Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Really cool that they are also using the minituarize keyword on weapons. This one in particual does seem fairly strong, as you can even trigger a deathrattle twice during the same turn thanks to the mini version. The 2 warrior deathrattle minions also look like decent targets for these. Maybe that's good enough to include at least one of these weapons in your deck.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
The first time condition does indeed make it quite a lot harder to develop a board with this guy. At least in standard you also can't do much with the Patrons beyond using them as a 3/3, which doesn't make them more appealing. Cool callback, but probably not more than that.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Oh no, the giggle are back. At least in theory. In practice however I think that the delay make a huge difference, because your opponent no longer has to react against it immediately, but can just continue to go face, while developing a board that probably won't mind the taunts all that much anymore.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
So Intrepid Initiate graduated from scholomance after all. However you can definetely see his age here. A conditional 3 mana 4/5 probably isn't good enough nowadays. A 1 mana 3/3 on the other hand would certainly be good, but only being able to play him from turn 4 onwards might even be to late for the mini version to be worth playing.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Without rush this definetely would have been to costly, but this version seems decent as a 5 mana "X/3 Battlecry: destroy a minion". Potentially removing a threat and building up one your own.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
The definition of slow. Not only do you have to draw this multiple times, spend a decent bit of mana to upgrade it, you also have to spend 6 mana (almost your whole turn) to trigger his battlecry.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Awesome flavor, but surprisingly boring gameplay wise. Not weak mind you, just boring. I would be very surprised this one doesn't see at least some decent play.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
What a great callback to one of the coolest pve treasures. I also think that he's going to be a mage stable going forward, just because of how much value he can generate over time, even if the AI is not always going to cast the optimal spell.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Zilliax will most certainly keep the modules, since they are not considered buffs. As for boom himself he certainly doesn't look bad, but also not particulary good either. I don't belive that he will be good enough of a finisher to make the whole thing work.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Decent threat on its own thanks to its stickiness and guarenteed damage, though quite random, damage. Also works great with the new 3 mana warrior spell.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
I havn't really played against it, which of course has to do with its timed exclusivity, but it's at least indicative of its powerlevel. Not saying this is bad, but I would not count on it becoming a strong card either.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Similar to Conditioning (Rank 1), but easier to level up allowing you to use its final form before turn 10. Definetely strong, but I'm not so sure about the handbuff support options.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
There really isn't much to say here. It's extremely versataile and with that extremely powerfull. It's 100% going to see play during its entire standard time in at least one deck.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Yes, it's strong, but it's also 10 mana and there are much better power swings available at that cost. So you want to cheat this out whenever you can, but I don't think the warrior big mech support is strong enough to become a thing.
Suchti0352Hero of Warcraft 8901034 PostsJoined 03/27/2019
Posted 9 months, 1 week ago
Might be a decent anti-aggro, but is most likely just too expensive for what it provides. Nowadays its common for most minions to be able to survive at least 1 damage.
Really cool that they are also using the minituarize keyword on weapons. This one in particual does seem fairly strong, as you can even trigger a deathrattle twice during the same turn thanks to the mini version. The 2 warrior deathrattle minions also look like decent targets for these. Maybe that's good enough to include at least one of these weapons in your deck.
"Daddy make toys out of YOU!" - Rotface 2017
"I make toys out of You" (probably) - Botface 2024
"They grow up so fast" - Gloop Sprayer 2018
The first time condition does indeed make it quite a lot harder to develop a board with this guy. At least in standard you also can't do much with the Patrons beyond using them as a 3/3, which doesn't make them more appealing. Cool callback, but probably not more than that.
Oh no, the giggle are back. At least in theory. In practice however I think that the delay make a huge difference, because your opponent no longer has to react against it immediately, but can just continue to go face, while developing a board that probably won't mind the taunts all that much anymore.
So Intrepid Initiate graduated from scholomance after all. However you can definetely see his age here. A conditional 3 mana 4/5 probably isn't good enough nowadays. A 1 mana 3/3 on the other hand would certainly be good, but only being able to play him from turn 4 onwards might even be to late for the mini version to be worth playing.
Without rush this definetely would have been to costly, but this version seems decent as a 5 mana "X/3 Battlecry: destroy a minion". Potentially removing a threat and building up one your own.
The definition of slow. Not only do you have to draw this multiple times, spend a decent bit of mana to upgrade it, you also have to spend 6 mana (almost your whole turn) to trigger his battlecry.
Awesome flavor, but surprisingly boring gameplay wise. Not weak mind you, just boring. I would be very surprised this one doesn't see at least some decent play.
What a great callback to one of the coolest pve treasures. I also think that he's going to be a mage stable going forward, just because of how much value he can generate over time, even if the AI is not always going to cast the optimal spell.
Zilliax will most certainly keep the modules, since they are not considered buffs. As for boom himself he certainly doesn't look bad, but also not particulary good either. I don't belive that he will be good enough of a finisher to make the whole thing work.
By now I think he has proven 2 things by now:
I don't think that the new expansion is going to change much about it. The flavor is awesome though.
Tracking, but neutral and on a stick. I don't have much hope for this, considering that Tracking hasn't been played in quite a while.
Hey look it's my beloved Mistress of Mixtures. Glad to see that she found a new profession.
Decent threat on its own thanks to its stickiness and guarenteed damage, though quite random, damage. Also works great with the new 3 mana warrior spell.
"My perfect Invention. A 4 mana 7/7. Just ignore the side effects..."
I havn't really played against it, which of course has to do with its timed exclusivity, but it's at least indicative of its powerlevel. Not saying this is bad, but I would not count on it becoming a strong card either.
Similar to Conditioning (Rank 1), but easier to level up allowing you to use its final form before turn 10. Definetely strong, but I'm not so sure about the handbuff support options.
There really isn't much to say here. It's extremely versataile and with that extremely powerfull. It's 100% going to see play during its entire standard time in at least one deck.
Yes, it's strong, but it's also 10 mana and there are much better power swings available at that cost. So you want to cheat this out whenever you can, but I don't think the warrior big mech support is strong enough to become a thing.
Might be a decent anti-aggro, but is most likely just too expensive for what it provides. Nowadays its common for most minions to be able to survive at least 1 damage.