach the 5/5/5 stat-line reference of her other cards.
Feedback time:
R - Does a self-pain Warlock need a big Abyssal clearer? I feel like the Warlock has a lot of clears already, and the requirement is very similar to Flesh Giant. I would say there's nothing inherently wrong with the card, though; just seems unnecessary. I think I prefer Obsessed Worgen.
MenacingBagel - Isn't this just a Yogg-Saron, Hope's End with the requirement that someone loses? Not sure how well I feel about that.
Wailor - I like the latest Ancient of Wonders. I don't know if you did this on purpose, but the Ancient of Wonders in Warcraft III is a store for hero items; with that in mind, being related to Tradeable is very on-brand and lore-appropriate. Nice work :)
BasilAnguis - "Trade" should be capitalized and bolded, and "Cost" should be capitalized as well. I have a soft-spot for the Sha, having made an expansion based around them, so I like the usage.
AeroJulwin - That's a silly name :P Personally, I wonder if the cost needs to be higher: it's not hard for a Paladin to cast 6 Holy spells or more in one game, to earn themselves a Reno Jackson. Libram of Wisdom-abuse can easily bring this card further down - I'd love to say "well the Libram will be in Wild by then!", but a lot of people won't see that.
Nirast - That's just goofy lol. Not sure what to say: it exists to be exploited, which will annoy some people. Also, why is it a Kobolds & Catacombs card? It has no connection to the expansion.
Fedrion - "Totem" needs to be capitalized. Combining the main four together is cute, but it's also a pretty crap combination of stats without any Keywords. You would need to save your Totemic Surges for the board fill…but that's in Wild. Without it, I'm concerned there isn't enough good Totems to risk the gamble.
FieselFitz - Change the art of the Fire Lord and make sure it says "all other characters", and I think you're good to go. I would pass on Brogon, even in light of a potential rework.
Neoguli - Coral Lurker could be phrased as "When you Trade this, reduce the Cost of this and the card drawn by (2)." Might look better/neater. I prefer it over Miranda: I think we've seen enough of the Fantastic Treasures for now.
BloodMefist - I like the Void Baron, but as the Discussion thread has indicated, we might be in the minority regarding cards that are not meant to be played.
Demonxz95 - Where have I seen that condition before? *cough* MyCardLastWeek *cough* :P I like it, though. Doesn't need to be 11+ mana, per se, but whatever.
Speaking for myself only, it might be a while before I could review Ruined King, between a full-time job, trying to complete Ghost of Tsushima first, plus Hearthstone using up free time as well. I'll probably play some when the TV is in use and I can't access Ghost, but still: it's an RPG, so it'll take some time to get into.
Don't know about the other contributors.