Suchti0352
LV.11Hero of Warcraft
Comments
1,032 totalKinda like a reverse [card]Voidlord[/card] where the summons are more valuable than the original minion. It's different enough because of that, but will probably have a similar impact on the meta game.
The only bad thing about this card is that the decks are handcrafted, meaning they likely won't update his decks (like with [card]Zayle, Shadow Cloak[/card])
It's also pretty good with [card]Table Flip[/card] and will probably save me some games against aggro.
Probably not that good, but DHs usually lack card generation that they make up with card draw. Not being completely depentand on card draw for an card advantage may allows slower decks to get a card advantage without getting closer …
I'm going to keep an eye on it too. Global buffs are really strong most of the time, just because of how much value you can get out of them.
What would a callback expansion be without a scarab? Yes, this guarantees a 2 drop on 2, however the card is a terrible 1 drop in itself and there are also a lot of 2 drops out there you don't …
Let's not forget that it's also a buff target and generates a bunch of corpses for DKs.
Meh. Poisonous without an immediate impact on the board hasn't been good in a long time.
[card]Prince Keleseth[/card] on stereoids for an appropriate price. This will definetely make its own archetype, but I fear that it's going to be too slow to ever become competetive.
Poor [card]Vol'jin[/card] and I don't even think that his succesor will see any play. In 99% of cases you rather spend the mana on a real removel.
Awesome removel for any slower warlock decks out there. Maybe even a better [card]Dark Skies [/card] in a lot of cases.
What [card]Dimensional Ripper[/card] should have been. The fact that it summons copies is a huge improvements as it adds additional threats, instead of playing existing ones. This could be a great finisher for big warlock.
Might be fun in Arena, but not more than that.
Aside of [card]Shuderblock[/card] this is also a generally good card for elemental shaman, which just got a bunch of support during the Badlands.
That's a really good card to add addtitional pressure after cheating out your big minions. It also puts the enemy into a position where they want to hold their removel until they awaken.
I don't know, those are really a lot of stats for just 3 mana and not only the healing, but the damage too got quite a bit better over the last couple years. I can see this one getting played …
Is that the stone that the [card]Saronite Chain Gang[/card] picked on? No wonder it took them so long.
Sounds like a consistently good card to me. Battlecry is probably the most commong keyword in the game and shaman in particular never lacked targets for this. Plus cost reduction is always nice. Being a location makes it a bit …
It's ok, I guess. I don't see any deck in particual this would go into, but it is a fairly good standalone card.