Ruined King is installing now :) The timing is unfortunate with the Sentinel event having come and gone, though; I wish they had said something. I think people would be understanding if there were delays or whatever.
I used this on HearthPwn for a similar comp, but I'll post it anyway to see what people think :) I'll work on something else in the meantime. IIRC, I used the same phrasing of Shirvallah, the Tiger.
Edit: Two new cards: - Elise is fairly traditional, mass-generating cards you Discovered throughout the game. - Xavius is more radical, being a card you're literally not supposed to play. It's a play on the current Xavius, but for bigger cards. I think the effect needs tweaking, but the idea is there. The flavor is that he summons nightmare-apparitions of the minions played. Probably doesn't justify the weird cost.
Can my minion use artwork from the Un'Goro expansion, as long as the card itself is new? Struggling to find images that fit
If you're planning to use artwork that already exists on a card, then I would say No, do not do that. If we're talking promotional art or something to that effect, then I guess it's okay, although you should still try to find something else if you can.
@linkblade91 I actually made a new version which gains the base stats, so that it doesn't have this problem :)
I know: I'm speaking about that one. If the Chewer kills an enemy 6/6, thus reaching 0 Health in the process, does it get flagged as being dead, or does it gain the base-6 Health and thus live? That's my question. My gut instinct is that it should be dead - it fell to 0 Health or less = dead - but surviving what would otherwise be a sacrificial trade could be confusing for people.
BasilAnguis - The ability to target your own minions creates a Conjurer's Calling situation, and I don't think people want to relive that. Play a low-statted, high-impact Deathrattle or Battlecry minion, then replace it with something more useful for just 1 mana.
Nirast - I have zero idea what the Devilsaur has to do with Elementals. Eggsnatcher is much better, but A. Eggnapper exists, so the name is somewhat taken, and B. It's too good at 2/2/3. You're drawing a minion and (eventually) summoning it, for free, on a vanilla minion. Up the cost and I think you've got a fine idea.
bananenparty - I mean…Yes it does feature a dinosaur, but I think the idea was that the dinosaur was supposed to be the main attraction. And yeah, Descent of Dragons implies it's a dragon, not a dinosaur, which does you no favors.
Wailor - What happens if the Chewer kills a minion and "dies" in the process? Does the Overkill save the dinosaur vis-a-vie giving it the target's Health? Or does the effect fizzle? I feel like the natural expected reaction is that the Chewer would die, which sucks, but saving it could cause confusion as well.
Demonxz95 - That's certainly different, and cool. I think you're good to go. I'm surprised the words fit, to be honest XD
Neoguli - I see you already submitted. Rush + Immune is pretty strong, but your hero needs to have attacked which required a previous investment of mana/a card, so I guess that's okay. I appreciate that you're trying to elevate archetypes that could use the boost :)
BloodMefist - Perfect for eggs. For the name, what about "Unruly Devilsaur"? It's a bit shorter but gets the same idea across.
Swizard - This is very scary, as including Charge in any form will make it an OTK card. Maybe that's okay - I hear it's hard to reach 10-mana these days - but it's the kind of combo card where you proceed with a different game-plan (a regular Beast deck) and them bam: play this and win out of nowhere. Doesn't seem like a good idea to me. I still think it's scary: a giant ball of stats that clears the enemy board while potentially refilling your own. Also steals away Deathwing, Mad Aspect's creativity somewhat. It's difficult to reach 10-mana in general lately, so maybe that's okay, but the eyeball-test has me worried.
The first one is a Giant that reduces in Cost over time, like Frost Giant. The second adds Rush and is Druid-only, making it more like Mulchmuncher. I just now noticed that I phrased them differently; let me know which text you prefer :)
I'll return with feedback tomorrow: I am burnt out from work. Hopefully there'll be more posts by then.
Looking at it some more...yeah. I guess it is inferior to Savage Striker. Good catch.
You know @Neoguli , you don't have to have won to provide feedback :P We'll appreciate your opinion regardless. I don't bother to look if someone's won before when I read their feedback; I'll take it into consideration anyway, even if I was the #1 winner for a time.
If we're not going to put them in Un'Goro, I think the secondary location for a Hearthstone dinosaur would be the Druid's Rastakhan set. Gonk, the Raptor and Wardruid Loti are both dinosaur-based, among others, so this seems a natural fit.
Savage Striker is similar, so I think this card could be seen as a replacement. The Striker is not a Beast, though, because I guess it's the character riding the dinosaur, so I wonder if this should not be a Beast too *shrugs*
I chose The Demon Seed and, without much knowledge as-to how to construct that deck, went 6-3 (after starting 0-2). Early on the Questline's requirements were too high given the low Health you start with, but that issue lessened as I got farther in. It's cool to pair the Questline with the Hero Power, since the HP is damage-neutral overall with the Armor gain, and attacking with your hero into a minion also counts as self-damage.
Pick the Questline, add some damage cards like Knife Vendor, some Warlock healing, and fill it in with the Warrior's Armor gain, weapons, and/or attacking synergies (like the new Defias Cannoneer). Let the Hero Power do a lot of the work early on, in my opinion, to clear out threats while you start racking up the self-damage.
I made another version of Noble Valiant Steed, dropping the Lifesteal for +2 Attack:
Same deal as before, in-that the Attack bonus is lost when the Shield pops. Can be used to trade up, or go face of course. I was told +3 Attack was too much, so...here ya go.
Feedback
Wailor - I like Sneaky Rodent the best. I would keep the aggressive stat-line because, in my opinion, that's the point: he goes face in a Stealth deck, while the others lose their Stealth to keep him going for chip damage.
AeroJulwin - Seems okay. There's a bit of a disconnect between wanting Spell Damage (for, you know, spells), and wanting to copy a Rush minion, but it could work together in a Control deck. Not sure what it has to do with Stormwind, though.
BloodMefist - Already gave you my thoughts on Discord, and we seem to agree on the next step :)
Neoguli - I still think it should say "Water Elemental". That being said, I like Wispering Sorcerer more.
Nirast - It's kinda goofy. An amusing card, but even with stats closer to vanilla I don't think anyone would use it.
R - I saw that you already submitted, but Yes, it should be fine.
Demonxz95 - Lose the DS on Theron, or lose the Lifesteal on the Sentinel. I think they're good-to-go after that.
Played Warrior, AI wouldn't play the Questline until like turn 5 :( And Anduin kept using the "summon copies of your opponent's minions" option to refill the board after I did. Really annoying.
Won anyway, 'cause AI-Anduin kept using his Hero Power on me, but still: this Brawl is cute in theory, obnoxious in practice.
My ideas, this time a bit simpler than my last submission in terms of flavor and potential execution. The Elemental from Vortex is Water Elemental for reference.
Shouldn't it just say "a 3/6 Water Elemental", then? I know it messes with the neat text box, but it can definitely fit.
I hope this is understandable as written: the idea is that, while a friendly minion has DS, it has Lifesteal; when it loses DS, it loses the Lifesteal. Obviously works best with someone like Goody Two-Shields, who can regain their Divine Shield. Could even make The Glass Knight worth consideration!
Six cards were 1-mana: half were Paladin, so those makes sense, but the others were not so that's interesting. Demon is the odd one out with his high-cost card.
I made her a 5/5 to match Elise the Enlightened and Elise the Trailblazer; do you think the connection isn't worth it?
Headed to bed, so I'll provide feedback tomorrow :)
Ruined King is installing now :) The timing is unfortunate with the Sentinel event having come and gone, though; I wish they had said something. I think people would be understanding if there were delays or whatever.
I used this on HearthPwn for a similar comp, but I'll post it anyway to see what people think :) I'll work on something else in the meantime. IIRC, I used the same phrasing of Shirvallah, the Tiger.
Edit: Two new cards:
- Elise is fairly traditional, mass-generating cards you Discovered throughout the game.
- Xavius is more radical, being a card you're literally not supposed to play. It's a play on the current Xavius, but for bigger cards. I think the effect needs tweaking, but the idea is there. The flavor is that he summons nightmare-apparitions of the minions played. Probably doesn't justify the weird cost.
Good luck to our finalists :)
If you're planning to use artwork that already exists on a card, then I would say No, do not do that. If we're talking promotional art or something to that effect, then I guess it's okay, although you should still try to find something else if you can.
I know: I'm speaking about that one. If the Chewer kills an enemy 6/6, thus reaching 0 Health in the process, does it get flagged as being dead, or does it gain the base-6 Health and thus live? That's my question. My gut instinct is that it should be dead - it fell to 0 Health or less = dead - but surviving what would otherwise be a sacrificial trade could be confusing for people.
Feedback:
BasilAnguis - The ability to target your own minions creates a Conjurer's Calling situation, and I don't think people want to relive that. Play a low-statted, high-impact Deathrattle or Battlecry minion, then replace it with something more useful for just 1 mana.
Nirast - I have zero idea what the Devilsaur has to do with Elementals. Eggsnatcher is much better, but A. Eggnapper exists, so the name is somewhat taken, and B. It's too good at 2/2/3. You're drawing a minion and (eventually) summoning it, for free, on a vanilla minion. Up the cost and I think you've got a fine idea.
bananenparty - I mean…Yes it does feature a dinosaur, but I think the idea was that the dinosaur was supposed to be the main attraction. And yeah, Descent of Dragons implies it's a dragon, not a dinosaur, which does you no favors.
Wailor - What happens if the Chewer kills a minion and "dies" in the process? Does the Overkill save the dinosaur vis-a-vie giving it the target's Health? Or does the effect fizzle? I feel like the natural expected reaction is that the Chewer would die, which sucks, but saving it could cause confusion as well.
Demonxz95 - That's certainly different, and cool. I think you're good to go. I'm surprised the words fit, to be honest XD
Neoguli - I see you already submitted. Rush + Immune is pretty strong, but your hero needs to have attacked which required a previous investment of mana/a card, so I guess that's okay. I appreciate that you're trying to elevate archetypes that could use the boost :)
BloodMefist - Perfect for eggs. For the name, what about "Unruly Devilsaur"? It's a bit shorter but gets the same idea across.
Swizard - This is very scary, as including Charge in any form will make it an OTK card. Maybe that's okay - I hear it's hard to reach 10-mana these days - but it's the kind of combo card where you proceed with a different game-plan (a regular Beast deck) and them bam: play this and win out of nowhere. Doesn't seem like a good idea to me. I still think it's scary: a giant ball of stats that clears the enemy board while potentially refilling your own. Also steals away Deathwing, Mad Aspect's creativity somewhat. It's difficult to reach 10-mana in general lately, so maybe that's okay, but the eyeball-test has me worried.
Two new cards, same fundamental idea:
The first one is a Giant that reduces in Cost over time, like Frost Giant. The second adds Rush and is Druid-only, making it more like Mulchmuncher. I just now noticed that I phrased them differently; let me know which text you prefer :)
I'll return with feedback tomorrow: I am burnt out from work. Hopefully there'll be more posts by then.
Looking at it some more...yeah. I guess it is inferior to Savage Striker. Good catch.
You know @Neoguli , you don't have to have won to provide feedback :P We'll appreciate your opinion regardless. I don't bother to look if someone's won before when I read their feedback; I'll take it into consideration anyway, even if I was the #1 winner for a time.
If we're not going to put them in Un'Goro, I think the secondary location for a Hearthstone dinosaur would be the Druid's Rastakhan set. Gonk, the Raptor and Wardruid Loti are both dinosaur-based, among others, so this seems a natural fit.
Savage Striker is similar, so I think this card could be seen as a replacement. The Striker is not a Beast, though, because I guess it's the character riding the dinosaur, so I wonder if this should not be a Beast too *shrugs*
Congratulations to Neoguli!
Good luck to the finalists :)
I chose The Demon Seed and, without much knowledge as-to how to construct that deck, went 6-3 (after starting 0-2). Early on the Questline's requirements were too high given the low Health you start with, but that issue lessened as I got farther in. It's cool to pair the Questline with the Hero Power, since the HP is damage-neutral overall with the Armor gain, and attacking with your hero into a minion also counts as self-damage.
Pick the Questline, add some damage cards like Knife Vendor, some Warlock healing, and fill it in with the Warrior's Armor gain, weapons, and/or attacking synergies (like the new Defias Cannoneer). Let the Hero Power do a lot of the work early on, in my opinion, to clear out threats while you start racking up the self-damage.
I made another version of Noble Valiant Steed, dropping the Lifesteal for +2 Attack:
Same deal as before, in-that the Attack bonus is lost when the Shield pops. Can be used to trade up, or go face of course. I was told +3 Attack was too much, so...here ya go.
Wailor - I like Sneaky Rodent the best. I would keep the aggressive stat-line because, in my opinion, that's the point: he goes face in a Stealth deck, while the others lose their Stealth to keep him going for chip damage.
AeroJulwin - Seems okay. There's a bit of a disconnect between wanting Spell Damage (for, you know, spells), and wanting to copy a Rush minion, but it could work together in a Control deck. Not sure what it has to do with Stormwind, though.
BloodMefist - Already gave you my thoughts on Discord, and we seem to agree on the next step :)
Neoguli - I still think it should say "Water Elemental". That being said, I like Wispering Sorcerer more.
Nirast - It's kinda goofy. An amusing card, but even with stats closer to vanilla I don't think anyone would use it.
R - I saw that you already submitted, but Yes, it should be fine.
Demonxz95 - Lose the DS on Theron, or lose the Lifesteal on the Sentinel. I think they're good-to-go after that.
Played Warrior, AI wouldn't play the Questline until like turn 5 :( And Anduin kept using the "summon copies of your opponent's minions" option to refill the board after I did. Really annoying.
Won anyway, 'cause AI-Anduin kept using his Hero Power on me, but still: this Brawl is cute in theory, obnoxious in practice.
Shouldn't it just say "a 3/6 Water Elemental", then? I know it messes with the neat text box, but it can definitely fit.
I hope this is understandable as written: the idea is that, while a friendly minion has DS, it has Lifesteal; when it loses DS, it loses the Lifesteal. Obviously works best with someone like Goody Two-Shields, who can regain their Divine Shield. Could even make The Glass Knight worth consideration!
Congratulations to Nirast! First time, IIRC :D
Good luck to the other finalists :)
Six cards were 1-mana: half were Paladin, so those makes sense, but the others were not so that's interesting. Demon is the odd one out with his high-cost card.
...true, but literally double the cost? That feels really bad :/ Honestly all of these "deals" seem not-so-great